Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines.
#indiegame #gamedev #screenshotsaturday #godot
@fias-dev.bsky.social
Hi! ๐ธ I'm an indie game developer. ๐ฎ Making a game about mining cheese! ๐งโ๏ธ He/him.
Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines.
#indiegame #gamedev #screenshotsaturday #godot
Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday
New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas ๐จ #gamedev
new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again ๐ณ
#screenshotsaturday #gamedev
Added an intro cutscene for my cheese mining game. ๐งโ๏ธ
Thought it would be nice to introduce your power tool.
You can also pick a name now.
If you skip the signature, the NPCs will just call you "Skip" ๐
#indiegame #gamedev #screenshotsaturday #godot
Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.
Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.
Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.
Working on levels for my mining game.
Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese.
#ScreenshotSaturday #IndieGame #IndieDev #GameDev
Don't save your game on a moving elevator if the elevator doesn't get saved with you... ๐คทโโ๏ธ
Dealing with some silly bugs in the save game logic I'm implementing for my game: "How to Mine for Cheese" ๐งโ๏ธ.
#gamedev #indiedev #godot #furry
With Hausbau finished and released, Iโve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.
#screenshotsaturday #gamedev
This week was all about UI and menus.
Made a little main menu level to show the vibe of the game.
It took a while to set up the panel flow, but I got there!
Godot's localization solution is an absolute joy to work with!
#gamedev #GodotEngine #godot #indiegames #screenshotsaturday
โthe cave you fear to enter holds the treasure you seekโ over an illustration by Anaรฏs Faรซ
14.10.2025 12:07 โ ๐ 884 ๐ 269 ๐ฌ 8 ๐ 9I can wholeheartedly recommend Linux Mint www.linuxmint.com
I was told Mint had a lot of UX familiar from Windows, which made me give it a shot and yes - the onboarding experience was quite smooth!
Everything works out of the box. Even if you have nVidia hardware.
No regrets after a year of use!
That's a lot of cool looking games ๐
(And mime is in there too)
time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog ๐ณ
There is also a bunch of new stuff: more tiles, silly German sounding town names, and
play.date/games/hausbau/
(it's still also available on itch)
#gamedev #indiegame
Working on the mechanics of cheese mining.
Hold and release to crack the rock!
Click at the right time to drill out the cheese nuggets!
#screenshotsaturday #indiegame #gamedev
You'll have to play the game to find out!
09.10.2025 14:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Here's my first attempt at making a trailer for the prototype of How to Mine for Cheese!
Much has changed already, but I still think it captures the general vibe of the game.
Good idea for a sequel! โฅ๏ธ
But no, there's more then enough cheese underground on Earth right now:
www.youtube.com/watch?v=kvLM...
I am making a game about mining cheese.
I thought it would be nice to share this here.
More to follow shortly.
Holy heck! This is a blast from the past! I remember them from when I was a kid in Poland. Apparently they were pretty OK family cars for the time. Even the cops used them as cruisers. I can totally imagine someone putting race stripes on one!
09.09.2025 08:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A comic on the bridge from Star Trek the Next Generation. Picard: COMMANDER DATA, PLEASE IDENTIFY THAT ROMULAN VESSEL. Data: THAT'S A GREAT IDEA CAPTAIN! IDENTIFYING A VESSEL IS A GREAT PLACE TO START - IN ANY TACTICAL OR STRATEGIC OUTER SPACE SITUATION. THIS VESSEL APPEARS TO BE A 23rd CENTURY KLINGON BIRD OF PREY! ๐๐ฆ โจ Picard: ARE YOU SURE? LIKE I SAID WE'RE... PRETTY SURE IT'S ROMULAN. Data: ... Data: OF COURSE! SO SORRY ABOUT THAT, YOU'RE RIGHT! ON CLOSER EXAMINATION IT'S A ROMULAN VESSEL! CAN I RECOMMEND SOME SOONGโข BRAND PRODUCTS THAT CAN HELP YOU WITH THAT? Picard cradles his face in his hand in a gesture of frustration. Data: DID I MENTION THE PLIGHT OF OPRESSED WHITES IN SOUTH AFRICA?
realistic Star Trek
26.08.2025 17:23 โ ๐ 6530 ๐ 2502 ๐ฌ 46 ๐ 79Making games quicker won't help if they are bad games.
Using AI, which optimizes for statistical averages has to produce mediocre, generic results.
Using it in ideation dooms you from the start.
Do players need multiple formulaic products? Or one memorable quality experience?
A decorative illustration of flowers with the caption โI donโt use ai Iโm not a fucking loserโ with a severed hand with too many fingers
I drew this on my lunch break your excuses are fucking pathetic
15.08.2025 23:37 โ ๐ 22307 ๐ 7887 ๐ฌ 89 ๐ 74We are LIVE!
Howls from the Gallery is now available on Kickstarter! Be part of a unique community driven project!
What emotional and musical sound do fursona species and the sceneries have? ๐ฆ
Letโs find out and also be at the orchestral recording session! ๐ป
#furryfandom #furry
Post from "The Rundown" July 18 at 5:30โฏPM ยท DuckDuckGo has introduced a new feature allowing users to filter out AI-generated images from search results, addressing growing concerns over synthetic content overwhelming authentic visuals online. The filter can be activated through a dropdown in the Images tab, search settings, or by using a dedicated AI-free domain: noai.duckduckgo.com. The system relies on curated blocklists, including uBlockOriginโs Huge AI Blocklist, to detect and suppress AI-generated imagery. While not perfect, it significantly reduces synthetic content visibility. This move sets DuckDuckGo apart from competitors like Google and Bing by giving users direct control over their exposure to AI-generated material. Source: TechCrunch
DuckDuckGo has added a feature to filter out AI images from search results.
02.08.2025 20:00 โ ๐ 15003 ๐ 5377 ๐ฌ 161 ๐ 515Finally released v1.5 of my tiny city placement game Hausbau for the #playdate. I added a high score mode and trees!!! It's available for free on itch.io! fenchel.itch.io/hausbau
#gamedev
first attempt at creating fault lines originating from points of high strain and propagating along the stress field.
#screenshotsaturday #raylib #gamedev
a photo of those lil fuzzy noodles wirh the caption โBe yourself, take it slow, fight godโ
good morning friends ๐คโจ
30.04.2025 12:36 โ ๐ 92 ๐ 29 ๐ฌ 1 ๐ 0Okay Uriel.
#Oblivion #OblivionRemastered
My first portfolio title CatMergeGO! is now up and running! ๐
Be sure to check it out :)
play.google.com/store/apps/d...
#games #mobilegames