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Octodemy

@octodemy.bsky.social

πŸ•ΉοΈLearning about game dev. πŸ“ΊYoutube channel: https://www.youtube.com/@octodemy

748 Followers  |  11 Following  |  44 Posts  |  Joined: 18.10.2024  |  2.0148

Latest posts by octodemy.bsky.social on Bluesky

Great tip!
Just found out glb models uses backface culling properly when using "internal materials".

But they changed to "culling disabled" after extracting the materials.

It seems when you extract the material, it'll follow whatever blender's material cull settings is (the camera cull checkbox).

10.10.2025 11:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Who else gets annoyed when ProceduralSkyMaterial's sky and ground horizon colors doesn't match in Godot?

Learning InspectorPlugins, the first thing I had to make is syncing these colors.

10.10.2025 02:34 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's what I was trying....

I thought it was all due to how small the coin was.
I had been messing around with the physics solver properties for quite a while trying to "fix" this.

Who knew the model's trimesh was the culprit all along.

02.10.2025 19:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The root of all my problems...

I've thought Godot had been giving me wonky trimesh collision generation.

Now I know why....

02.10.2025 19:41 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Natural object placement with physics in the editor.

Right now it simulates all rigidbodies in the scene.
I think I'll add a filter to only simulate selected objects so you won't mess up your scene later.

#godot

29.09.2025 18:52 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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There is always something hidden behind meshes.

Make sure to always scan things with your stencil shaders.

#godot #stencilshader

28.09.2025 21:54 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@passivestar.bsky.social Excuse me, how were you able to have shadows inside the stencil?

I can't think of any way to have that be possible.
My shadows are also rendered in the outside world and are not stencil masked. I tried a few different things but none worked.

21.09.2025 01:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
|| Godot 4.5 is HERE || You won't believe what's new
YouTube video by Octodemy || Godot 4.5 is HERE || You won't believe what's new

Godot 4.5 is here!
Here's some of my favorite features of this release.

www.youtube.com/watch?v=QZcM...

#Godot #Godot4.5 #GodotNews

16.09.2025 11:23 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's really fun playing around with stencil shaders in Godot 4.5 now.

It's incredible how simple masks can help create some awesome new effects now.

#Godot

12.09.2025 12:06 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Have you ever wonder how to draw textures in Godot?

I've just made a new tutorial on how to make your very own paint system. Check it out!

www.youtube.com/@octodemy

#Godot #GodotTips

11.09.2025 07:35 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Got sidetracked while exploring how sub-viewports works in 2D.
When I realized, I had made this.

Had to make some funky code to take the photos of the background layer (which had bloom&brightness adjustments), the moving objects that didn't and also not screenshot the text.

#Godot

19.08.2025 22:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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While I was stress testing and playing around with procedural geometry in Godot, I found out you actually lose performance by calling floori() in gdscript.

And since discarding the decimal point is exactly what I want, I guess I'll just divide it normally then.

#GodotTips

12.08.2025 09:15 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Experimenting with custom StyleBox'es in Godot, I've made a Stacked StyleBox that is very useful to create buttons.

07.08.2025 09:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Agreed, I'm so dependent on this to orient myself in 3D that I had to make a godot addon just to add this to the engine so I could work in 3D scenes there.

07.08.2025 04:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Making a GOOD Drag and Drop Inventory
YouTube video by Octodemy Making a GOOD Drag and Drop Inventory

Here's all the tricks to using Godot's Drag and Drop system
www.youtube.com/watch?v=JUR1...

31.07.2025 01:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got everything I wanted done using Godot's drag and drop system.

A tutorial will be coming out soon on how to use and solve all the problems I encountered along the way.

27.07.2025 15:39 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Creating complex 3D navigation | Fixing navmesh problems in Godot
YouTube video by Octodemy Creating complex 3D navigation | Fixing navmesh problems in Godot

I think you already saw this by now, but I made a video tutorial going over the problems and solutions here: www.youtube.com/watch?v=pXEX...

21.07.2025 01:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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I fell into the drag and drop system rabbit hole.

This is using the Godot's builtin drag drop solution.

There are some limitations, but I've found workarounds for them.
I'll make a quick video about it before I forget everything.

#godot

21.07.2025 00:15 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's a little prototype I made last month that led to those couple of RTS tutorials I made.

I was experimenting on how to code AI with state machines.

#godot

20.07.2025 03:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Creating complex 3D navigation | Fixing navmesh problems in Godot
YouTube video by Octodemy Creating complex 3D navigation | Fixing navmesh problems in Godot

Here's an quick overview on how to use the navmesh system in Godot.

And a few tips to make your agents move correctly on difficult terrain.
www.youtube.com/watch?v=pXEX...

18.07.2025 14:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Last week, I found out I was using Godot's navmesh settings completely wrong while trying to fix ramp corners.

Now things finally makes more sense.

15.07.2025 23:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
How to drag select units RTS style | Unit selection in 3D
YouTube video by Octodemy How to drag select units RTS style | Unit selection in 3D

Here's a tutorial on how to make RTS-style selection in Godot.

www.youtube.com/watch?v=TnL0...

08.07.2025 17:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Playing around with RTS things now.
Here's the unit selection working.

06.07.2025 14:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I make a lot of small projects that never see the light of day, so I'll post here what I'm currently doing just in case.

Last month or so I was playing with making a physics raycast car.

You can follow its progress and make your own with the tutorial series here:
www.youtube.com/watch?v=9Mqm...

28.06.2025 09:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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2D fake walls can be achieved with only tilemap layer's custom data.... kinda.

17.03.2025 04:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ucupaint is really an awesome addon for blender.
It's been gaining a lot of traction in the last year.
It's incredible that its even free and open source.
There is no other one like it.

11.03.2025 03:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Funny story, I used to install Ubuntu and immediately after install xfce into it...

Only much later that I learned what xubuntu was, and that it already does that and comes with xfce.

11.03.2025 03:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Complete Guide to FPS controllers
YouTube video by Octodemy Complete Guide to FPS controllers

Released a video about some of the basics on how to start making your own FPS controller.

Covers:
- Basic movement
- Moving platforms
- Legs and Hands
- Fix clipping and shadows
- Basic shooting
- Decals and hit particles

www.youtube.com/watch?v=my6o...

06.01.2025 11:01 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1
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Did you know?

The last selected script files will have blue names.
The more recent it is, the bluer its name will be.

#Godot #GodotTips

25.12.2024 05:48 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I fell into the PICO-8 fantasy console rabbit hole.

It's really fun making games with limitations.

It has an incredible community.
And the tutorial series by LazyDevs is such a great introduction.

18.12.2024 02:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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