Man, knocking out ledge-grabbing and swimming in the span of a few days, letโs go ๐ช
02.02.2026 16:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist. ๐ซ No AI. linktr.ee/phyoke
Man, knocking out ledge-grabbing and swimming in the span of a few days, letโs go ๐ช
02.02.2026 16:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The raycast jumping from some fraction of a unit to potentially 1000x and railgunning Paint Gal at top speed is an awesome bug haha
02.02.2026 15:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Was the raycast thing to adjust the sliding speed? Like a longer raycast = steeper slope = increased sliding speed, and vice-versa?
01.02.2026 20:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Franky from One Piece saying โExisting is not a crime!!!โ
28.01.2026 02:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Never wanted to drink a video game as much as this
27.01.2026 20:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Screenshot from the N64 game Wave Race 64 showing the level โSunset Bayโ, where the water is a fluorescent orange color
Desperately wanting to get to the point in my game where I make a beach/island level with water as drinkable-looking as the orange juice ocean in Wave Race 64โs Sunset Bay
27.01.2026 19:07 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Been thinking thatโs how Iโll do it in mine once I get to that point, Iโve liked using all Godotโs other Bone modifier nodes
27.01.2026 19:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The best part of game dev is when bugs like this happen. *Something* in the code that merges Itchies and Woolies spawned those eight extra Itchies, and I couldn't get this to happen again
#godot #indiegamedev #indiedev #indiegame #gamedev #lowpoly #n64
Letโs GOOOOOOOdot
21.01.2026 19:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0"Sure, I can record a demo video, the fact that I haven't set up intangibility frames after an enemy takes damage shouldn't affect anyth--OH MY GOODNESS"
#godot #gamedev #indiegame #indiegamedev #n64 #lowpoly #bug
Thank you! Trying my best to be faithful to the N64โs limitations wherever I can
20.01.2026 20:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Vegeta from Dragon Ball Z Abridged saying โNever in my life have I needed something so much and never known until I received itโ
Polaroids of pixel art ๐
20.01.2026 17:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You can defeat enemies now! I made the death state super configurable with the animations to play, initial impulse velocities, duration timers, death types (this is 'shrink'), so it should be easy to extend for anything else that dies.
#godot #indiedev #gamedev #indiegamedev #indie #n64 #lowpoly
Hot damn we almost have a video game on our hands
#indiedev #indiegame #gamedev #indie #godot #lowpoly #n64
My buddies are going to flip when I send them this link, legit one of the only types of games where I see it and think โI NEED this to have VR controlsโ, this looks like a blast!!
07.01.2026 17:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Woolies is what I had settled on last night for the friendly NPCs! Great minds ๐ค
*Tentatively* still thinking Itchies for the fleece and Sheep-Creeps for the possessed form, but not settled on them. Kinda gives a Pokey or Shy Guy vibe, which I like.
Thanks!!
Huge fan of the player character and enemies alike exploding into bits when they die
06.01.2026 22:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Those early cuts with the bouncing/climbing/diving? Smoooooth
06.01.2026 17:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So THAT'S how it happens! If a nice lamb gets eaten by evil fleece, it becomes a possessed sheep enemy.
I'm trying to brainstorm names for them all, something in the vein of "breegul" or "bob-omb". Sheep-creeps? Itchies? Still working on it.
#godot #indiegamedev #indiedev #gamedev #n64 #lowpoly
Thank you!
01.01.2026 16:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Early image from the game dev process where the character is a capsule shape with a nose
Recent inage from the game dev process where models and animations are finished; a pig runs from an evil sheep fleece
Been quite a year learning game dev (the first picture is from July but whatever)! Happy new year!
#gamedev #indiegamedev #indiegame #godot #blender #n64
Video one: get the hover nozzle working
Video two: figure out how to fully break the character controller in a way that will let you exactly replicate the pachinko game
Video three: do it the right way instead and then compare the two ๐
Digging the ice level aesthetics!
30.12.2025 19:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Do it do it do it!
For some reason Iโve got Mario Sunshine on the brain, either the different F.L.U.D.D. nozzles or the squid-riding?
The fleece is just as eager to attack an innocent sheep as it is to attack us ๐ค
Been ironing out code for reusable enemy states, I'm really happy with it, and it'll speed up development a LOT going forward
#godot #indiegamedev #indiedev #gamedev #indie #n64
Iโm not big on either platform but identical posts on each will get as many likes here as they get views on Twitter
25.12.2025 17:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐ ๐ฟ ๐ก
#indiegamedev #godot #indiegame #gamedev
A low-poly ball of sheep fleece with angry eyebrows and an evil mouth.
A Sleep Sheep, a low-poly sheep with angry eyebrows.
A half-finished render showing a sheep without a complete body, only arms, legs, and a head. The eyes are less angry than the Sleep Sheep's.
Who's this new enemy? And why does it bear a striking resemblance to the Sleep Sheep? Experts are thinking this third half-finished render holds the clue.
#indiegamedev #lowpoly #blender #b3d #gamedev
Been really busy with international travel and holidays but Iโm back to work cooking up some new game assets that Iโm excited to share soon.
In other words, big things coming!
The AnimationTree for the sheep enemy, showing "idle" and "run" BlendTree nodes.
The BlendTree node for the idle animation, showing an Animation node feeding into a TimeScale node feeding into the Output node.
The setup's pretty straightforward, feels like this should be an easy thing to do.
07.11.2025 18:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0