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Phyoke

@phyoke.bsky.social

Indie game dev, occasional Twitch streamer, even occasionaler artist. ๐Ÿšซ No AI. linktr.ee/phyoke

184 Followers  |  491 Following  |  148 Posts  |  Joined: 31.07.2023  |  1.9574

Latest posts by phyoke.bsky.social on Bluesky

Man, knocking out ledge-grabbing and swimming in the span of a few days, letโ€™s go ๐Ÿ’ช

02.02.2026 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The raycast jumping from some fraction of a unit to potentially 1000x and railgunning Paint Gal at top speed is an awesome bug haha

02.02.2026 15:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Was the raycast thing to adjust the sliding speed? Like a longer raycast = steeper slope = increased sliding speed, and vice-versa?

01.02.2026 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Franky from One Piece saying โ€œExisting is not a crime!!!โ€

Franky from One Piece saying โ€œExisting is not a crime!!!โ€

28.01.2026 02:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Never wanted to drink a video game as much as this

27.01.2026 20:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from the N64 game Wave Race 64 showing the level โ€œSunset Bayโ€, where the water is a fluorescent orange color

Screenshot from the N64 game Wave Race 64 showing the level โ€œSunset Bayโ€, where the water is a fluorescent orange color

Desperately wanting to get to the point in my game where I make a beach/island level with water as drinkable-looking as the orange juice ocean in Wave Race 64โ€™s Sunset Bay

27.01.2026 19:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Been thinking thatโ€™s how Iโ€™ll do it in mine once I get to that point, Iโ€™ve liked using all Godotโ€™s other Bone modifier nodes

27.01.2026 19:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The best part of game dev is when bugs like this happen. *Something* in the code that merges Itchies and Woolies spawned those eight extra Itchies, and I couldn't get this to happen again

#godot #indiegamedev #indiedev #indiegame #gamedev #lowpoly #n64

23.01.2026 17:32 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Letโ€™s GOOOOOOOdot

21.01.2026 19:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Sure, I can record a demo video, the fact that I haven't set up intangibility frames after an enemy takes damage shouldn't affect anyth--OH MY GOODNESS"

#godot #gamedev #indiegame #indiegamedev #n64 #lowpoly #bug

21.01.2026 18:18 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! Trying my best to be faithful to the N64โ€™s limitations wherever I can

20.01.2026 20:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Vegeta from Dragon Ball Z Abridged saying โ€œNever in my life have I needed something so much and never known until I received itโ€

Vegeta from Dragon Ball Z Abridged saying โ€œNever in my life have I needed something so much and never known until I received itโ€

Polaroids of pixel art ๐Ÿ™

20.01.2026 17:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can defeat enemies now! I made the death state super configurable with the animations to play, initial impulse velocities, duration timers, death types (this is 'shrink'), so it should be easy to extend for anything else that dies.

#godot #indiedev #gamedev #indiegamedev #indie #n64 #lowpoly

20.01.2026 17:15 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hot damn we almost have a video game on our hands

#indiedev #indiegame #gamedev #indie #godot #lowpoly #n64

15.01.2026 17:08 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My buddies are going to flip when I send them this link, legit one of the only types of games where I see it and think โ€œI NEED this to have VR controlsโ€, this looks like a blast!!

07.01.2026 17:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Woolies is what I had settled on last night for the friendly NPCs! Great minds ๐Ÿค

*Tentatively* still thinking Itchies for the fleece and Sheep-Creeps for the possessed form, but not settled on them. Kinda gives a Pokey or Shy Guy vibe, which I like.

Thanks!!

07.01.2026 17:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Huge fan of the player character and enemies alike exploding into bits when they die

06.01.2026 22:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Those early cuts with the bouncing/climbing/diving? Smoooooth

06.01.2026 17:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So THAT'S how it happens! If a nice lamb gets eaten by evil fleece, it becomes a possessed sheep enemy.

I'm trying to brainstorm names for them all, something in the vein of "breegul" or "bob-omb". Sheep-creeps? Itchies? Still working on it.

#godot #indiegamedev #indiedev #gamedev #n64 #lowpoly

06.01.2026 17:48 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you!

01.01.2026 16:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Early image from the game dev process where the character is a capsule shape with a nose

Early image from the game dev process where the character is a capsule shape with a nose

Recent inage from the game dev process where models and animations are finished; a pig runs from an evil sheep fleece

Recent inage from the game dev process where models and animations are finished; a pig runs from an evil sheep fleece

Been quite a year learning game dev (the first picture is from July but whatever)! Happy new year!

#gamedev #indiegamedev #indiegame #godot #blender #n64

01.01.2026 06:21 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Video one: get the hover nozzle working

Video two: figure out how to fully break the character controller in a way that will let you exactly replicate the pachinko game

Video three: do it the right way instead and then compare the two ๐Ÿ‘€

30.12.2025 19:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Digging the ice level aesthetics!

30.12.2025 19:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do it do it do it!

For some reason Iโ€™ve got Mario Sunshine on the brain, either the different F.L.U.D.D. nozzles or the squid-riding?

30.12.2025 19:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The fleece is just as eager to attack an innocent sheep as it is to attack us ๐Ÿค”

Been ironing out code for reusable enemy states, I'm really happy with it, and it'll speed up development a LOT going forward

#godot #indiegamedev #indiedev #gamedev #indie #n64

30.12.2025 17:50 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™m not big on either platform but identical posts on each will get as many likes here as they get views on Twitter

25.12.2025 17:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ™‚ ๐Ÿ‘ฟ ๐Ÿ˜ก

#indiegamedev #godot #indiegame #gamedev

23.12.2025 18:46 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A low-poly ball of sheep fleece with angry eyebrows and an evil mouth.

A low-poly ball of sheep fleece with angry eyebrows and an evil mouth.

A Sleep Sheep, a low-poly sheep with angry eyebrows.

A Sleep Sheep, a low-poly sheep with angry eyebrows.

A half-finished render showing a sheep without a complete body, only arms, legs, and a head. The eyes are less angry than the Sleep Sheep's.

A half-finished render showing a sheep without a complete body, only arms, legs, and a head. The eyes are less angry than the Sleep Sheep's.

Who's this new enemy? And why does it bear a striking resemblance to the Sleep Sheep? Experts are thinking this third half-finished render holds the clue.

#indiegamedev #lowpoly #blender #b3d #gamedev

15.12.2025 17:29 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been really busy with international travel and holidays but Iโ€™m back to work cooking up some new game assets that Iโ€™m excited to share soon.

In other words, big things coming!

08.12.2025 17:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The AnimationTree for the sheep enemy, showing "idle" and "run" BlendTree nodes.

The AnimationTree for the sheep enemy, showing "idle" and "run" BlendTree nodes.

The BlendTree node for the idle animation, showing an Animation node feeding into a TimeScale node feeding into the Output node.

The BlendTree node for the idle animation, showing an Animation node feeding into a TimeScale node feeding into the Output node.

The setup's pretty straightforward, feels like this should be an easy thing to do.

07.11.2025 18:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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