Grass rendering is starting to look good! #indiedev #screenshotsaturday
25.10.2025 08:41 — 👍 7 🔁 1 💬 0 📌 0@ollhax.bsky.social
I make games! @gnistagames.bsky.social - working on an unannounced project. Previously: Game director for SteamWorld Heist 2, Dig 2
Grass rendering is starting to look good! #indiedev #screenshotsaturday
25.10.2025 08:41 — 👍 7 🔁 1 💬 0 📌 0I added cloud shadow rendering to my game, very happy with the results :)
12.10.2025 07:54 — 👍 0 🔁 0 💬 0 📌 0The slang language website has a sandbox that lets you write and run shaders that should be fully HLSL compatible, maybe that would work? shader-slang.org/slang-playgr...
01.10.2025 13:17 — 👍 2 🔁 1 💬 0 📌 0Another cloud test, this time with stronger sunlight and a bit more bloom. Sped up like 20x to make it more visible, the movement is pretty subtle ingame.
27.09.2025 14:58 — 👍 1 🔁 0 💬 0 📌 0Bugs can be annoying, but at times they're something else 😁
www.youtube.com/shorts/EC3O2...
Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.
Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.
Follow along for updates on our progress!
I made a video about hot reloading in my engine, have a look! 😊
15.09.2025 06:36 — 👍 1 🔁 0 💬 0 📌 0Another week, another video! Another techy one about my navigation mesh system - now doesn’t that sound exciting? 😁
05.09.2025 17:48 — 👍 1 🔁 0 💬 0 📌 0I use 64 bit fixed point values per default for gameplay stuff in my engine. The game doesn’t need that range or precision in itself, but it avoids most intermediate overflow/precision problems. Makes it almost comfortable to use fixed point! 😅
04.09.2025 05:15 — 👍 2 🔁 0 💬 0 📌 0I made another video, showing more from my GPU particle system! (Video compression was tough on this one, but what can you do 🤷♂️)
31.08.2025 15:07 — 👍 2 🔁 0 💬 0 📌 0Haha, great! 😆
28.08.2025 10:26 — 👍 1 🔁 0 💬 1 📌 0Particle trail system up and running! ✨ What should I use this effect for? #screenshotsaturday #gamedev #indiegame
09.08.2025 14:49 — 👍 12 🔁 5 💬 0 📌 1And it’s a wrap! Närcon was amazing, seeing people have so much fun with my game even at this early stage was a huge confidence boost 😄 I want to thank everyone who tried the game and gave feedback, hope I’ll see you next year! #närcon #naercon
27.07.2025 07:32 — 👍 4 🔁 1 💬 1 📌 0Heading to Närcon🇸🇪 to show off my game! I'll be there on the 25:th and 26:th. Sneak-peek here: bsky.app/profile/ollh...
#närcon #närcon2025
Have a look at my new project!
15.07.2025 15:52 — 👍 1 🔁 0 💬 0 📌 1Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres
Good morning! Here’s a little sneak-peek of the game I’m working on:
15.07.2025 08:18 — 👍 3 🔁 1 💬 1 📌 2Same! I don’t get how they do it, with chase scenes, fancy camera work and all.
01.04.2025 18:39 — 👍 0 🔁 0 💬 0 📌 0Haha 😁
24.02.2025 11:02 — 👍 0 🔁 0 💬 0 📌 0Staggeringly generous and deeply accurate review of SteamWorld Heist II that does justice to the ground-breaking, envelope-pushing triumph of creativity and craft that this game truly is:
thebesties.substack.com/p/a-heist-ga...
The Besties nailed it!
Transpiles to GLSL. Only vulkan-flavored GLSL is officially supported and that has caused a few problems, but they resolved them very quickly.
25.11.2024 07:40 — 👍 1 🔁 0 💬 0 📌 0I just started using Slang for my C# OpenGL renderer, some hitches but working well overall. I don’t miss GLSL one bit 🥲
22.11.2024 08:21 — 👍 3 🔁 0 💬 1 📌 0