Olle Håkansson's Avatar

Olle Håkansson

@ollhax.bsky.social

I make games! @gnistagames.bsky.social - working on an unannounced project. Previously: Game director for SteamWorld Heist 2, Dig 2

23 Followers  |  34 Following  |  14 Posts  |  Joined: 17.11.2024  |  1.7533

Latest posts by ollhax.bsky.social on Bluesky

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Grass rendering is starting to look good! #indiedev #screenshotsaturday

25.10.2025 08:41 — 👍 7    🔁 1    💬 0    📌 0

I added cloud shadow rendering to my game, very happy with the results :)

12.10.2025 07:54 — 👍 0    🔁 0    💬 0    📌 0
Slang Playground Interactive playground for experimenting with Slang shading language. Write, compile, and visualize shader code in real-time.

The slang language website has a sandbox that lets you write and run shaders that should be fully HLSL compatible, maybe that would work? shader-slang.org/slang-playgr...

01.10.2025 13:17 — 👍 2    🔁 1    💬 0    📌 0
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Another cloud test, this time with stronger sunlight and a bit more bloom. Sped up like 20x to make it more visible, the movement is pretty subtle ingame.

27.09.2025 14:58 — 👍 1    🔁 0    💬 0    📌 0
Bugs!
YouTube video by Gnista Games Bugs!

Bugs can be annoying, but at times they're something else 😁

www.youtube.com/shorts/EC3O2...

26.09.2025 10:03 — 👍 1    🔁 1    💬 0    📌 0
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Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.

Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.

Follow along for updates on our progress!

25.09.2025 14:01 — 👍 34    🔁 9    💬 6    📌 5

I made a video about hot reloading in my engine, have a look! 😊

15.09.2025 06:36 — 👍 1    🔁 0    💬 0    📌 0

Another week, another video! Another techy one about my navigation mesh system - now doesn’t that sound exciting? 😁

05.09.2025 17:48 — 👍 1    🔁 0    💬 0    📌 0

I use 64 bit fixed point values per default for gameplay stuff in my engine. The game doesn’t need that range or precision in itself, but it avoids most intermediate overflow/precision problems. Makes it almost comfortable to use fixed point! 😅

04.09.2025 05:15 — 👍 2    🔁 0    💬 0    📌 0

I made another video, showing more from my GPU particle system! (Video compression was tough on this one, but what can you do 🤷‍♂️)

31.08.2025 15:07 — 👍 2    🔁 0    💬 0    📌 0

Haha, great! 😆

28.08.2025 10:26 — 👍 1    🔁 0    💬 1    📌 0
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Particle trail system up and running! ✨ What should I use this effect for? #screenshotsaturday #gamedev #indiegame

09.08.2025 14:49 — 👍 12    🔁 5    💬 0    📌 1
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And it’s a wrap! Närcon was amazing, seeing people have so much fun with my game even at this early stage was a huge confidence boost 😄 I want to thank everyone who tried the game and gave feedback, hope I’ll see you next year! #närcon #naercon

27.07.2025 07:32 — 👍 4    🔁 1    💬 1    📌 0

Heading to Närcon🇸🇪 to show off my game! I'll be there on the 25:th and 26:th. Sneak-peek here: bsky.app/profile/ollh...

#närcon #närcon2025

24.07.2025 07:44 — 👍 1    🔁 1    💬 0    📌 0

Have a look at my new project!

15.07.2025 15:52 — 👍 1    🔁 0    💬 0    📌 1
Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres

Zoomed out shot of a voxel-based landscape, a line of defense with ballistas and catapult being swarmed by orcs and giant ogres

Good morning! Here’s a little sneak-peek of the game I’m working on:

15.07.2025 08:18 — 👍 3    🔁 1    💬 1    📌 2

Same! I don’t get how they do it, with chase scenes, fancy camera work and all.

01.04.2025 18:39 — 👍 0    🔁 0    💬 0    📌 0

Haha 😁

24.02.2025 11:02 — 👍 0    🔁 0    💬 0    📌 0
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A heist game starring robot pirates? Yes, please! Plus, we clean out the mailbag

Staggeringly generous and deeply accurate review of SteamWorld Heist II that does justice to the ground-breaking, envelope-pushing triumph of creativity and craft that this game truly is:
thebesties.substack.com/p/a-heist-ga...
The Besties nailed it!

01.02.2025 21:24 — 👍 4    🔁 1    💬 1    📌 0

Transpiles to GLSL. Only vulkan-flavored GLSL is officially supported and that has caused a few problems, but they resolved them very quickly.

25.11.2024 07:40 — 👍 1    🔁 0    💬 0    📌 0

I just started using Slang for my C# OpenGL renderer, some hitches but working well overall. I don’t miss GLSL one bit 🥲

22.11.2024 08:21 — 👍 3    🔁 0    💬 1    📌 0

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