ADSing with the shotgun using procedural animations is working great!
Next is actually shooting the shotgun (and fixing clients being a little jittery) ๐
#indiegame #gamedev #godot #multiplayer #coop #solodev
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time solo creator of GMO (alpha), a coop online horror FPS https://www.twitch.tv/studiovariant
ADSing with the shotgun using procedural animations is working great!
Next is actually shooting the shotgun (and fixing clients being a little jittery) ๐
#indiegame #gamedev #godot #multiplayer #coop #solodev
Procedural Animation / Inverse Kinematics WIP clip from my stream today
Lots to do, but wielding guns, walking/strafing over objects, and bending over are all smooth!
www.twitch.tv/studiovarian...
#indiedev #gamedev #godot #coop #horror #fps #alpha #ik #animation
lol
#indiedev #gamedev
Some work done for the first shotgun- will show off a video of the shotgun wielding in action once I fix a couple bugs
#indiedev #gamedev #shotgun #gmo #alpha #inversekinematics #godot
what a fun editor bug #godot #bug
Streaming more tomorrow!
#indiedev #gamedev
It's mostly data for procedural animations, no repeated code :)
03.08.2025 23:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0the cleanest looking file outline in Godot ever made
#godot #gamedev #indiedev
Live working on dynamically changing hand position with the new procedural animation system, depending on which weapon is used
www.twitch.tv/studiovariant/
#indiedev #gamedev #multiplayer #coop #fps #horror
Another day, more procedural animation work- Blending between all walk animations works great! And with extremely low network bandwidth to keep animations synced
#indiedev #gamedev #gmo #fps #horror #procedural
Live on twitch! www.twitch.tv/studiovariant - Short stream
#indiedev #gamedev #stream #ttv #fps #horror #coop
Testing out the new procedural animations!
#indiedev #gamedev #godot #horror #coop #multiplayer #voip #proximitychat #fps
Live on twitch! www.twitch.tv/studiovariant
#indiedev #gamedev #stream #ttv #fps #horror #coop
Clip of procedural animation testing in action! Really fun to mess around with
#gamedev #indiedev #physics #stream #dev
www.twitch.tv/studiovarian...
Livestreaming for a short time to try out a new setup! www.twitch.tv/studiovariant
#indiegame #gamedev #stream
god may not like it, but i now have i3 style tiling on my mac mini
30.07.2025 18:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Also.. Inverse kinematics, for complete procedural animation
#indiedev #ik #procedural #indiegame #gamedev #horror #coop #fps #voip
New player model mostly done (small details + player nameplate on back to go). The pink and orange bits will be replaced dynamically with playerโs chosen skin color
#indiegame #indiedev #gamedev #horror #coop #fps #voip
Learning ucupaint for texturing- actually liking the results so far!
#blender #ucupaint #indiedev #gamedev #horror #indie #coop #voip
With a raspberry pi 3B+ and a Pi camera module, you have yourself a $30 camera with streaming, multiple account support, TOTP 2FA (generates a QR code in your terminal to scan with an OTP authentication app!), and more in the future
make a fork if you want to contribute! Itโs basic atm
#camera #pi
Ring had a databreach, are you worried?
DONT BE
github.com/hunterkepley...
I have been working on an open source security camera+web server which has 2FA and HTTPS. Hook it up to a cloudflare tunnel and you have yourself a $30 security camera with online streaming.
#ring #camera #opensource
hello there
#wip #gamedev #indiedev
anyway new game updates soon, work has been killing me
03.07.2025 05:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I was thinking about AI and why itโs not useful in the long run for researching and learning, especially with development;
And it comes down to how it will go down a rabbit hole to give you what you want
If you research something normally, you learn new ways of doing that thing in comparison
Now to put it in-game, and give it functionality!
#indiegame #gamedev #shotgun #fps #coop #horror #gmo #godot
Pre-texturing and animating, final model for the Morning Star
#indiegame #WIP #gamedev #gmo #coop #horror #fps
Some more work on the Morning Star for my game, GMO
Need to finish the trigger, textures, then animate the slides for shells when firing and reloading
#indiegame #WIP #gamedev #gmo #coop #horror #fps #shotgun
WIP of the next gun model, the Morning Star shotgun
#indiegame #gamedev #wip #alpha #gmo #coop #horror #fps
Top three panels show the "flat and boring" versions of glowy lights. Their colors are cyan, yellow, and white. As they fade, they remain cyan, yellow, and white. Bottom three panels show the "interesting and bright" alternatives. The cyan light fades into blue. The yellow light fades into orange. The white light fades into a slightly yellow off-white.
Quick art tip: If your glowy lights look flat/boring (they read more like fog than light), it might be because you're fading from 100% to 0%.
Instead, try using an off color, and boost it to, say, 150%. This gives the same peak color, but fades through a different tone.
#gamedev #indiedev
Beetletastrophe ๐ชฒ๐ฅ๐
#IndieGame #GameDev #SoloDev #IndieDev #MadeWithUnity #Unity3D #GameDesign #WIP #Devlog #IndieGameDev #IndieShowcase #IndieGames #IndieLove #InDevelopment #GamedevLife #GameTrailer
Cockroach death animation in GMO
#coop #horror #indiegame #godot #voip