ai comes out and people forget how to google things, the juniors just ask the most basic questions at work now compared to 2 yrs ago
27.01.2026 15:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@variant-dev.bsky.social
game dev in my free time, software engineer in my work time sole creator of SurvivorShip (alpha), a bullethell space roguelike https://x.com/dev_variant https://www.twitch.tv/studiovariant
ai comes out and people forget how to google things, the juniors just ask the most basic questions at work now compared to 2 yrs ago
27.01.2026 15:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Showing off the new visuals with an outline shader + outlines on all text, as well as some new features such as enemy drops and better planet generation
#indiedev #gamedev #godot #shader #shaders #roguelike #space #game #alpha #gameplay
youtu.be/NlM6aE_YESE?...
working on my planet generation shader today
should look even better before the day is over!
#indiedev #gamedev #godot #shader #procgen #planet #space #roguelike
renamed my game, Geosyncrosity, to DefenShip. Felt like the first name was cool but too big brained for a smaller rogue like
#indiedev
Some new sounds for the UI as well as the guns
#space #game #roguelike #godot #roguelite #laser
Long run halted by a well placed set of shots from the enemy Plasma Fighter and Plasma Bursters
#indiegame #gamedev #godot #alpha #roguelike #bullethell #vampiresurvivors #space #rogelite #bulletheaven #dodge #game
better smoke VFX when enemies die
#indiedev #gamedev #vfx #roguelike #bullethell #godot #videogame #alpha
Lots of work on different things in my game this week
Really liking how some things are taking shape. Working specifically on death states for enemies at the moment (shown here)
#gamedev #indiedev #roguelike #godot #bullethell
ship customization preview
#indiegame #gamedev #godot #ui #customization #roguelike #bullethell #space
WIP new enemy: suicide drones
#indiegame #godot #gamedev #roguelike #roguelite #space #survivor #bullethell
enemy and XP orb blips are now on the minimap :)
#indiegame #gamedev #space #shaders #minimap #godot #roguelike
camera rotation while moving
#indiedev #gamedev #godot #roguelike #action #bullethell
lots of changes to make flying flying around feel better
- space dust
- FOV changes when speeding up/down
- Tighter camera overall
- etc
#indiedev #gamedev #space #godot #roguelike #roguelite #bullethell #sv
the main menu is now a live-action scene
#indiedev #alpha #gamedev #godot #space #roguelike #bulletheaven #survivorlike
wave which clears all projectiles when you level up, to prevent getting hit after
#indiegame #shader #godot #space #spacegame #bulletheaven #survivor #survivorslike #gamedev #arcade #game
Added passive repair upgrade + lots of visual changes :)
#indiegame #gamedev #roguelike #space #bulletheaven #survivors #survivorslike #galaga #arcade #shader #shaders #godot
Stars! thousands rendered, almost no performance hit
#godot #shaders #space #roguelike #gamedev #indiedev #survivorlike #survivor #galaga #arcade
Increased chromatic aberration now occurs as you take damage
also the waves now only begin when you kill all enemies in a current wave
#indiedev #gamedev #roguelike #godot #shader #shaders #bullethell #bulletheaven #survivorslike
work has been crazy, but i finally got some time+energy to work on #Geosyncrosity again
Some damage VFX for the player (gonna put on the enemies soon) and some small bits of UI
Need to decide on a final UI design before doing much though
#indiegame #gamedev #godot #space #roguelike #bulletheaven
Finished the model for the Mine Bombers. They keep their distance from the player unlike the Plasma Fighters + Plasma Bursters
Also the Plasma Fighters have a nice green color now :)
#indiegame #gamedev #roguelike #godot #space #alpha #shaders #randomgeneration #proceduralgeneration #dev #galaga
Testing out the Mine Bomber's mines, pretty happy with the results so far!
Need to make an enemy model + make the AI smarter next!
#indiegame #gamedev #godot #roguelike #space #shaders #bullethell #vampiresurvivors
good enough for now- still need to make the enemy which will utilize these
#indiegame #gamedev #godot #shader #explosion #roguelike #bullethell
did not take long to start making it look good lol
#explosion #gamedev #roguelike #godot #shader #shaders
deeper blacks for the 'smoke'
#gamedev #indiedev #godot
beginnings of an explosion effect im working on. This is step 1 for the visual effect (will follow up with updates as replies)
#indiegame #gamedev #shaders #roguelike
will post more on my games when work lightens up some (hopefully soon!..)
21.11.2025 22:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0thats a neat idea, not hard to imagine it either! might give it a try even if i keep my current shader :)
18.11.2025 15:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 03D geometry! I combine 2 noise textures and offset them on different axes to get a smooth all-around geometry with no seams. simple trick but very powerful
18.11.2025 14:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0okokok i wont post another until i finish the actual scene
#gamedev #godot #indiedev #space #shaders #planet