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studio::variant

@variant-dev.bsky.social

game dev in my free time, software engineer in my work time solo creator of GMO (alpha), a coop online horror FPS ๐ŸšซGenerative LLMs โœ…Learning and Doing https://www.twitch.tv/studiovariant

30 Followers  |  24 Following  |  78 Posts  |  Joined: 28.05.2025  |  2.2057

Latest posts by variant-dev.bsky.social on Bluesky

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People have said we're crazy for making a game like this, but we love it.

Ever level of Shroom and Gloom is created with 1000s of layers of illustrations. Don't think folks understand how fun it is to building a world this way!

#gamedev #indiedev #indiegamedev #shroomandgloom #indiegames

08.10.2025 18:29 โ€” ๐Ÿ‘ 130    ๐Ÿ” 18    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 3
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My dreams are twisting into reality...

#gamedev #indiegame #indiedev #horrorgame

12.09.2025 17:36 โ€” ๐Ÿ‘ 81    ๐Ÿ” 8    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
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Some more work on the procedurally animated cockroach legs (temporarily reduced it's movement speed for easier testing)

#godot #gmo #alpha #gamedev #indiedev #indiegame #solodev #horror #coop #multiplayer #shooter #fps #l4d2

08.10.2025 01:42 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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some work on the cockroach's procedural animations + ragdoll

#indiegame #gamedev #gmo #horror #alpha #fps #shooter #godot #ragdoll

04.10.2025 00:49 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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\o/ gonna be a long time before i release, but its still exciting

30.09.2025 04:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot highlighting two settings in the Godot project settings, under the Navigation/World page:
Map Use Async Iterations
Region Use Async Iterations

A screenshot highlighting two settings in the Godot project settings, under the Navigation/World page: Map Use Async Iterations Region Use Async Iterations

This Godot quirk has given me so much grief. By default, nav maps update async. Which means when you load a scene, you have to wait an indeterminate number of frames before you can query the nav map. Even the map_changed signal is unreliable.

After disabling these, map_changed now works.

29.09.2025 19:49 โ€” ๐Ÿ‘ 59    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

oh my god thank you. ive been spawning in enemies 10 seconds after players just to be safe

29.09.2025 22:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hahaha, it would definitely be funny

27.09.2025 06:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The cockroach's ragdoll may or may not have some issues

#indiedev #gamedev #godot #horror #ragdoll #coop #fps

26.09.2025 15:22 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

another neat example is I was able to put in camera locations into my animation system. For example, when you ADS in my game, the camera transitions to right behind the crosshairs. This is done by changing a single value in an animation object

24.09.2025 15:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this allows for similar outputs though, where for a dance animation I might use XYZ to blend from frame 0 to frame 1. For reloading a shotgun I can loop frames over and over until ive finished reloading

anyway, it's awesome to see another person doing their own (amazing) thing with animations :)

24.09.2025 15:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this is really well done, appreciate the explanation. I do my animations in a similar way but quite differently. Hand + arm + head + position/rotations for each animation frame; then using math to blend from one frame to the next. I do want to try blending out eventually, it's new so lots to do :)

24.09.2025 15:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

its awesome seeing another custom animation system. how did you go about blending full animations? Looks like the hands do 1 animation, arms do another (ex: the head scratch + battle dance) so im curious how you may have blended that ๐Ÿ˜„

24.09.2025 14:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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warmer light tone for bathroom hallway to contrast with the dark cold lighting inside the bathrooms

#indiedev #gamedev #godot #lighting #horror #gmo #coop #roguelike #fps

23.09.2025 18:24 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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made some new materials for the bullet shells.. looking better

#indiedev #gamedev #godot #gmo #alpha #horror #coop #fps #roguelike #shooter

23.09.2025 17:55 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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fun screenshot from trying out the ramped/staircase hallways (seems my procedural room generation works fine with them!)

#godot #indie #game #gamedev #indiedev #fps #horror #multiplayer #voip

23.09.2025 16:46 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New lighting + bullet casing physics changes

#indiegame #gamedev #godot #fps #horror #multiplayer #pve

23.09.2025 16:35 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this is filthy

22.09.2025 03:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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basics for holstering weapons put in place

#gamedev #indiedev #godot #horror #multiplayer #fps #shooter

20.09.2025 18:49 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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messing around with shooting props

#indiegame #gamedev #gmo #multiplayer #horror #shooter #fps #godot #physics

20.09.2025 18:08 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thanks! ๐Ÿ˜†

17.09.2025 18:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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what it became

#gamedev #indiedev #alpha #horror #coop #shooter #fps #godot

17.09.2025 00:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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what it became

#gamedev #indiedev #alpha #horror #coop #shooter #fps #godot

17.09.2025 00:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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definitely messed up somewhere here

#gamedev #indiedev

16.09.2025 23:57 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Basic pistol reload animation, took about 5 minutes with my custom animation system to make

#indiegame #gamedev #gmo #alpha #fps #horror #multiplayer #coop #voip

16.09.2025 15:48 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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smokin in the boys room

#indiegame #gamedev #indiedev #godot #alpha #horror #multiplayer #fps

15.09.2025 18:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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some more work on the bathrooms

#indiegame #gamedev #godot #alpha #gmo #horror #coop #shooter #fps

15.09.2025 18:18 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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toilet paper stacks are required in video game bathrooms

#indiegame #gamedev #gmo #alpha #horror #coop #shooter #fps

15.09.2025 18:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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bathroom break

#indiedev #gamedev #coop #horror #fps #multiplayer #godot #alpha #gmo

15.09.2025 03:29 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
GMO Alpha gun system testing
YouTube video by Studio Variant GMO Alpha gun system testing

Reload animations not finished yet but having fun working on the gun system!

youtu.be/QuWif-fSpqg

#gamedev #indiedev #gmo #alpha #horror #coop #fps #godot

08.09.2025 04:01 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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