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2DHypersphere

@twodeehypersphere.bsky.social

[Warning] Highly spherical content

36 Followers  |  44 Following  |  12 Posts  |  Joined: 16.07.2025  |  1.8827

Latest posts by twodeehypersphere.bsky.social on Bluesky

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Finished PCV! Super proud
but... I still have to retopologize it... ugh

08.11.2025 06:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hmmmm....

05.11.2025 06:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have to remember how to do basic trigonometry again... this feels weird

02.11.2025 00:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

4 day long weekend! I'm hoping to be able to get quite a bit done by then. I'm thinking finish player movement, HUD, some models, and have a good looking environment.

31.10.2025 08:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm really going to have to make a map editor soon...

19.10.2025 07:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Too tired to implement player and game physics rn. Trying to get as much of necessary modelling and concept art done as possible.

19.10.2025 00:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Mouse movement is harder than I thought. Implementing a first person camera took me all day...

18.10.2025 10:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think the plan is to start making the simple free demo, make it really basic, and add newer features in stages and release each stage of the demo. For this first stage I'm hoping to implement basic walking, weapons, PCV, crawling, charging/healing, HUD and decals. Working on the basic map atm.

14.10.2025 07:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think from now on, I'm going to make regular updates on what I'm working on, what I've achieved, and future goals. It'd be nice just to have a log of my progress.

So here goes, first update:

transparency fucking sucks

13.10.2025 07:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Half-Life: Catalyst engine now looks semi-professional!
Features include:
- Normal mapping, models made by RegularSanwich
- Audio, soundtrack by hexagonopus
- a skybox
- terrain
- object selection
- fog
-shadows
It's not much, but it's something!
As always, any contribution is welcome!
#halflife

30.09.2025 09:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress on HLC's game engine #halflife

31.08.2025 03:49 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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HL: Catalyst is a HL fan game in development featuring Shephard using a custom-made assets and an LWJGL game engine. Anyone who is interested in helping out please feel free to register your interest. Help is appreciated!

Full credit to @regularsandwich.bsky.socialโ€ฌ for the cover art

#halflife

24.07.2025 13:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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