Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.
27.04.2025 18:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@chriscuz.bsky.social
3D designer, Houdini enthusiast, Brighton dweller.
Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.
27.04.2025 18:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Fun little piece called 'SQUEEZE', all about the consequences of unchecked greed.
Made with Houdini and specifically the mpm solver for the muddy gloop. Flip for the fluid, with using a surface-facing force + gravity to get the gloop to slide down the hand.
Wireframe version. Gloopy.
04.02.2025 09:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Simple effect but quite satisfying. Clusters of points linked with saggy splines. Houdini, RedShift.
04.02.2025 09:53 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0... and renders are also the best bit ;-)
Uses nifty Houdini cable setup from @entagma.bsky.social
Sometimes the wireframes are the best bitโ>
02.02.2025 10:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Going back to my roots :-)
Testing how the branching and de-intersection works for dense meshes, using SimpleTreeTools for Houdini, rendered with RedShift.
2025 letโs gooooo
11.01.2025 01:25 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Stills of the Goat ๐
27.11.2024 23:11 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Dipping into Copernicus for material building, in Houdini. Like substance designer but a bit more clunky, and crashy. Pretty though! And love to stay in Houdini for texturing & maps.
27.11.2024 23:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Infinite tension. Looping vellum sim (with a few thousand iterations ;-), rendered in Octane/C4D. #houdini #octane
17.11.2024 17:56 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0Some fun colour sketches, Houdini and RedShift.
Always felt awkward with colour, these simple palettes are fun to work with.
Simple Tree Tools for the trees - although the name is misleading, the tools are really capable and deep!
Just putting my stake in the ground! Hereโs a green goat. Isnโt he handsome?
27.11.2023 08:25 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0