Take me down to the Parallax city where the far moves slow and the near moves quickly
01.02.2026 15:40 โ ๐ 16680 ๐ 4829 ๐ฌ 94 ๐ 73@threadsmind.com.bsky.social
don't mind me. just makin some games. (he/him) ๐ฎ https://brandonmakesthings.itch.io/ โจ
Take me down to the Parallax city where the far moves slow and the near moves quickly
01.02.2026 15:40 โ ๐ 16680 ๐ 4829 ๐ฌ 94 ๐ 73Screenshot of the tick system demo in action. There are 11 panels of various widths laid out in a row-aligned flow grid. Each panel contains an example use-case of the tick system, ranging from a simple numerical counter to transferring items between inventories each tick.
Updated this thing to Godot 4.6
26.01.2026 19:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0These are some excellent updates!
26.01.2026 19:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A black and white cat sitting above deep snow on a cleared section of raised concrete. The cat is facing away from the viewer, appearing to ponder the snow in the distance.
He stayed out there for all of 3 minutes.
25.01.2026 19:41 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0Ha this is solid! I'm digging that bass growl that peaks through every now and then.
23.01.2026 14:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐ฃ๐ฅ
19.01.2026 22:41 โ ๐ 3666 ๐ 1419 ๐ฌ 23 ๐ 12I made this little game tick system for Godot 4. I've needed something like this in a few projects now and got tired of rerolling it every time.
github.com/threadsmind/...
lol why do they drop loot like its a video game
15.01.2026 08:13 โ ๐ 230 ๐ 27 ๐ฌ 7 ๐ 0This seems like a good direction for the platform. GenAI cover art next pls?
13.01.2026 22:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A little piano thing for this week's @musicweeklies.bsky.social theme.
11.01.2026 22:47 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0Here are some bleeps and bloops I wrote for this week's @musicweeklies.bsky.social theme.
03.01.2026 04:13 โ ๐ 4 ๐ 3 ๐ฌ 0 ๐ 0Screenshot of a Github pull request. It shows 1,403,369 new lines added and 2,205 lines removed.
Give your senior engineer and devops team a heart attack with this one weird trick
30.12.2025 04:40 โ ๐ 491 ๐ 72 ๐ฌ 28 ๐ 8I feel this in my soul.
23.12.2025 16:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Merriam-Websterโs human editors have chosen โslopโ as the 2025 Word of the Year.
15.12.2025 14:07 โ ๐ 24070 ๐ 7296 ๐ฌ 361 ๐ 943Hey it's bandcamp friday so I'm going to plug my music a bit. Critics have called my work "some of the music of all time."
brandonthread.bandcamp.com
I'm glad folks are still finding the Bitsy Cheatsheet useful after all of this time. It is regularly one of my top viewed pages on Itch.
brandonmakesthings.itch.io/bitsy-cheats...
When ever one of those AI bros tires to tell you that artist are gatekeeping art remember that pros, armatures, hobbyist all stopped what they where doing to provide guidance to a newbie artist over the shared experience that "this one angle is hard to draw"
22.11.2025 17:45 โ ๐ 4637 ๐ 2158 ๐ฌ 19 ๐ 10The low rhythmic thumping was me palm-slapping a muted Meinl Percussion snare cajon. This is the one sound I didn't record with a condenser mic. I used a cheap little MC100 dynamic mic to give it a less lively sound with a bit more warmth.
23.11.2025 02:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The light "dust" sfx was made by softly dragging a cotton glove across a paving stone. The mic was right up close in order to really capture the finer details. I used a Rode NT1-A for almost all of the recording for this song, but it performed especially well with this sound.
23.11.2025 02:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I used a hammer, crowbar, and paving stone to get the main percussion for this one. The hammer striking the stone formed a gritty "clunk" sound. The hammer and crowbar clanging together provided a brighter ringing tone. I was able to layer the two together to get a fairly convincing pickaxe strike.
23.11.2025 02:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I did some recording for @musicweeklies.bsky.social this week.
It's a more sparse arrangement, but I enjoyed the process.
It has worked out so far, I suppose.
And yeah I had to get a standing desk because I have the worst posture possible when I sit. It was killing my back ๐
My setup is not as music-focused as I'd like at the moment. Its more tuned for code and art.
14.11.2025 17:36 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0Kitten has had the zoomies all day. He knows it is time for s p o o k
31.10.2025 20:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ZGameEditor has no right to be as nice as it is. ๐ I may have to do more visualizations since I'm getting back into composing again.
29.10.2025 15:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0That is absolutely valid.
29.10.2025 15:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yeah I can see that. Occasional cam meetings with my core team is nice. It's mostly the meetings with other teams and 3rd parties that cam be the most exhausting.
29.10.2025 13:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think the ability to read my body language and facial expressions is exactly why I'd rather not. As Leigh said above, masking costs extra. It can be exhausting both physically and mentally.
29.10.2025 13:05 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0