Just dripping in style, genuinely sold on playing it even though traditional MOBAs arenβt my thing
23.09.2025 12:12 β π 2 π 0 π¬ 0 π 0@arranseaton.bsky.social
Level Designer at Great Ape Games. Prev: Aardman, Roll7, MONOTHETIC, UbiReflections & Playground Games.
Just dripping in style, genuinely sold on playing it even though traditional MOBAs arenβt my thing
23.09.2025 12:12 β π 2 π 0 π¬ 0 π 0Deadlock has some of the most wonderful UI and character presentation Iβve ever seen youtu.be/3Dq5iYw0TWQ?...
23.09.2025 11:57 β π 6 π 1 π¬ 1 π 1By popular demand (me, I demanded it!!) you can now kick enemies through windows/into breakables #gamedev #indiedev #UE5
18.09.2025 13:36 β π 25 π 4 π¬ 0 π 0Itβs so fun! Thatβs been a huge motivation for me, to add silly fun things that keeps players entertained
18.09.2025 12:21 β π 1 π 0 π¬ 1 π 0Getting to a point where itβs really fun to mess with the AI in silly ways! #gamedev #indiedev #UE5
17.09.2025 22:37 β π 13 π 3 π¬ 1 π 0Just found out Geowizard who does the lovely βcross this place in a straight lineβ videos has kind of openly voiced support for Reform. Wtf dude
16.09.2025 15:00 β π 2 π 0 π¬ 0 π 1Immediately looks better with the forward movement and better screenshake! Getting there! (The combo can be done quicker, just doing it slow to demo π)
12.09.2025 23:37 β π 3 π 0 π¬ 0 π 0Haha yeah, one of their first things I added in was diving destroying breakables! Gotta make diving through windows cool of course π
12.09.2025 23:23 β π 1 π 0 π¬ 1 π 0Will eventually add a sprinting melee attack that instantly knocks them off their feet, and have it so diving into them knocks them over too!
12.09.2025 19:15 β π 0 π 0 π¬ 0 π 0Still need to add a bunch of things like forward movement, camera work and specific impact sounds but itβs fun already!
12.09.2025 19:14 β π 0 π 0 π¬ 1 π 0Have finally got a very rudimentary 3-hit melee combo for another non-lethal option! #gamedev #indiedev #UE5
12.09.2025 19:13 β π 27 π 10 π¬ 2 π 1lol, lmao
12.09.2025 14:28 β π 4 π 0 π¬ 0 π 0Very funny you can see the absolute void in my GitHub submissions for my stealth project in the summer because itβs been actually nice weather in the UK lol
11.09.2025 21:18 β π 7 π 1 π¬ 0 π 0hmmmm lol
10.09.2025 20:49 β π 4 π 0 π¬ 0 π 0The Minecraft x Superman DLC is out today! I did a bunch of design work on this - primarily the LuthorCorp mission - when I was freelancing with Oreville Studios!
Final product looks great π»
youtu.be/E4Ba84ak570?...
@kronok.bsky.social has managed to create with Scythe so far, easily the best UE5 level design tool around.
Itβs so good I have purchased a bunch of 1 monthβs Patreon access to Scythe for other Designers to try! Please get in touch if youβd like to try it out!
#UE5 #gamedev #indiedev
Showing a little more of the clipping tool to get you thinking about the possibilities. (4/6)
08.09.2025 19:03 β π 21 π 1 π¬ 2 π 0Scythe is still heavily in development, but you can get the latest build on my Patreon as I develop it: scytheeditor.com
(It'll be a paid plugin on Fab on release)
Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
Clipping Tool!
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
Mirror Tool!
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!
New features below! π§΅(1/6)
More cool details here!
youtu.be/7YILCq0uDo4?...
So @kronok.bsky.socialβs new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
07.09.2025 21:44 β π 23 π 8 π¬ 1 π 0My debug menu has had an upgrade! I can now see all the most important player stats/info I need, along with 3D widgets for enemies. And I built a simple noise visualisation tool!
Hopefully all these things should help me better fix and identify issues more easily!
Itβs been a while! My focus on returning to this project in the short term is fixing bugs and improving my debugging! #gamedev #indiedev #UE5
07.09.2025 19:21 β π 13 π 5 π¬ 1 π 0So many English and Union Jack flags have been strewn up along the Brighton seafront of all places π«
28.08.2025 18:27 β π 0 π 0 π¬ 0 π 0When the weather turns, Iβll be back on my shit once again
20.08.2025 22:51 β π 1 π 0 π¬ 0 π 0Working full time day job in game dev, plus helping out on something else, plus festivals, plus a small holiday, friends, summer stuff yadada. No excuses, just enjoying things in the outside world π
20.08.2025 22:50 β π 3 π 0 π¬ 1 π 0Just wanted to say to the maybe 5 or 10 people that follow me for my stealth action project. Iβve not got bored of it or anything. Iβve just had too many life things happening to dedicate any time to it. (no personal bad news to worry about lol)
Sorry for the lack of updates tho!
Yall computing him but yall not processing him π
18.08.2025 22:52 β π 1 π 0 π¬ 0 π 0