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Peter W

@petedubs.bsky.social

artstation.com/petedubs prev. Manticore Games, Deep End Games Let he who is without cringe cast the first stone

61 Followers  |  92 Following  |  26 Posts  |  Joined: 17.10.2024  |  1.7469

Latest posts by petedubs.bsky.social on Bluesky

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I have been in the hyperbolic time chamber for the past few months and have emerged with news: I am officially a Houdini Guy now and did a bunch of cool tech art stuff in my latest project, which is a procedural cliff generator!
Check it out:
www.artstation.com/artwork/K38dVy

07.10.2025 12:59 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.

Derivatives, Gradients, Jacobians and Hessians – Oh My!
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...

17.08.2025 04:33 β€” πŸ‘ 129    πŸ” 34    πŸ’¬ 3    πŸ“Œ 1
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Insane what they used to get away with

11.08.2025 16:54 β€” πŸ‘ 2613    πŸ” 727    πŸ’¬ 17    πŸ“Œ 21
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Something Like Games | Export image sequences with Substance 3D Designer This post shows you how to export image sequences from Adobe Substance 3D Designer using my free plugin.

I have finished my plugin for exporting image sequences directly from Substance 3D Designer, and if you are interested, you can download it for free: www.somethinglikegames.de/en/blog/2025...

#gameart #TechArt #TechnicalArt #MadeWithSubstance #indiegames

13.08.2025 11:57 β€” πŸ‘ 12    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
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Out Of Time - Materials, Peter Wandelmaier Some highlights from the large material collection I created for Out Of Time at Manticore. Tileables were in huge demand as OOT's design at the time had a major UGC element. Players being able to repu...

With their recent announcement i can finally share some of the work I completed for Manticore Games on Out Of Time! Check out some stills here:

www.artstation.com/artwork/P6aDO1

29.07.2025 17:03 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Visit Todaiji in Nara, feed the deer!

25.07.2025 15:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hello #PortfolioDay gamers

I'm Peter, I'm an environment artist from the east coast US. Most recently I worked at Manticore games but I'm on the hunt again for work. Check out my stuff if you want, otherwise have a good day ~

www.artstation.com/petedubs

08.04.2025 15:03 β€” πŸ‘ 49    πŸ” 24    πŸ’¬ 0    πŸ“Œ 0

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists.
THREAD OF LOVELY WATER SHADERS--->

20.11.2024 15:04 β€” πŸ‘ 72    πŸ” 21    πŸ’¬ 11    πŸ“Œ 0
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Ucupaint is an extension that comes with Blender (since 4.2) and that makes the whole texture painting process better and more nondestructive, using layers. #Blender #b3D #Blender3D #ucupaint

04.06.2025 11:25 β€” πŸ‘ 318    πŸ” 63    πŸ’¬ 8    πŸ“Œ 1
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Disney and NBCUniversal is suing Midjourney for mass copyright infringement - commencing the first major legal battle against an AI company that could dictate the future of generative AI.

(Read more: Deadline)

11.06.2025 15:26 β€” πŸ‘ 1668    πŸ” 449    πŸ’¬ 76    πŸ“Œ 553
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New trailer of "False Memory" chinese animated series by Flint Sugar & Studio Tumble (based on a 2020 indie short film).
Coming in 2025 on BiliBili.
Full trailer >> www.catsuka.com/news/2024-12...

21.12.2024 11:20 β€” πŸ‘ 856    πŸ” 234    πŸ’¬ 1    πŸ“Œ 19

Heat?????

29.05.2025 02:32 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"

Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"

26.05.2025 18:55 β€” πŸ‘ 2893    πŸ” 802    πŸ’¬ 52    πŸ“Œ 56

Moving to a new machine and I have to say the level of positivity I have towards windows directly correlates with how much bloatware I'm able to hack out of it

26.05.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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yes

30.03.2025 01:24 β€” πŸ‘ 33228    πŸ” 8624    πŸ’¬ 163    πŸ“Œ 395
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BIG HOLE

My late #Mayterials entry for day 9-10: Fortress
I got a little carried away on deliverables this time, hope I have time to do another one with a more reasonable scope.
Watch a cool video here:
www.artstation.com/artwork/2BbQDJ

#Mayterials2025 @theclubdiscord.bsky.social

14.05.2025 16:29 β€” πŸ‘ 27    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0
06.05.2025 12:26 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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It's time I finally announce that I will be at Pax East running a panel Sunday @ 11am in the Arachnid Theater!!!

"I'm in Art School But I Want to Make Games" with @petedubs.bsky.social , @elliotmitchell.bsky.social , and Luigi Guateri - it's all about how to turn an art degree into a games job!!

06.05.2025 01:51 β€” πŸ‘ 15    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools!
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg

17.04.2025 12:04 β€” πŸ‘ 43    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1
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I've seen this movie so many times I just recreated an obscure 3 second sequence because it lives rent free in my head. More at
www.artstation.com/artwork/gRK9xx

26.04.2025 21:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you based unreal sequencer for the 1 frame flashbang every time I render something out never change

23.04.2025 19:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yucky yucky oil flowmap stuff. Experience full goopage:
www.artstation.com/artwork/nJLaA9

23.04.2025 17:39 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Shader shtoof, cooking with the subsurface shading model
www.artstation.com/artwork/oJl5ww

20.04.2025 16:10 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Following up last material with brickwork from the Forbidden Mountain :o
www.artstation.com/artwork/1N36Wo

13.04.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made some spoopy tree trunks. Wooooo!
www.artstation.com/artwork/V24dV5

09.04.2025 20:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hello #PortfolioDay gamers

I'm Peter, I'm an environment artist from the east coast US. Most recently I worked at Manticore games but I'm on the hunt again for work. Check out my stuff if you want, otherwise have a good day ~

www.artstation.com/petedubs

08.04.2025 15:03 β€” πŸ‘ 49    πŸ” 24    πŸ’¬ 0    πŸ“Œ 0
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Made a swirly whirly tile. Woosh! There's more on artstation ->
www.artstation.com/artwork/JrJqzn

03.04.2025 15:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thinking about the massive damage the enshitification of discord will do to the internet seeing how its largely responsible for pushing out most public third party forums. I don't know where we're supposed to go after that.
Bluesky will never enshitify. Right? Right??

31.03.2025 18:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Last painterly material for now is a moxen. It's actually two materials in one! A bargain.
www.artstation.com/artwork/qJBodR

28.03.2025 16:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is an example of how Objective Design Standards, which are part of zoning, make buildings look like patchwork. Dublin (which does do a good job of building housing) has 42 pages of ODS www.dublin.ca.gov/DocumentCent...
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23.03.2025 15:20 β€” πŸ‘ 306    πŸ” 45    πŸ’¬ 13    πŸ“Œ 28

@petedubs is following 20 prominent accounts