Yann Miguet's Avatar

Yann Miguet

@yannmiguet-vfx.bsky.social

Junior VFX Artist LinkedIn : www.linkedin.com/in/yann-miguet-vfx Artstation : https://www.artstation.com/rigando

70 Followers  |  430 Following  |  2 Posts  |  Joined: 26.01.2025  |  1.5224

Latest posts by yannmiguet-vfx.bsky.social on Bluesky

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World-position-driven rotation with full control over one or 2 axis.
The first has a fixed axis, the other generates the axis from two vectors. Both deform world position and normals, useful for effects that need precise control over rotation in WPO #gamedev #VFX #realtimeVFX #UnrealEngine

22.05.2025 18:02 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How to Spawn Particles at an Equal Distance in Niagara | Unreal Engine 5.5 |
YouTube video by Aashish How to Spawn Particles at an Equal Distance in Niagara | Unreal Engine 5.5 |

Another quick tutorial..
..
youtu.be/d2vMLM29usA

#realtimevfx #Niagara #UnrealEngine

21.05.2025 15:47 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How do you retime a great sequence to show what matters in your flipbook?

Here's a little trick using SideFX Software Houdini to make the process easy.

#vfx #realtimevfx #houdini

20.05.2025 14:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This improved depth fade uses a dedicated depth texture map to offset values with RemapValueRange, PixelDepth, and SceneDepth, for a more volumetric result #UnrealEngine5 #VFX #realtimeVFX #gamedev

24.04.2025 18:02 โ€” ๐Ÿ‘ 40    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Using 2D fluidsim as cross-section to define 3D volumes
#fluidninja #unrealengine #ue5 #realtimevfx

15.03.2025 20:21 โ€” ๐Ÿ‘ 39    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I had an opportunity to work on the Witcher - Sirens of the deep.

I'm very grateful to anim director Park Byong San for great corrections and the entire team for helping me adjust to the pipeline!
This explosion was tricky !

20.02.2025 17:13 โ€” ๐Ÿ‘ 46    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New VFX/Tech Art Newsletter is out!
๐Ÿ“ƒRead online: simonschreibt.de?na=view&id=19
โœ‹Subscribe: simonschreibt.de/newsletter/

#techart #vfx #realtimevfx

10.02.2025 14:22 โ€” ๐Ÿ‘ 67    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the love of our eyeballs, do not align your ember particles to velocity!

Donโ€™t give them that comet texture either, ugh.

Letโ€™s make
โœจphysically based flying embersโœจ

A Unity vfx graph implementation and explanation below. ๐Ÿงต

27.01.2025 12:07 โ€” ๐Ÿ‘ 61    ๐Ÿ” 15    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hello everyone here's my last personnal project, my first attempt at creating lightning hope you will enjoy it!

You'll find a breakdown on my artstation!
Arstation : www.artstation.com/artwork/rl2aBL

31.01.2025 12:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey first / test post on bluesky, with a 2 montths old Explosion made in 2.5 days hope you like it !

www.artstation.com/artwork/AZQZXW
#vfx #unrealEngine #rtvfx

27.01.2025 18:43 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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