Continuing in my series on "stuff students are asking me", here's a written tutorial about using a histogram to determine Contrast and Exposure in an image, and then how to tweak it to get a better range of brightness values www.neilblevins.com/art_lessons/... #compositing #arttip #color
29.07.2025 13:43 β π 17 π 5 π¬ 0 π 1
I feel that rolling dice could give more agency to the players and what is going on.
It's one of the things that intregued me about the Fantasy Flight SW books was idea of the WEG wild die taken to a storytelling level that got everyone involved
12.07.2025 15:27 β π 0 π 0 π¬ 0 π 0
One used to get cool things with your games (which were $80 way back then too) to help solve things like the lack of in game maps.
Cloth maps like these you'd use to manually pin where cool stuff was that you found. This one came from the classic Ultima 4
19.06.2025 21:14 β π 0 π 0 π¬ 0 π 0
May we blissfully forget about anything past season 2 π
30.05.2025 17:33 β π 3 π 0 π¬ 1 π 0
Lisa needs braces!
30.05.2025 02:08 β π 1 π 0 π¬ 0 π 0
AI work can incur hate but it has yet to live rent free in the minds of its haters? π
19.05.2025 03:20 β π 0 π 0 π¬ 0 π 0
Sorry for the loss Pablo. Hope you'll be able to cheer for the Oil in the coming weeks
18.05.2025 03:54 β π 1 π 0 π¬ 0 π 0
Changing all the shortcut keys broke it for me. They're too ingrained in my memory to unlearn.
14.05.2025 18:20 β π 2 π 0 π¬ 0 π 0
It was a game I adore but timed so absolutely wrong. All multi player when the market still wanted a story to play, amazing multiplayer code but most connections weren't still good enough, missed out on 3d accelerated support at launch, it was a 3d game but reclyled a lot of old and bland 2d art.
01.05.2025 11:54 β π 0 π 0 π¬ 0 π 0
That would be correct. Maya uses a weighted smoothing so it should give you some pretty decent normal output as a result of hard or smooth edges that you set. There might be some scripts to do some more advanced normals, but by default this is what you have access to.
30.04.2025 18:53 β π 1 π 0 π¬ 0 π 0
YouTube video by ArtOfSoulburn
How Focal Length Affects Camera Distortion
Last week I saw a couple of inappropriate lens choices lead to some heavily distorted character faces, so decided to record a quick video examining the issue and providing some advice on when not to use wide angle lenses. www.youtube.com/watch?v=mbqK... #camera #vfx #animatedfilm #lens
24.04.2025 14:31 β π 20 π 5 π¬ 1 π 0
"The Hunt" #digitalart
Made with 3DsMax, ZBrush, Keyshot, Photoshop.
25.04.2025 03:54 β π 475 π 62 π¬ 8 π 0
Looks delicious. I bet your team loves all the delicious food you bring in
23.04.2025 11:45 β π 1 π 0 π¬ 0 π 0
If they can retcon out "The Black" and Pacific Rim 2 I will be extremely happy. Pacific Rim 2 tries to be in the universe but feels out of place, but The Black is just a horrific fanfic made real that Netflix should be ashamed of.
18.04.2025 18:52 β π 3 π 0 π¬ 0 π 0
I remember when this project was first announced & the art team did a 2 hour session at GDC showing the concept art and the story each image told. It was an amazing session to have that let you just unwind and enjoy this work. I am glad that they've been able to continue this process w/ art books
16.04.2025 15:53 β π 1 π 0 π¬ 1 π 0
Haven't had a ton of time to work on this Macross model, but I thought I would share where I am at with the progress on it. Still low poly at this point at 22,000 faces. Final intention is to have something I can 3d print. #3dsmax
15.04.2025 20:38 β π 2 π 0 π¬ 0 π 0
My hat is off to you sir, that is a crazy amount of effort that showed off well
15.04.2025 14:03 β π 1 π 0 π¬ 0 π 0
That's a crazy resolution to work in and get this much detail, nice work!
09.04.2025 11:50 β π 2 π 0 π¬ 0 π 0
Secure connection warning on the link
06.04.2025 12:51 β π 0 π 0 π¬ 2 π 0
Snagged myself some Takhir Dragonstorm packs today. I'm loving the vibe from this set with its mechanics (though sadly I got no dragons in the packs I opened)
05.04.2025 21:50 β π 0 π 0 π¬ 0 π 0
I got it done well over a decade ago, it's fantastic to not have to rely on glasses. If one can afford it I would always recommend it.
05.04.2025 21:48 β π 0 π 0 π¬ 0 π 0
And here the right wing people were worried about the Davos elite resetting our wealth when instead it was their chosen one!
It's an ugly time for all but the super wealthy.
05.04.2025 21:47 β π 2 π 0 π¬ 0 π 0
Only partial support that Steam refuses to verify and is preventing launch π€£
03.04.2025 12:23 β π 0 π 0 π¬ 0 π 0
YouTube video by ArtOfSoulburn
Neil Blevins Art Process Overview 2025
This is a revamp of a tutorial I posted 5 years ago about my art making process. This one has some more info, and WAY better sound. If you've already seen the old one, you can probably skip, but if you haven't seen it, give it a watch! youtu.be/KM2RRYtR_mY?...
01.04.2025 19:52 β π 21 π 4 π¬ 1 π 0
Are they waiting for season 4 to wrap its shooting before they grace us peons with season 3?
What's the actual reason for the hold up?
People are starting to forget this show exists and it's plot.
01.04.2025 11:55 β π 0 π 0 π¬ 0 π 0
Had a blast diving into the animation process behind Prince of Persia! π₯
Hereβs a breakdown of one of the combat sequences from my Gnomon Talk.
Massive thanks to everyone who tuned in, and to Gnomon for the invite!
--> Link to the full Talk:
www.youtube.com/live/wCbrnnV...
#animation #gamedev
01.04.2025 09:42 β π 40 π 10 π¬ 0 π 0
I don't know what they were thinking when they came up with the UX for teams... but holy fuck it's horrible and it just gets worse the more you use it. Get your shit together Microsoft!
01.04.2025 11:51 β π 1 π 0 π¬ 0 π 0
Is this code for crafting cool new things?
31.03.2025 03:16 β π 0 π 0 π¬ 0 π 0
Still looks like a great an animation today. Lots of talent went into making that.
31.03.2025 03:14 β π 0 π 0 π¬ 0 π 0
Damn that looks detailed. Must have been a good challenge to create?
31.03.2025 03:13 β π 1 π 0 π¬ 1 π 0
I β€οΈ Star Trek, every incarnation of it. Period. Don't try to read any negativity in my posts - it's simply not there.
#StarTrekPicard Research Assistant
https://linktr.ee/gaghyogi49
Twitter escapee. Director, Franchise/Story at Lucasfilm. Author of things, advisor of lore, sketcher of robots, subject of flimsy rumors. Not really here to argue. Loving San Francisco. π¨π¦ π¨π±
Artbook collector with over 350 books and counting. View my YouTube to see flip throughs every Friday here - tinyurl.com/tabcy
As an Amazon Associate I earn from qualifying purchases.
qa in brooklyn
former senior qa @ possibility space (rip)
also crochet, knitting, patchwork, stationary
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Illustrator, concept artist, and arts educator
scottdraws.com
Tech Art Director at Echtra. I love nostalgia! All thoughts my own..and not great? (he/him)
@howieeday@mastodon.gamedev.place
Lewiston, ID
Senior Narrative Producer @ Inflexion Games on Nightingale. I run: GameCamp Edmonton, Alberta Game Jam. Previously: Forza Motorsport, Mythforce.
Just my name on the former bird site. Personal account. Ballroom, food, plants. She/Her.
Asset creator for Unity and Unreal. We specialize in animals and creatures.
Not available for contract work.
https://bit.ly/MalbersAnimLinkTree
Is it all going to be so interactive?
https://pablodp606.com
Snr Generalist Freelance Artist @TheBlurStudio
Previous: Goodbye Kansas, Axis, RealtimeUK | Rebelway & Gnomon Instructor | Sharing tips and tricks
Co-founder of FlippedNormals.
3D artist and startup founder. I used to work on movies. Live in London.
Character mentorship available:
http://henningsanden.com
Senior Producer @ Fantastic Pixel Castle
Former BioWarian
She/Her
Ex: Character Artist II at Riot Games πββ¬ TFT Set 8.5 Grandmaster. Sunrise, Parabellum.
https://www.artstation.com/teya
Yekaterina Bourykina | Principal 3D Character Artist, MMO R&D @ Riot Games, Former: LoL Skins team, Blizzard - WoW | love horror, folklore & rocks | ππ | no Ai |
https://linktr.ee/ybourykina
Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. π«
San Francisco Bay Area, CA
Art Director for Star Trek Online. Starship enthusiast. Modeled the Enterprise F, Voyager B, and other ships for Star Trek: Picard.
Game Animator
Currently animating at Moon Studios
Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games
Digital Artist since 1993.
Freelancer, world builder, scifi/fantasy lover.
Principal Art Director @behaviour.
Posting mostly about #art #scifi #fantasyart and stuff. Mostly.
posters: https://www.artstation.com/pascalblanche/prints?print_type=art_poster
Artist/Designerπ¨ - Building worlds - π¦πΊ
Former Principal Artist Humanoid Origin
Art is my own unless stated otherwise.
https://linktr.ee/joshvanzuylen