This is going to be so good
15.09.2025 12:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@bclarkcgchar.bsky.social
Cofounder @RiggingDojo Training and Sales Lead @Ozone3d Consultant and Animator /Character TD/Motion Editor/Mentor
This is going to be so good
15.09.2025 12:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐ฅ๐ฃJust finished:
- Full integration of #RBFNodes into SHAPES for #Blender3d
- RBFNodes working with constraints.
- Mirroring of a complete RBFNodes setup with all shape keys.
- RBFNodes working with only two poses.
Thanks for sharing!
#b3d #blender #rigging #animation
www.riggingdojo.com/2025/08/24/n... #b3d #rigtip
26.08.2025 19:38 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0A quick tip regarding horse leg posing. #animation
08.07.2025 10:47 โ ๐ 58 ๐ 13 ๐ฌ 1 ๐ 2Rigs that have a functioning propatagium membrane make me โฆ ๐
#propatagium #animation
Who is going to be at SIGGRAPH in a few weeks and wants to catch up on all things rigging, motion capture, and maybe get a @riggingdojo.bsky.social sticker :)
#rigtip #animtip
Yes
17.07.2025 14:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Blender's Animation & Rigging module meeting notes from yesterday: devtalk.blender.org/t/2025-07-03...
#b3d #blender3d #development #meeting #devfund #animation #rigging
King Krush is here! I've been working for Superseed Studios, in collaboration with the team at Blizzard, to build the rig for Hearthstone's first pet. He was a fun and unique challenge, balancing rig flexibility and expression controls with low joint and polygon counts
09.07.2025 02:58 โ ๐ 44 ๐ 11 ๐ฌ 2 ๐ 0I rigged and skinned all four variations provided by the modelers at Blizzard, with animation being handled by the team at Superseed. The King Krush pet is now available through the Lost City of Un'Goro expansion for Hearthstone!
09.07.2025 03:01 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0Reading
01.07.2025 05:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wait what?
01.07.2025 05:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Blender Animation & Rigging module meeting notes from last week: devtalk.blender.org/t/2025-06-26...
#b3d #blender3d #animation #rigging #development #devfund #meeting
Proper joint placement and orientation is essential to good rigging. My joint guide system uses poly planes to help streamline this process, a relatively simple feature. These pieces of geometry are attached to each joint, stretch with their length and can be scaled up independently #rigtip
24.06.2025 13:32 โ ๐ 77 ๐ 10 ๐ฌ 3 ๐ 0The planes act as visual indicators for the joint's position and orientation within a model's volume, making them easy to line up with landmarks and topology. This in combination with the structure of my guide modules ensures they will always be properly aligned
24.06.2025 13:33 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0Using planes to help place joints was a technique I first saw in a Rigging Dojo video over a decade ago. I used a similar process for many years, and it inspired this addition to my joint guide system. I recommend trying a process like this if you haven't already! www.youtube.com/watch?v=GqiF...
24.06.2025 13:36 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0Some great work from our team in this ARTSTATION ARTBLAST ๐
magazine.artstation.com/2025/06/stea...
Last week's Animation & Rigging module meeting notes: devtalk.blender.org/t/2025-06-12...
#b3d #blender3d #meeting #notes #devfund #development
Ozone rig on the show floor, now that I am home I can work on it for real. Unreal Fest Orlando , Maya 2024 and Unreal 5.6
08.06.2025 03:17 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0Iโm actually curious how that goes and what the performance improvement is for your rig
02.06.2025 12:15 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Maybe ๐ค
02.06.2025 12:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks to @polygoniq.bsky.social for having me as a guest speaker at BKON 2025! the Czech-Slovak Blender Conference. Looking forward to seeing people in person come September www.anomalia.eu/course/chara... at Anomalia #rigtip #animtip #b3d #maya3d #Unreal
31.05.2025 13:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Fantastic
27.05.2025 03:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0youtu.be/SeAqnHywrx8
Here is the Pilot episode of Spice Frontier.
An Independently produced animated sci fi series.
Reposts, Subscribe, Like and passing it on. Would be much appreciated! We would love to tell more stories and keep the spirit of hand crafted art and animation alive!
Fantastic
21.05.2025 04:40 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0The Attribute Transform Constraint now has a working build you can play around with: builder.blender.org/download/pat...
Feedback is welcome in the PR: projects.blender.org/blender/blen...
#b3d #geometrynodes
The latest news from the Studio are up: Dog Walk is done! Or is it... Gotta check our notebooks. โ๏ธ ๐
#BlenderStudio #b3d #OpenProject #DogWalk #videogame #studiolife
youtu.be/iUFNLF6HTfM
before asking "how's that project going??" to any creative, just assume it's going like this
12.05.2025 16:11 โ ๐ 3812 ๐ 722 ๐ฌ 57 ๐ 45