Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
@dslightingengine.bsky.social
DSLightingEngine is a renderer replacement for DS2/DS3. Discord : https://discord.gg/uwaXYDmTyS Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
Adding additional debugging for Screen space tracing, the denoiser and shading is now updated to be better than previous versions as well.
07.09.2025 14:04 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Majula really shines when you back up the insane art direction with incredibly modern rendering techniques courtesy of @dslightingengine.bsky.social and tuned/configured by me alongside my material/surface work
26.08.2025 07:00 โ ๐ 32 ๐ 4 ๐ฌ 1 ๐ 0Updating SSGI solution in LE, both for #darksouls3 and #darksouls2, a lot of code/features are now unified across the games.
25.08.2025 16:59 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 1Water SSR Defog fix. As SSR reflects what is on the screen, the pixel being reflected has fog which is calculated based on eye distance, thus leading to "double dip" on fog in the scene.
22.08.2025 18:18 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0i fight the dragonrider in heide's tower of flame in my second sin mod (powered by @dslightingengine.bsky.social )
youtu.be/30c2c__ZkCk
cathedral of the deep in #darksouls3 le. This place was originally envisioned to be moonlit similar to bloodborne
19.08.2025 17:05 โ ๐ 7 ๐ 0 ๐ฌ 2 ๐ 1Woods in motion
19.08.2025 13:31 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0Woods entry
19.08.2025 13:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Away direction for sun, and accurate character lighting and shadows
19.08.2025 13:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0LE image matching the bonfire capture
19.08.2025 13:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Road of sacrifices , normal mode and matching the bonfire images to make it blue lighting. I probably will make COTD "moon lit" after this. Everything casting and receiving shadows including the water
19.08.2025 13:17 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0Crystal sage boss fight
www.youtube.com/watch?v=JZu8...
Finishing up relighting the swamp in #DarkSouls3
www.youtube.com/watch?v=8z9K...
Sky lighting now effects water along with shadow correctly and the strength of the "sky shadow" which is vertically down can now be adjusted in #darksouls3 le
17.08.2025 12:36 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Working on the swamp today
15.08.2025 17:07 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0This surface is a bit wierd. It has the normal map, but does not have the equivalent roughness and albedo map to go along with it.
15.08.2025 01:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks Skele :)
15.08.2025 01:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Its the specular gloss being corrected, I have to see if there is an error on that surface there
14.08.2025 18:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah art direction as well as the assets are really good. Its got wierd shading and lighting all over the place though.
14.08.2025 16:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Local light shadows and global scene ssr in these shots.
14.08.2025 16:14 โ ๐ 6 ๐ 1 ๐ฌ 2 ๐ 0Irithyll comparison shots of base game vs le in #darksouls3
14.08.2025 16:14 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 0Posted this before, another showcase of plausible directional contact shadows, which uses bent-normals/ao and sphere caps. The lights below are not "true" shadow casting lights. Left image is just AO as attenuation, Thanks to @arycama.bsky.social for his help with spherical caps test.
11.08.2025 15:05 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Relighting profaned capital in #darksouls3 le.
10.08.2025 18:03 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0Enabling shadows on many lights in the Irythill dungeon. LE culls meshes efficiently and generates draw calls as necessary for each light source.
10.08.2025 15:20 โ ๐ 17 ๐ 2 ๐ฌ 0 ๐ 00 to shadows in 25 seconds in #darksouls3 le
10.08.2025 14:09 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 1Youtube HD :
www.youtube.com/watch?v=T0zO...
Ariandel in #darksouls3 le. Full gameplay youtube link below which showcases handling transition to multiple zones in the area. Check it out
09.08.2025 15:58 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0Some more shots. Completed Ring city, still yet to finish Ariandel DLC. Based on the DLC experience and visual presentation, DS3 is on par with Elden ring imo, in terms of asset quality, world design, aesthetics and geometry density.
08.08.2025 15:51 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0