DS2LE - PT mode will be able to scale across different systems. Thanks for the video Usama.
bsky.app/profile/usam...
@dslightingengine.bsky.social
DSLightingEngine is a renderer replacement for DS2/DS3. Discord : https://discord.gg/uwaXYDmTyS Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
DS2LE - PT mode will be able to scale across different systems. Thanks for the video Usama.
bsky.app/profile/usam...
DS2LE (Non-PT) vs DS2LE(PT). Thanks Usama again. Note DS2LE already had a lot of improvements like material shading, GTAO, Shadows already
bsky.app/profile/usam...
Thanks to @usamapajama.bsky.social for these compare pics. I have requested community members to update this thread so different specs/image quality improvements are shown in one place. I have started work on a Beta release in meantime.
Vanilla VS DS2LE-PT
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
Happy Birthday David
01.02.2026 17:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Performance testing with help of community. This is 6 Paths per pixel RTX 5080 4K Performance - DLSS 4.5. Default is 1 Path per Pixel.
Thanks to AvgCroissant, don't think they are on this platform but I will keep it updated. Users can choose trade off between raw resolution vs path count.
The skybox rendering is done using this research paper, after the SkyLUT has been generated, it is then converted to SkyCubemap to facilitate path tracing. SkyLUT and Cubemap are only re-generated when atmosphere lighting changes.
sebh.github.io/publications...
PT - Full Dynamic lighting showcase, Nothing baked here, everything dynamic, including sky being generated with atmosphere scattering
01.02.2026 16:22 โ ๐ 24 ๐ 1 ๐ฌ 1 ๐ 0I think it will get better, I believe this is the worst phase.
01.02.2026 15:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Got ya
01.02.2026 03:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0new transparency rendering on #degine which combines mask and order-independent blend modes, to get best of both worlds. mask (aka 1-bit alpha) is used for the fully opaque parts of the texture, and wboit is done on the edges to give it a smooth blend.
31.01.2026 23:08 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0Whats up Usama. Thought you were not on this platform
01.02.2026 03:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You know Skele after all this, its going to be normal, things will get worse, we probably are in the worst part now, now ppl will think more hopefully
01.02.2026 03:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It seems 4Chan/Reddit was engineered hate along cultural lines. I had to look up what is /pol, It was always surprising to me why there was so much division as I only started social media since mod release and had almost nothing before. Epstein files is some of the darkest stuff I have read.
31.01.2026 21:02 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0Emission scale param per environment, Default - 1.0, but sometimes useful to just have a quick boost instead of reconfiguring all lights in a zone
31.01.2026 14:33 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Confidence per zone, also shows denoiser validation in NRD, when I decrease the gradient boost, there is ghosting in player shadow. Checkerboarding pattern represents total disocclusion means history fix is in action so blurrier shadows (spatial), Parameters need to be just right to avoid ghosting.
31.01.2026 14:33 โ ๐ 15 ๐ 0 ๐ฌ 1 ๐ 0fixing up the transparent pipeline on #degine so the hair looks a bit more solid. ended up just combining mask and blend alpha together, since wasn't having luck tweaking wboit for hair
30.01.2026 12:15 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0Testing The Gutter today in full PT mode. Lot of visibility if all the sconces are lit.
29.01.2026 12:52 โ ๐ 17 ๐ 0 ๐ฌ 0 ๐ 0Working on cutscenes, The Facial motion vectors were not captured earlier, but are now captured, note this is not the final lighting setup, Cutscenes have lot of camera switches and light intensity changes.
28.01.2026 18:26 โ ๐ 15 ๐ 0 ๐ฌ 0 ๐ 0I think some ppl are confused, I am from India and this is exciting news for me as a consumer, It will make quality products affordable and available for me.
27.01.2026 16:17 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Oh yeah I think another market is chocolates/processed foods, there is lot of ppl here who want quality products, but sadly its not easily affordable or available, I am optimistic about that market as well.
27.01.2026 16:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Its alright, but for long term benefits , they need to work out more things, don't think business relationships are sustainable if they are loopsided, what really pushed the timeline to immediate is USA pushing its tariffs all around the world.
27.01.2026 16:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It benefits Auto Industries, that's why it is a deal , there is some give and take. I am from India, are you saying I should not be happy if there is benefits coming out of it, I for eg am hoping to see what cars are more affordable.
27.01.2026 16:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Nothing ? It allows export of textiles from India to EU, lots of Silk/Cotton based industries will benefit from that, some of my friends run small scale business this is another avenue to sell goods, in return EU will get access to India auto market, I am confused are you not in support of FTA?
27.01.2026 16:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I am in support of FTA, sorry if that was not clear from the post, I mentioned the negative news which has been coming out of USA all week.
27.01.2026 16:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Undead Hollow - Pre Render img
Dark Souls III
Free trade means more choices , quality of products. Euro cars , Pasta and Chocolates will be much more affordable in India. India also gets access to textile industry in exchange for eg. After all the racist and sad news all week. This put a smile on my face.
27.01.2026 13:14 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0NRD Sample has also recently been updated by Dzhdan, how to do gradients in SHARC update pass, you can check it out here
github.com/NVIDIA-RTX/N...
Helps with reflections too which are not "mirror like"
26.01.2026 19:15 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0More temporal gradients work. This surface was having heavy ghosting even with gradients, adjusting the sensitivity by detecting specific cases like if the importance sampled ray was supposed to hit and was obstructed. If done to full screen it will cause false disocclusion.
26.01.2026 19:15 โ ๐ 17 ๐ 0 ๐ฌ 1 ๐ 0