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codfish

@codfish-smw.bsky.social

I like fish and hacking Super Mario World. Youtube Channel https://www.youtube.com/@codfish1002_smwc

55 Followers  |  23 Following  |  8 Posts  |  Joined: 06.01.2025  |  1.7761

Latest posts by codfish-smw.bsky.social on Bluesky

"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. 

It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina."

-Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra

Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina." -Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

According to Motoi Okamoto, Mini-Game Director for Super Mario 64 DS, Shigeru Miyamoto would start midnight crunch sessions for the game's development by walking into the office and announcing "It's Mario time."

01.02.2026 16:48 β€” πŸ‘ 3256    πŸ” 680    πŸ’¬ 69    πŸ“Œ 92
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This has probably been done before but I wanted to transcribe that fucked up SMB1 boxart Mario sprite

29.01.2026 02:21 β€” πŸ‘ 164    πŸ” 36    πŸ’¬ 7    πŸ“Œ 0
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@lotsaspaget.bsky.social

29.01.2026 00:54 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Recreation of Big Yoshi from the SMW Gigaleak
#smw #romhacking

10.01.2026 20:22 β€” πŸ‘ 30    πŸ” 17    πŸ’¬ 3    πŸ“Œ 0
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This update is genuinely peak as flip dude

@iamfoogle.bsky.social is responsible for creating this banger Underground <3
#SuperMarioWorld #SuperMarioBros #PixelArt #Nintendo #Romhacking

16.12.2025 21:12 β€” πŸ‘ 62    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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Stack-ful of Keys

08.12.2025 17:25 β€” πŸ‘ 15    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
SMW Custom Level: Edacity Snakes
YouTube video by Cod_SMWC SMW Custom Level: Edacity Snakes

Level from an older smw hack that ive been working on
youtu.be/Zlfh2IV9GIw?...

01.11.2025 16:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's a big announcement for Ganbare Aeron. Much like Wakana's 0# Iggy's Castle Pub, I'll be accepting other people's OC to populate Circo Porto Carnival, as long as there enough palette space available (60 colors are available atm).

Rules and details can be found here:
smwc.me/1657238

28.10.2025 00:30 β€” πŸ‘ 4    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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For an unknown reason, the Greek version of the Donkey Kong Country cartoon series (called Ν΀ΟΝΚΞ₯ ΞšΞŸΞΞ“Ξš) added a smug Donkey Kong face as part of the logo that is absent from all other localizations of the cartoon, where the logo is made out of words only.

01.07.2025 16:47 β€” πŸ‘ 2437    πŸ” 575    πŸ’¬ 39    πŸ“Œ 26
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Analyzing internal names for Cheep Cheep models across the Mario series reveals a surprising tendency for games to not call their limbs "fins", but instead words like "hair" or "wings", even though other fish have "fins". What this implies about Cheep Cheep anatomy is unknown.

19.06.2025 16:33 β€” πŸ‘ 1264    πŸ” 218    πŸ’¬ 21    πŸ“Œ 3

I posted this a while ago on discord and thought I should also post it here.

09.06.2025 20:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My interpretation of how the mode 7 overworld from the SMW gigaleak would have been used.

09.06.2025 20:43 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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here are the original screenshots for reference

25.03.2025 05:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Recreated some screenshots of the beta mushroom overworld.

25.03.2025 05:10 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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King Bill in Super Mario World

17.03.2025 05:01 β€” πŸ‘ 28    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
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Found out that the code for those unused note block notes still exist in SMW's code, so here it is properly restored.

11.03.2025 05:50 β€” πŸ‘ 126    πŸ” 47    πŸ’¬ 2    πŸ“Œ 0

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