heh yep, right now we are at whatever works stage ๐
06.10.2025 14:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@rocksmanhattan.bsky.social
I'm learning about game development and attempting to create my first game in Godot. I'm looking to devote the time to make a simple polished puzzler that I can be proud of. Go check it out! https://rocks-git.itch.io/trash-panda-letter-looter
heh yep, right now we are at whatever works stage ๐
06.10.2025 14:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I did use move_and_collide for a ball in my example, so if your no x value changes in code, probably is move_and_slide. I didn't do a pong, but here's my bouncing ball code if you want to review. github.com/Rocks-git/ch...
06.10.2025 13:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It looks like every time your paddle collides, x component of position increases a bit. Check your paddle script and make sure you aren't letting some x values sneak into your direction vectors.
06.10.2025 13:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hmm, and now later in the day, can't get the jitter to come back no matter where PI is turned on. I must have had something conflicting...
04.10.2025 20:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I have best results doing move_and_collide(vector) update in _physics_process. I also noticed if I have Physics Interpolation set to On, that interferes and causes extra jitter. So in Project Settings -> General -> Physics -> Common, I have Interpolation off and all nodes set to Inherit for PI.
04.10.2025 17:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm starting to get lost in my own code. I think it's time to start breaking effects like this pop label out into their own scenes and instantiating where needed. I think I've got that figured out in my happy little test world. Everything is even centered! *shakes fist* #godot #solodev #learning
03.10.2025 18:21 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Hey, I made a devlog and a pre-release for windows. What a fun month this has been! #godot #solodev #learning
30.09.2025 19:58 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0I've published a project page for my game at itch. I'll be posting a playable build there in mid-late October and a dev log soon. Thanks for following along!
29.09.2025 15:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Today's research topic: Juicing your game with tweens.
28.09.2025 15:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I picked up Detroit: Become Human for $12 on Epic Games store. I've been looking forward to playing this one at a decent price point. It never goes on sale....
27.09.2025 22:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Good luck to you. I'm semi-retired after getting burnt out in critical systems software support. And I too am trying to learn game dev. I'm really enjoying it so happy to follow along and support.
26.09.2025 18:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That's a bummer about your school. You can download the whole project from Project > Tools > Download Project Source. I tried it and got the project in my downloads folder. Doc at bottom of page here:
docs.godotengine.org/en/latest/tu...
A pixel art image of a banana duct taped to a wall based on Italian artist Maurizio Cattelan's Comedian, which sold for $6.2 million dollars at auction. The buyer then ate it.
#pixelart banana for sale. Only $6.2 million obo. No, you're a comedian.
26.09.2025 17:18 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0Every day I learn something.
25.09.2025 04:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I was messing with particle effects today and then pushed a web build. Turns out browsers do not like GPUParticles2D with trails. So I got to make another particle with CPUParticles2D sans trails. #godot #solodev #learning
25.09.2025 04:09 โ ๐ 19 ๐ 1 ๐ฌ 0 ๐ 0Do you have a stray = somewhere instead of an == or the other way around?
23.09.2025 19:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Menu screen for the casual puzzle word game, Trash Panda Letter Looter. The menu indicates it is a very early alpha build.
And hey! I've got a name. It's Trash Panda Letter Looter.
23.09.2025 17:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0A casual puzzler video game with an 8x8 grid of letters with falling letter tiles. The player is about to submit word GALACTIC in the grid of placed letters.
I'm still working hard! Reduced the grid size to 8x8 so game can end, paid a little attention to art, started working on an itch.io project page. Now working on game, settings and credits menus. Oct 1 is still the goal for "initial completion" and then playtesters. #godot #solodev #learning
23.09.2025 16:56 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Search for how to start a free blog. Multiple services offer them. and then you can link to it from social media. Just choose a simple template and then get to work on the game :)
20.09.2025 18:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Dino wallpaper is superb!
18.09.2025 22:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Anyone ever put a Windows-developed test build on to a Macbook? I think I just plead guilty to a crime! Pretty sure it's going to self-destruct in T-minus 30 seconds. Until then, the build works! Really want those developer dollars though. Such a lovely walled garden. #godot #solodev #learning
18.09.2025 20:34 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0A cartoony pixel art drawing of a large raccoon sitting up straight
Practicing #pixelart today. Hey buddy.
16.09.2025 21:40 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Untitled dictionary game progress continues! Audio track and sfx added. Plus a little friend to watch you play. Words are checked against dictionary and removed. Remaining tiles cascade. That was tricky!
#godot #solodev #learning
Moving tiles with ghost tile. Input feels nice. Tiles return letters once placed. #godot #solodev #learning
12.09.2025 20:07 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I'm sure this is not the case for you, but it's amazing how much of my code I can delete with no change in behavior, heh.
11.09.2025 18:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0There's free stuff out there for you to use. Always check the license and see what you can do with it.
simplemaps.com/resources/sv...
PLACES/LIGHTHS2.GIF
10.09.2025 17:20 โ ๐ 32 ๐ 7 ๐ฌ 1 ๐ 0Here's another tile-based board game I've been working on. It's called Cannon and the original game was created by a friend of mine at the turn of the century. I put it aside after I had the grid figured out, but will return after I learn more about A* and search graphs
11.09.2025 01:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0