bsky.app/profile/skyd...
17.02.2025 13:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@skydek.bsky.social
Technical Artist. I love shaders and drawing stuff. Sometimes i make music. Insta: http://instagram.com/skydek_ Music: http://linktr.ee/Skydek cat/esp/eng
bsky.app/profile/skyd...
17.02.2025 13:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I uploaded the SMAA project on github: github.com/arnau-sc/UE5...
17.02.2025 12:47 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 1Yeah of course, i'll upload it some time this week. Haven't tested a lot but I saw a ~0.13ms increase in the Postprocessing counter in editor, using a 3080.
16.02.2025 09:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0hey! this was just a small learning project to test user scene textures. I could upload the files to github if you want, although I will probably need to clean the code first because its a bit of a mess rn.
15.02.2025 22:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0JPEG Shader I started a while ago. It uses Niagara's GBuffer and "Draw Material To Render Target" nodes to create the various passes. The image on the top right is the DCT coefficients buffer. #gamedev #shader #unrealengine #ue5
11.02.2025 23:43 โ ๐ 11 ๐ 3 ๐ฌ 1 ๐ 0this weekend I and a group of friends participated at MรกlagaJam for the Global Game Jam. We made this cute little game from scratch in 48h! #MJW19 #GGJ25
kebabplus.itch.io/bubble-crypt
ngl using the user scene texture system is a bit of a pain for this application, i'll probably switch to using SceneViewExtension
22.12.2024 15:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0a set of 3 images, the first shows a scene with no antialiasing, the second one shows an implementation of SMAA 1x, the third shows unreal engine's FXAA.
Got a basic implementation of SMAA 1x working with the new UserSceneTexture multipass workflow in 5.5. Not sure i'm getting the correct results though, there's some artifacting and fxaa still is a bit better imo. Gonna debug the code a bit more #ue5 #gamedev #shader
20.12.2024 01:38 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 1a screenshot of the unreal engine 5 material editor, showing two custom nodes with a long code preview, making them look a bit ridiculous
*pulls out two comically large custom nodes*
19.12.2024 23:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0visualization of the first edge detection pass in a Subpixel Morphological Anti-Aliasing 1x filter running in unreal engine 5. In this case its a color edge detection
implementing SMAA x1 in unreal 5.5. Got the color edge detection pass working. Next, the weights blending pass #ue5 #shader
18.12.2024 15:44 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0following the trend, This is my indie game main menu
#gamedev #indiedev #wip
thank you Arvy, love your stuff! This was something I did for a personal project a while ago and the code is a bit of a mess. I might work on it a bit more though when I have some free time and make something out of it.
21.11.2024 09:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I made this a while ago for some abandoned project I was doing, but maybe I'll work on it a bit more, I think it looks cool
18.11.2024 23:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0fake OS emulation in Unreal UMG #unreal #ui #gamedev
18.11.2024 23:10 โ ๐ 17 ๐ 0 ๐ฌ 3 ๐ 0photograph of the Moon in its Waning Gibbous phase.
Waning Gibbous moon from my balcony
17.11.2024 20:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0seems like video quality is also not great here, oh well...
11.11.2024 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0a side project I've been slowly working on, very much a prototype still. Next I want to build a cool custom level editor #gamedev #indiedev #unrealengine
11.11.2024 14:40 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0hello world๐ฑ
07.11.2024 12:01 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0