Such a good talk!
11.05.2025 10:08 — 👍 5 🔁 0 💬 1 📌 0
Very cool stuff! Thanks for the writeup :)
How does it compare to hsv blending?
25.03.2025 22:05 — 👍 1 🔁 0 💬 1 📌 0
A Houdini RBD Primer, Part 1 – Toadstorm Nerdblog
I wrote a little primer on rigid body dynamics in Houdini after seeing a lot of similar questions online. Bullet is a pretty deep rabbit hole to fall into and there's a lot of legacy stuff that's very confusing for new artists... hopefully this helps you get started!
www.toadstorm.com/blog/?p=1123
25.03.2025 00:57 — 👍 33 🔁 6 💬 1 📌 0
YouTube video by Houdini
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
If you just want to get a broad overview on what to expect you can also take a look at the presentation I gave during last year's Houdini HIVE Horizon event as well.
09.03.2025 17:09 — 👍 0 🔁 0 💬 1 📌 0
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
09.03.2025 17:09 — 👍 11 🔁 2 💬 1 📌 0
6/365🌱 #severance study 🪴💖
#heavypaint #severanceappletv #severanceshow
07.02.2025 22:09 — 👍 49 🔁 12 💬 0 📌 0
@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
01.12.2024 03:49 — 👍 32 🔁 4 💬 0 📌 1
Here are two covers proposals for the current Cell issue, but it didn't make it. I love these renders because they are just data, nothing else! Congrats to @merlinlange.bsky.social & @loicaroyer.bsky.social ! #dataviz #sciart 🐡 🧪 Data imported and rendered in #houdini @sidefx.bsky.social
26.11.2024 12:57 — 👍 99 🔁 12 💬 5 📌 1
Haha „scan“ is a good word for it!
Building something digital that is so inefficient that it feels analog 💀
21.11.2024 22:12 — 👍 1 🔁 0 💬 0 📌 0
Cheers :) Yes definitely!
Originally I wanted to build the whole thing in cops only to find out, there is no such thing as time yet :D
21.11.2024 21:41 — 👍 1 🔁 0 💬 1 📌 0
a man in a green elf costume is screaming with his mouth open in a room .
ALT: a man in a green elf costume is screaming with his mouth open in a room .
To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini.
Get excited!
www.houpywiki.com/Twelve-Days-...
21.11.2024 20:04 — 👍 23 🔁 3 💬 2 📌 0
YouTube video by matt estela
apex overview
Little Apex explainer targeted at experienced Houdini folk. It's rough (got a cold, ugh), but figured it'll be useful to people like me who were simultaneously interested and apprehensive. Will likely re-record later when my voice recovers and I learn more things... www.youtube.com/watch?v=U9-e...
21.11.2024 11:13 — 👍 34 🔁 5 💬 1 📌 0
Thanks! It's a fun effect for sure .. it gets carried by @gurmoose.bsky.social 's sick RBD work though!
21.11.2024 17:40 — 👍 1 🔁 0 💬 0 📌 0
Based on that attribute you can shift UVs to read from different udims (frames) at the same time.
COPs really came in handy to rasterize the final point colors and enabled a faster round trip time.
I wrote a little bit about the setup here:
fxnotes.xyz/notes/Slit-Scanning/
21.11.2024 17:18 — 👍 3 🔁 0 💬 0 📌 0
On videos this effect is really trippy as it let's you see the past and the future in the same frame. In this case you can see the impact before it actually happens.
In essence the Houdini setup allows you to timeshift per pixel and let's you control it using a single attribute.
21.11.2024 17:18 — 👍 3 🔁 0 💬 1 📌 0
After seeing @stephanhelbing.bsky.social 's amazing hive presentation on slit-scanning a couple months back, I really wanted to play around with it myself. I finally had some time a couple weeks ago and experimented with @gurmoose.bsky.social 's awesome violin render. Thanks for letting me use it:)
21.11.2024 17:18 — 👍 12 🔁 3 💬 3 📌 0
YouTube video by David Rhodes
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini
Here's more fun stuff you can do with 3D Gaussian splatting in SideFX Houdini with GSOPs: youtu.be/bVJNqMzBPDY.
20.11.2024 20:52 — 👍 15 🔁 2 💬 0 📌 0
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab.
bsky.app/profile/did:...
14.11.2024 20:35 — 👍 34 🔁 5 💬 6 📌 3
In case folk haven't seen this, check out my One Weird Trick for a Viral Post; take a couple of old concepts (ASAD fisheye code, cops renderer, uvquickshade), wrap it up in new cops, mention the vegas sphere, bam. (hip and explainer in the link) tokeru.com/cgwiki/Houdi...
12.11.2024 01:30 — 👍 21 🔁 1 💬 2 📌 0
ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Brooklyn based technical artist and game dev working on a live performance sandbox game
benelliot.net
https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Built to make you extraordinarily productive, Cursor is the best way to code with AI.
[bridged from https://cursor.com/ on the web: https://fed.brid.gy/web/cursor.com ]
Kenichi Yoneda
http://kyndinfo.notion.site
http://instagram.com/kyndinfo
Artist/Designer. Big tech + Part-time freelancing
Director: Across The Spider-Verse.
Director: Beyond The Spider-Verse.
Production Designer: Into The Spider-Verse. Emotional Support Unicorn. http://Instagram.com/shinypinkbottle
Ex-Bell Labs/AT&T Research'er making art & technology in Berlin.
🐘@jack@jackrusher.com
🐦@jackrusher
Avid Redshift Aficionado
Patreon: https://Patreon.com/TheArtofSaul
Github: https://github.com/TheArtofSaul
Instagram: https://instagram.com/theartofsaul/
RenderMan Artist at Pixar.
Maker of the Dragon Opener:
http://www.etsy.com/listing/1599850083/dragon-opener-limited-edition
VFX Artist who enjoys all the bangs, booms, swooshes and sparkles! Focused on Realtime for Game Dev, but occasionally dip into other branches.
Hi, I’m a technical artist building worlds and brining them to life - @psyop @makevisual, SCAD alum, USMC 0326 disabled veteran #montana
www.davidpressler.com
www.artstation.com/davidpressler
#veteran #houdini #3dart #vfx #gamedev
Melbourne based freelance 3D motion designer. Houdini | Cinema4D | Substance | Redshift | Octane
Video game dev, techart experiments, and a bit of random
https://www.artstation.com/undertow
VFX & 3D Artist / Teacher: Blender | Houdini | Fusion …and a bit of politics now & then. 🇿🇦
Art & Code. Gardener. Maker of things. Creator of Vibescape for Apple Vision Pro, SageBrush, and Polychord. Ex - Design & Engineering @ Google.