Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane.
#screenshotsaturday #defold
@britzl.bsky.social
Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane.
#screenshotsaturday #defold
Do you want to make a game in #Defold?
Vote when we should hold a community #MadeWithDefold game jam on Defold forum:
forum.defold.com/t/madewithde...
SuperWeird is the codename for our next management/automation/tower-defense #indiegame!
More news upcoming (follow us!)
Pigs in glasses guaranteed ๐ท๐ถ๏ธ #gamedev #screenshotsaturday
The AABB pull request has been merged: defold.com/examples/mod...
22.05.2025 20:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0We are co-hosting a game jam together with @crazygames and Indie Hero on June 13th to June 15th. The theme is Speed! Head over to the jam page to learn more:
gamejamplus.com/cgdwj-lp/
#gamejam #html5gamedev #indigamedev #indiegames #html5games
Yes, we should improve spritesheet import options, but up until now there has never been a need to do so. We will add it to the backlog and at some point in the future fix it.
18.05.2025 17:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0No. The asset pack is great. The individual sprites are perfect as always. I was merely wondering why the order in the pre-made spritesheet had changed. I am not trying to give you a hard time. I was only asking a question since one of our users asked: forum.defold.com/t/best-way-t...
17.05.2025 06:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Sure, I get that. But perhaps the software has an option to support left to right?
17.05.2025 06:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A developer can however still use your individual images to create flipbook animations using a texture atlas and define animations that way. This is of course a perfectly valid solution too.
defold.com/manuals/atlas/
Your "old" content had animations arranged left to right which made them very easy to use in Defold. Your new spritesheet(s) with animations from top to bottom actually become unusable as-is.
15.05.2025 18:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Automatically generated how?
In Defold a spritesheet (called tilesource in Defold terms) expects sequential images from left to right (starting at the top) when defining flipbook animations within a spritesheet.
defold.com/manuals/tile...
Thank you for the updated asset pack! It looks great! May I ask why you changed the animation order in spritesheets from left->right to top->bottom? This makes the spritesheet unusable in Defold at least.
15.05.2025 09:38 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Skull Horde is using my two Defold native extensions (daabbcc and A*), and Iโm very proud of that.
-> Wishlist on Steam: store.steampowered.com/app/3199360/...
#madewithdefold
๐ฎ Defold is a free, lightweight, cross-platform game engine for 2D (and light 3D) games. Built-in tools, Lua scripting, tiny build sizes, and deploys to everything from web to consoles. No royalties. Just download and build! ๐ defold.com
19.04.2025 18:46 โ ๐ 14 ๐ 5 ๐ฌ 1 ๐ 0Steam integration is well underway #gamedev #defold
19.04.2025 18:42 โ ๐ 51 ๐ 7 ๐ฌ 2 ๐ 0#madewithdefold !
28.03.2025 17:34 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0I missed last month's release of Defold highlights, so here I am, late but still!
In February Defold updated platforms SDKs, Live Update, structs for shaders, custom templates, building improvs and many more!
Check out Release Notes:
forum.defold.com/t/defold-1-9...
@defold.com #MadeWithDefold
In March Defold released 1.9.8 with i.e. many QoL improvements for Editor and enabled new possibilities for customizing workflow with additions to Editor Scripts!
Check out full Release Notes:
forum.defold.com/t/defold-1-9...
@defold.com #MadeWithDefold #defold #gameengine
Also the fact that the social injustice is evident at every street corner. It is really sad. And from a political perspective I would have preferred to stay home. I will need to have a hard think if I want to make the trip again next year.
23.03.2025 21:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Reinvigorated? No. Exhausted? Yes! Was it worth it? Maybe? I had a lot of good meetings, but a majority of the meetings were in hotel lobbies nearby, not at the actual venue. The talks I attended were decent, but paying for GDC Vault access would probably have made more sense.
23.03.2025 21:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0For all of your 3D packs please please make sure any glTF exports are error and warning free!
github.khronos.org/glTF-Sample-...
It's full steam ahead on our road to GDC! Launch your Defold game on @steampowered.com using our battle tested and easy to use Steamworks SDK integration for Defold. Learn more:
defold.com/assets/steam...
#indiedev #gameengine #gamedev #gdc2025
Defold 2024 Summary - Part 1:
youtu.be/ivorQPHBNbw
I'm looking for a graphics/UX/frontend engineer to add to our team. Working with #Defold, GLSL, Lua to make galaxy.fun look awesome.
Ping me here, on our Discord, or Alexis @ Million Dreams Games dot com
Diverse candidates encouraged to apply!
#gamedev #indiedev #gamedevjobs
We have finally released the Defold 2024 Showreel with some of the great games released in 2024.
www.youtube.com/watch?v=2ZxU...
Defold 1.9.6 has been released! ๐ฅณ๐
Astonishing amount of features doesn't fit in my monthly highlights, so bear in mind it's just a peak of an iceberg the
@defold.com team gifted us in the end of the year! ๐
More here:
forum.defold.com/t/defold-1-9...
#MadeWithDefold #gamedev #indiedev
I'm becoming absolutely fed up with #Unity. Building a moderately complex UI-only game for WebGL (Release, optimized for Disk Size, no LTO, on 6000.0.29f1) is taking upwards of 30 minutes on an M1 Max. A game of similar complexity made in #Defold builds for WebGL in less than 30 seconds. #gamedev
17.12.2024 17:02 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0I was about to do the same actually!
18.12.2024 07:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Is the macOS version notarized?
17.11.2024 19:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Game developers using Defold - I created a starter pack, follow (and join if you're not there yet!) ๐
go.bsky.app/U9AeMVR