Right! You might notice a slight brightness flicker on the very first samples, but this quickly goes away as you accumulate more samples.
20.04.2025 23:11 — 👍 1 🔁 0 💬 0 📌 0
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Rendering, ray tracing, Metal API.
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Senior at Disney Animation & Professor at Edinburgh Napier University SCEBE. Part-time CTO of Cobra Simulation, 3Finery & new DanceGraph spinout. Real-time Rendering, Animation, Games, Movies & Themeparks
Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Software engineer, game developer, likes the idea of posting but never actually does
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Physics by day, codewrangling and TTRPGs at night. AI/Dev at KalphaTech, Zagreb. Researcher at Institut za fiziku, Zagreb. Consultant. Pronouns: He/him
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception/capturing @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX, working on my renderer, languages and contributing to Blender.
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
http://www.rohansawhney.io
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7