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Cautomaton

@cautomaton.bsky.social

J. Aaron. CTO & co-founder at Jam & Tea Studios. Topics: Technology, Startups, AI/ML, Game Dev, Open Source, Tabletop Games. Based in Los Angeles. Happy father & husband.

71 Followers  |  220 Following  |  31 Posts  |  Joined: 13.10.2023  |  2.0979

Latest posts by cautomaton.bsky.social on Bluesky

I'm noting that when using AI dev agents for coding (claude code), I'm doubly encouraged to keep the code clean and the README/docs/comments up to date. "Broken windows" / tech debt just confuse the agents. Better to keep everything *always* accurate and working. #ai #devagents #coding

10.09.2025 06:03 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

My go-to dev env stack these days:

- justfiles (for consistent project commands)
- jetify devbox (for consistent dev environments. Love this)
- claude code (increasingly hard to live without)
- emacs (works perfectly with dev agents)

Oh and pulumi ESC for secrets.

#emacs #devbox #claudecode

23.08.2025 21:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ep 17: How Supercell is supporting AI-native innovation
YouTube video by Playing With Inference Ep 17: How Supercell is supporting AI-native innovation

This interview was a blast. If your curious about the intersection of AI and Games, check out what Otto at Supercell is up to:

youtu.be/XyfEqNMP6sg?...

20.08.2025 17:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Video Gaming Law of Infinite Simulation

In keeping with Jevons Paradox, video games expand to consume all available computation - CPU, GPU, ML - up to and beyond real-time simulation of the physical universe.

In short: If we can calculate it, games will play it.

12.08.2025 14:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was aware of D&D in my youth (watched the 80s cartoon), but, to speak to how much of a geek I was in elementary school, I thought BASIC D&D meant I'd get some BASIC source code for a game I could program on my Timex Sinclair 1000. I was disappointed when I found out what Basic D&D actually was!

04.07.2025 23:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Admission: My first TTRPG? Shadowrun 1st edition. That's right. What a way to start! I was 11 or 12 years old, my friend got a copy of Shadowrun and we... tried to figure it out. A few years later, I was playing 2nd edition AD&D, Robotech, and RIFTS, but that first game was quite the learning curve.

04.07.2025 23:07 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Yes. I think there's a learning curve to it, but the real unlock for me is integrating into my tools/workflow which, for many things, is very emacs based.

02.07.2025 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - yuya373/claude-code-emacs: This package provides seamless integration with Claude Code, allowing you to run AI-powered coding sessions directly in your Emacs environment. This package provides seamless integration with Claude Code, allowing you to run AI-powered coding sessions directly in your Emacs environment. - yuya373/claude-code-emacs

Claude Code is changing my life, but perhaps even more importantly, claude code + emacs is changing my life. Got this package working today:

github.com/yuya373/clau...

02.07.2025 08:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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In a world of bad news, one space brings me happiness: the Cambrian explosion of creativity in a the vibrant TTRPG community. Back around 2010, I feared my beloved hobby would whither. Now? So many amazing games. From 5E/Critical Role to OSR to PtbA/Forged to Itch.io indies. Gives me hope.

28.06.2025 00:39 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A few of the RPG books that inspire me.

A few of the RPG books that inspire me.

When designing video games and, especially when designing AI-native games, I tend to look to tabletop RPGs for inspiration.

12.06.2025 00:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Echo Hunter -  Official Short Film
YouTube video by Kavan the Kid Echo Hunter - Official Short Film

Attending AI on the Lot today. Check out some of the latest in GenAI film:

youtu.be/B-lfTmZp1DE?...

#aionthelot

28.05.2025 21:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Copilot Delusion Disclaimer: This post was written May 2025, and the arguments apply to AI code capabilities at this time. The arguments around lack of competence are certainly likely to become less prevalent-while th...

Oh my god, this take on coding copilots is a masterpiece:

deplet.ing/the-copilot-...

24.05.2025 00:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Claude 4 system card is full of fascinating results, particularly section 4 on alignment, including stories of blackmail:

www-cdn.anthropic.com/4263b940cabb...

23.05.2025 18:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Why is search in Claude and ChatGPT so bad? At this point I have a few hundred different chats and finding which one I discussed this or that in is strangely _bad_. Has anyone else seen this?

#chatgpt #claude

23.05.2025 17:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Automation This means you're free to copy and share these comics (but not to sell them). More details.

Curious: will ai coding assistants actually change the "reality" curve of automation? Even if I can (and do) write helpful scripts faster and more often than before, is the time saved eaten by managing prompts and agents? Am I just managing ai coding interns now?

xkcd.com/1319/

16.05.2025 18:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Could see democratization similar to film -> YouTube/TikTok, but AI may still not fully fill the "taste" and "creativity" gap. As someone working in AI+Games, I can tell you the bar for AI to solve "games" is still very high. We'll get there eventually though.

13.05.2025 19:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We actually have automated tests that run against our AI/ML backend that powers Retail Mage (3D multiplayer ai-native game in Steam). We’re also developing automated tests for full in-game AI NPC behaviors. Happy to talk about it more sometime if you’d like.

09.05.2025 04:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ep 2: GenAI and Dynamic Narratives (with Nick Walton)
YouTube video by Playing With Inference Ep 2: GenAI and Dynamic Narratives (with Nick Walton)

Ramon and I had the chance to talk to Nick Walton (Latitude/AI Dungeon) about all things AI + Games. I really love talking to Nick as he arguably has the most experience in this unique intersection of industries. Check it out wherever you find your podcasts:

m.youtube.com/watch?v=rSLx...

08.05.2025 20:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Just finished the first five (of ten) books of Amber. I really enjoyed the beginning, but sort of tired of it at the end. So I’m off to some non-fiction next. #currentlyreading

29.04.2025 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Diagram: Traditional Programming -> Shortcuts -> Change Friction -> Tech Debt; Vibe Coding -> Unfamiliar code & domains -> loss of mental model -> Knowledge Debt

Diagram: Traditional Programming -> Shortcuts -> Change Friction -> Tech Debt; Vibe Coding -> Unfamiliar code & domains -> loss of mental model -> Knowledge Debt

If coding creates tech debt, does #vibecoding create knowledge debt?

- Tech debt: drag on change.
- Knowledge debt: drag on comprehension.

Credit to J&T ML lead, Yudi, recognizing #genai code leads to loss of mental models. Can be overcome, but engineering discipline is still a must.

09.04.2025 18:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Future of AI in Game Development: Revolution or Evolution?
YouTube video by GameMakers Future of AI in Game Development: Revolution or Evolution?

During #GDC, I sat down with Joseph Kim (Lila Games/GameMakers) and @liamdeane.bsky.social to talk AI Native Games at the Hathora Hub.

youtu.be/xSB5LhAQ6sE?...

#GenAI #GameDev

05.04.2025 21:17 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

MCP is going to fuel the next wave of AI hype, but this time, I think we’ll see more significant, practical applications. This tech is hitting the tipping point.

05.04.2025 21:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Moving Beyond GenAI APIs: How SkyPilot Kickstarted the ML Infra Behind Our AI-Native Game β€” Jam & Tea Studios Our early prototypes of Retail Mage’s AI-driven interactions rapidly accrued hundreds of dollars in API expenses during a single playtest session. High costs forced many studios pursuing similar ideas...

First step to an AI-native game? Getting off the APIs and building our own infra. Yudi, our ML lead at Jam & Tea, has the next in our series of articles on lessons learned shipping one of the first AI native games, Retail Mage:

www.jamandtea.studio/news/moving-...

#gamedev #genai #mlops

31.03.2025 21:47 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Who in my network has played around with the @ protocol / ATProto? I have folks with questions.

#atproto

29.03.2025 22:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Making Retail Mage: A New Approach to AI in Games β€” Jam & Tea Studios Last November, we launched Retail Mage, where players and AI improvise together in real-time. No pre-scripted NPCs. No limits on interactions. Just a world that plays back with you. What we learned s...

Kicking off GDC prep with *finally* sharing lessons learned from Retail Mage, one of the first real-time AI games. Happy to chat more about this next week!

www.jamandtea.studio/news/making-...

#GDC2025 #GameDev #GenAI

14.03.2025 19:47 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Blog | Bringing improvisation to digital games with GenAI Jam & Tea Studios is bringing improvisation to digital games with Generative AI.

As we shipped Retail Mage this week, I wrote a thing:

www.gamedeveloper.com/design/bring...

15.11.2024 17:38 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

And one more clip of bearki discovering crafting:

www.twitch.tv/bearki/clip/...

16.11.2024 00:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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bearki - Magical Voice Text Watch bearki's clip titled

It's so much fun watching folks discover the magic of Retail Mage. Here's bearki in the tutorial:

www.twitch.tv/bearki/clip/...

16.11.2024 00:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Blog | Bringing improvisation to digital games with GenAI Jam & Tea Studios is bringing improvisation to digital games with Generative AI.

"AI lets us build games that are improvisational rather than scripted."

"In our early prototypes, we were able to bring a level of spontaneity and improvisation previously only found in tabletop gameplay into digital spaces."

www.gamedeveloper.com/design/bring...

#genai #gamedev

15.11.2024 23:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I promise my posts won't all be about Jam & Tea (my startup) or Retail Mage (my new game) or even about #genai in general.

I also love all things tabletop: RPGs, board games, wargames. Here's some recent painting I've done.

#miniaturepainting #tabletop #warhammer40k #games

15.11.2024 22:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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