The only consistent crash across all carts is using rock shower in the blue maze part of blue cave with 2+ skelebats
03.02.2026 15:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@q64.tv.bsky.social
Quest 64 speedrunner at q64.tv, I retweet Indie Dev stuff and post pictures of my stinky dog Sakura Inquiries: Bingchang@q64.tv
The only consistent crash across all carts is using rock shower in the blue maze part of blue cave with 2+ skelebats
03.02.2026 15:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Strimmin Car Quest 2020 (Trackmania)
q64.tv
Spent this afternoon writing a preprocessor to recognize and animate certain phrases in the Quest dialogue, without needing to add style info to the dialogue text explicitly.
Also, I joined a studio and now do unity stuff for a living, but I'm still doing this too dw.
Finally, the new Prototype N demo is out! This is a massive update as the game has moved to a new engine. The game can now also be played on higher refresh rates too!
Demo Link:
arrietty.itch.io/prototype-n/...
Changelog:
arriettylunaris.neocities.org/posts/PNChan...
#indiedev #prototypen
Let's find out how Quest 64 feel on the Analogue 3d for speedruns
q64.tv
[Backup, share and configure game paks, artwork & more!]
A3D Manager Released
AIO Management Tool by Meowser77 ~ Jan 20, 2026
defaultdnb.github.io/ReCollect64/...
#N64 #ReCollect64 #FPGA
Test stream come say hi
q64.tv
Quest 64 Recomp WIP
Released by @rainchus.bsky.social ~ Jan 13, 2025
defaultdnb.github.io/ReCollect64/...
#N64 #ReCollect64
Discord wants to know how you feel about AI.
Go tell them: discord.sjc1.qualtrics.com/jfe/form/SV_...
Doesn't hurt to get the word out tbh
07.01.2026 14:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Right now it's in the Quest 64 speedrun discord. If you DM me I'll give you a direct link to it
07.01.2026 12:27 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0You got it dude
05.01.2026 17:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wow I haven't seen y'all since last year!
01.01.2026 05:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0See y'all next year!
01.01.2026 02:39 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Yโall, the Castlevania: Awakening In The Moonlight musical by Takarazuka Revue is available legally on VOD with subtitles starting today until the end of March, this is a great adaptation and the women in this show are so good, PLUS this is a rare experiment globally
Please see it if youโre curious
Merry Questmas!
25.12.2025 11:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Used some of the "between jobs" time to work on the enemy model silhouettes. The original commissions were very good imo, way better than I could've hoped for after providing low-res emulator screenshots.
27.11.2025 02:14 โ ๐ 20 ๐ 2 ๐ฌ 1 ๐ 0Animation is pretty new for me (minus very minor edits to accentuate an impact or release), so all the scaling particulars about getting from blender into unity were driving me insane lol.
The little 100x scaling between fbx and blend formats kept weaseling in and turning man eater into a planet.
Trying to do the Man Eater from scratch, minus some bone models and a ground texture. It's turning out alright, and this will hopefully help my confidence when starting the NPCs.
05.12.2025 18:57 โ ๐ 30 ๐ 5 ๐ฌ 3 ๐ 0I am not great with art or getting a clean circular shape into a UI thing, so I tried to use a shader instead. I used a similar one for the chest + spirit interactions to give a slight glow, with the goal of not needing to match their coloring 100%.
09.12.2025 15:00 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0So instead of the HUD that quest 64 shipped with, I'm trying to use one from earlier footage where the compass is on the left of the bars.
09.12.2025 15:00 โ ๐ 14 ๐ 3 ๐ฌ 1 ๐ 0Started playing with HUD ideas and working on the interaction popups. I'd like to keep as much color and charm as possible, without falling into the "white bars + small text remaster UI" meme, but it's hard to get the quirky shapes and fun fonts to look reasonable in higher res.
09.12.2025 15:00 โ ๐ 143 ๐ 28 ๐ฌ 1 ๐ 1Starting the Melrode kids, tried Pete today since he only seemed a little more complicated than a stationary treasure chest.
21.12.2025 02:05 โ ๐ 20 ๐ 2 ๐ฌ 0 ๐ 0