Hendrik Brucker's Avatar

Hendrik Brucker

@geometror.bsky.social

CS student @ KIT, Godot Engine contributor (mostly VisualShader), proudly a part of @godot-karlsruhe.de Interested in computer graphics and all kinds of art ๐ŸŽฎ๐ŸŽจ๐Ÿ–Œ๏ธ๐Ÿ“ท

65 Followers  |  103 Following  |  3 Posts  |  Joined: 23.12.2023  |  1.8121

Latest posts by geometror.bsky.social on Bluesky

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Wishlist DOGWALK on Steam Today!
#b3d #BlenderStudio #Godot #videogame #opengame

07.07.2025 12:52 โ€” ๐Ÿ‘ 68    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

This is super important for us, if you care at all about Godot please make sure to fill it out.

Thanks! ๐Ÿ™

30.06.2025 18:19 โ€” ๐Ÿ‘ 104    ๐Ÿ” 30    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3
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It's my birthday ๐ŸŽ‰. If you fancy helping me out, please repost my art. It's very much appreciated!

25.06.2025 16:16 โ€” ๐Ÿ‘ 1166    ๐Ÿ” 531    ๐Ÿ’ฌ 44    ๐Ÿ“Œ 15
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gdvm โ€” Godot Version Manager Manage and switch between different versions of the Godot Engine effortlessly with gdvm.

Shoutout to gdvm.io - such a great tool! Thanks, @adaline.bsky.social

#Godot #FOSS

24.06.2025 08:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Restore 3.x style material auto-extraction import option. by bruvzg ยท Pull Request #107211 ยท godotengine/godot Screen.Recording.2025-06-06.at.15.59.43.mov Closes Add an import setting to assign an external material to an imported mesh by default like in Godot 3ย godot-proposals#12566 Part...

While there's still room for improvement in the asset importing workflow, this just got merged for 4.5:
github.com/godotengine/...

10.06.2025 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So happy how it turned out!

This was the result of several months of work from @godot-karlsruhe.de. I'm proud to be a part of this :)

We had everything, from a 90 minute game jam and juggling rubber ducks to lively discussions about Godot in education ๐Ÿ˜„

#GodotCamp #Barcamp #Godot

27.05.2025 09:42 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Opening keynote; people sitting in chairs and looking interested at the GodotCamp crew

Opening keynote; people sitting in chairs and looking interested at the GodotCamp crew

A group of people in a conference room, listening to the speaker and trying things out on their laptop.

A group of people in a conference room, listening to the speaker and trying things out on their laptop.

The first day of the #GodotCamp 2025 was a huge success, people had so many interesting session ideas!
Thanks to everyone who participated โค๏ธ

Stay tuned for more reports of our event.
#GodotEngine #Barcamp #GameDev

24.05.2025 16:53 โ€” ๐Ÿ‘ 26    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
An illustration of the GodotCamp 25 logo inside a minimalistic godot editor window. 
May 24 and 25 at FZI, Karlsruhe, Germany

An illustration of the GodotCamp 25 logo inside a minimalistic godot editor window. May 24 and 25 at FZI, Karlsruhe, Germany

One week to go! ๐Ÿฅณ

There are still tickets available ๐ŸŽŸ๏ธ
Grab yours now and look forward to a full weekend all around Godot in the beautiful city of Karlsruhe, Germany! ๐Ÿ‡ฉ๐Ÿ‡ช

gc2025.godot-karlsruhe.de

17.05.2025 17:16 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Ready for GodotCamp 2025? ๐ŸŽ‰ Tickets are on sale NOW!

Join us May 24-25 in Karlsruhe, Germany for an attendee-driven Barcamp weekend: you bring the talks, projects & ideas!

Info & Tickets:
๐ŸŒ gc2025.godot-karlsruhe.de
๐Ÿ’ฌ discord.gg/wrHWpsbZKn

#GodotEngine #GodotCamp #GameDev #Barcamp #Karlsruhe

25.04.2025 13:21 โ€” ๐Ÿ‘ 29    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 โ€” ๐Ÿ‘ 1994    ๐Ÿ” 530    ๐Ÿ’ฌ 57    ๐Ÿ“Œ 106

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