New VFX is in the works hehe ๐โจ
#realtimeVFX #madewithunity #unity3d #ZenlessZoneZero
@dafoxer.bsky.social
Lvl 20 | Realtime VFX Artist | Creating VFX with purpose
New VFX is in the works hehe ๐โจ
#realtimeVFX #madewithunity #unity3d #ZenlessZoneZero
We making progress with this one hehe trying out an analogous color palette on it ๐
#realtimeVFX #UE5 #stylized
Happy #VFXFriday folks! Hereโs an icy cato vfx Iโm working on hehe ๐ผโจ
#realtimeVFX #UE5 #stylized
Iโm making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha
#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
Working on this ZZZ inspired VFX these days ๐
#realtimeVFX #stylized #madewithunity
Forgot to share this waterfall here lol
#realtimeVFX #madewithunity #stylized #waterfall
Been refining this squary BOP ๐จ
#realtimeVFX #square #vfx #niagara #UE5
cube going vloom and then BOP for the ๐จsquare challenge
#realtimeVFX #UE5 #stylized #VFX
bit late for #VFXFriday ๐ got the mocap animation in and did the vfx for this part where water goes boom and SPLASH ๐ฆ
#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
experimented adding cloth interaction to the vfx, in this case cloth going in to make the vfx integrate more with the character :3
#niagara #clothsim #stylized #UE5 #shaders #gamedev #realtimevfx
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effectsโฆ #realtimeVFX #UnrealEngine #gamedev #vfx
06.02.2025 18:00 โ ๐ 184 ๐ 35 ๐ฌ 4 ๐ 0Indeed! Itโs supposed to be water that she is channeling from the ground to her ๐
03.02.2025 21:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Messing around with noise distortion and ended up with this interesting look for water ๐ฆ๐
#stylized #niagara #UE5 #gamedev #shaders #VFXFriday 
#realtimevfx
Oh yeah ๐คฃ
30.01.2025 08:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thank you ๐
30.01.2025 08:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Been experimenting with anime cloth sim(not Chaos) on unreal and this feels so satisfying๐๐จ
#UE5 #cloth #clothsim #genshin #anime #gamedev
Itโs all classic uv distortion and some refraction ๐ซง
21.01.2025 13:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Updated the aura around the character to make it more fluidyy
#realtimevfx #niagara #ue5 #gamedev #stylized
Thank you Cal! Yeah Iโm planning in doing a collaboration with a sound designer hehe
08.01.2025 09:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0And then it finishes with a big SPLASH ๐ฆ๐ฆ
#realtimevfx #niagara #ue5 #shaders #stylized #gamedev
made some good progress today hehe
#UE5 #realtimevfx #niagara #gamdev #indiedev #stylized
Here's one from the archives. 
#UnrealEngine #RealTime
What in the sigma XD
27.12.2024 19:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Caustic experiment ๐๐ซง
#realtimevfx #stylized #vfx #niagara #ue5 #gamedev
Now the waterball goes splash ๐ฆ๐ซง
#realtimevfx #UE5 #indiedev #gamedev #niagara
Thank you ๐ Iโm putting lots of love in this upcoming vfx Iโm working on ๐ซง๐ซก
15.12.2024 18:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Little waterball go blob blob ๐ซง๐ซง
#realtimevfx #vfx #niagara #stylized #ue5 #gamedev
WIP of a vfx Iโm working on inspired by Nilou from #GenshinImpact 
#RealtimeVFX #Gamedev #VFX
All possible tweening transition types and easing types. (except spring) a cheat sheet I made for #GodotEngine #GODOT
30.10.2024 12:49 โ ๐ 109 ๐ 25 ๐ฌ 7 ๐ 1thank you! it was a great exercise/practice overall as when analyzing every little detail frame by frame in the game vfx, you can see how they applied the basic principles such as timing, value and shape language and learn a lot by copying those hehe
29.10.2024 18:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0