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Rayane Saada

@dafoxer.bsky.social

Lvl 20 | Realtime VFX Artist | Creating VFX with purpose

451 Followers  |  229 Following  |  32 Posts  |  Joined: 07.12.2023  |  1.9421

Latest posts by dafoxer.bsky.social on Bluesky

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New VFX is in the works hehe ๐Ÿ‘€โœจ

#realtimeVFX #madewithunity #unity3d #ZenlessZoneZero

09.09.2025 15:57 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We making progress with this one hehe trying out an analogous color palette on it ๐Ÿ‘€

#realtimeVFX #UE5 #stylized

28.07.2025 21:47 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy #VFXFriday folks! Hereโ€™s an icy cato vfx Iโ€™m working on hehe ๐Ÿ˜ผโœจ

#realtimeVFX #UE5 #stylized

25.07.2025 17:06 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha

#realtimeVFX #ZenlessZoneZero #madewithunity #stylized

23.06.2025 20:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on this ZZZ inspired VFX these days ๐Ÿ‘€

#realtimeVFX #stylized #madewithunity

10.06.2025 21:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Forgot to share this waterfall here lol

#realtimeVFX #madewithunity #stylized #waterfall

12.05.2025 16:42 โ€” ๐Ÿ‘ 116    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Been refining this squary BOP ๐ŸŸจ

#realtimeVFX #square #vfx #niagara #UE5

06.03.2025 23:43 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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cube going vloom and then BOP for the ๐ŸŸจsquare challenge

#realtimeVFX #UE5 #stylized #VFX

26.02.2025 22:04 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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bit late for #VFXFriday ๐Ÿ˜† got the mocap animation in and did the vfx for this part where water goes boom and SPLASH ๐Ÿ’ฆ

#realtimeVFX #vfx #gamedev #stylized #niagara #UE5

22.02.2025 18:16 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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experimented adding cloth interaction to the vfx, in this case cloth going in to make the vfx integrate more with the character :3

#niagara #clothsim #stylized #UE5 #shaders #gamedev #realtimevfx

12.02.2025 20:59 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effectsโ€ฆ #realtimeVFX #UnrealEngine #gamedev #vfx

06.02.2025 18:00 โ€” ๐Ÿ‘ 184    ๐Ÿ” 35    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Indeed! Itโ€™s supposed to be water that she is channeling from the ground to her ๐Ÿ‘

03.02.2025 21:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Messing around with noise distortion and ended up with this interesting look for water ๐Ÿ’ฆ๐Ÿ‘€

#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx

02.02.2025 21:34 โ€” ๐Ÿ‘ 49    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh yeah ๐Ÿคฃ

30.01.2025 08:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you ๐Ÿ™

30.01.2025 08:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been experimenting with anime cloth sim(not Chaos) on unreal and this feels so satisfying๐Ÿ‘—๐Ÿ’จ

#UE5 #cloth #clothsim #genshin #anime #gamedev

29.01.2025 23:03 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Itโ€™s all classic uv distortion and some refraction ๐Ÿซง

21.01.2025 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Updated the aura around the character to make it more fluidyy

#realtimevfx #niagara #ue5 #gamedev #stylized

12.01.2025 21:27 โ€” ๐Ÿ‘ 45    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you Cal! Yeah Iโ€™m planning in doing a collaboration with a sound designer hehe

08.01.2025 09:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And then it finishes with a big SPLASH ๐Ÿ’ฆ๐Ÿ’ฆ

#realtimevfx #niagara #ue5 #shaders #stylized #gamedev

06.01.2025 20:07 โ€” ๐Ÿ‘ 29    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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made some good progress today hehe

#UE5 #realtimevfx #niagara #gamdev #indiedev #stylized

29.12.2024 19:23 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's one from the archives.
#UnrealEngine #RealTime

27.12.2024 14:24 โ€” ๐Ÿ‘ 62    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What in the sigma XD

27.12.2024 19:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Caustic experiment ๐Ÿ‘€๐Ÿซง

#realtimevfx #stylized #vfx #niagara #ue5 #gamedev

27.12.2024 18:38 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now the waterball goes splash ๐Ÿ’ฆ๐Ÿซง

#realtimevfx #UE5 #indiedev #gamedev #niagara

23.12.2024 11:19 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you ๐Ÿ™ Iโ€™m putting lots of love in this upcoming vfx Iโ€™m working on ๐Ÿซง๐Ÿซก

15.12.2024 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Little waterball go blob blob ๐Ÿซง๐Ÿซง

#realtimevfx #vfx #niagara #stylized #ue5 #gamedev

15.12.2024 18:43 โ€” ๐Ÿ‘ 106    ๐Ÿ” 12    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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WIP of a vfx Iโ€™m working on inspired by Nilou from #GenshinImpact
#RealtimeVFX #Gamedev #VFX

04.11.2024 22:40 โ€” ๐Ÿ‘ 30    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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All possible tweening transition types and easing types. (except spring) a cheat sheet I made for #GodotEngine #GODOT

30.10.2024 12:49 โ€” ๐Ÿ‘ 109    ๐Ÿ” 25    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

thank you! it was a great exercise/practice overall as when analyzing every little detail frame by frame in the game vfx, you can see how they applied the basic principles such as timing, value and shape language and learn a lot by copying those hehe

29.10.2024 18:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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