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Chris Dougherty

@chris-dougherty.bsky.social

Looking for work! Former Technical Artist @ Perfect Day Games Former Unity Dev@Peeka Former High School Teacher for AIE/Seattle Public Schools Skills Center chris.LL.dougherty@gmail.com

117 Followers  |  245 Following  |  22 Posts  |  Joined: 17.11.2024  |  1.8204

Latest posts by chris-dougherty.bsky.social on Bluesky

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I am happy with how this pistol turned out, i dont use projections for texturing very often. #indiedev

26.07.2025 23:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cloning functionality is essentially done, enemies even play a new animation while they are in the process of cloning. I also worked on a new helmet that is part of a Level A hazmat suit. #screenshotsaturday #indiegame #horror #Unity

19.07.2025 23:52 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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enemies are now able to clone themselves and of course I committed the cardinal game dev sin of not stopping the reaction when it starts so all cloned enemies start cloning themselves๐Ÿ˜จ #screenshotsaturday #indiegame #horror #Unity

13.07.2025 00:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To fix this i had to make sure that anytime a enemy is damaged it had information about who attacked it and with what.
because i have sources for damage now i can do things such as level up a skill if you have damaged enemies with that specific skill
2/2

05.07.2025 22:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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to unlock skills you acquire you have to complete a requirement such as killing a number of enemies.
A issue that i had is that no matter how a enemy died, even if it was killed off screen by something else in the world you would get credit for it.
1/2
#screenshotsaturday #indiegame #horror #Unity

05.07.2025 22:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on automatically placing debris in my level. For every ground object I spawn a few random items from a list and give it physics so it falls to the floor. after a few seconds I disable physics for performance. #screenshotsaturday #indiegame #horror #Unity

28.06.2025 21:52 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I was not very happy with how the environment was getting darker at a distance so I did some work on the main shader, here is a Before/After. #screenshotsaturday #horror #gamedev #indiedev

14.06.2025 21:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Focused on art for the last few days
#screenshotSaturday #indiegame #horror

01.06.2025 00:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Be careful where you step!
#screenshotSaturday #indiegame #horror

24.05.2025 23:51 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You might find a power that occasionally shocks enemies when you attack them and causes lightning to spread to others.
#indiegame #roguelike #unity

20.05.2025 05:17 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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When you hold block you receive only some of the damage you normally would #indiegame #unity #gaming

28.04.2025 00:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The game will be creepy but im not intentionally making it a scary game like Silent Hill or Resident Evil, that being said i love the sanity effects in Eternal Darkness and might try to break the 4th wall a bit.

24.04.2025 04:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In my game you get sets of challenges and as you complete them you receive stat upgrades and new powers for that run, this was inspired by the title system in Tales Of Graces F

24.04.2025 04:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The way you traverse through the dungeon and the original inspiration behind the graphics came from a game called Baroque for the Sega Saturn/PS1

24.04.2025 04:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Currently working on the different ways the player can attack and figure out how to make combat more interesting with attack patterns #screenshotsaturday #gaming

19.04.2025 22:06 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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In my game you can now make spikes stick out of the walls and ground when you enter in a combo on the controller.

14.04.2025 00:56 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I added the ability to look around with the right analogue stick, itโ€™s a simple feature but I like that I can see the environment a bit more.

12.03.2025 02:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Im currently posting small teasers until im ready to upload a trailer. Itโ€™s going to be a roguelike where you get powers and upgrade them by completing challenges, some of those upgrades will reset when you die but some of them will be permanent.

12.03.2025 02:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is for a personal project that i have been working on every weekend for around a year.

03.03.2025 05:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I started working on what physics will look like for environmental objects

02.03.2025 00:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love Monster so much, i watched the anime but have never read the Manga.

01.12.2024 03:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here is a sneak peek for a Dungeon Crawler that I started working on this year that is heavily themed around Forever Chemicals.

21.11.2024 04:59 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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