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GraveHovnd

@gravehovnd.bsky.social

Dead Dream Doodler | He/They | shambling corpse animated by a stimulant addiction

119 Followers  |  58 Following  |  8 Posts  |  Joined: 18.10.2023  |  1.461

Latest posts by gravehovnd.bsky.social on Bluesky

Holy shit, been so inspired following your work ๐Ÿ–ค thank you!

24.01.2026 00:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thank you so much ๐Ÿ–ค

24.01.2026 00:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Started by projecting uvs onto my reference art and baked it to get a base texture to work from. Cleaned it up a little in Blender, but most of the actual painting and detail work was done in Clip Studio. Just had to go back and forth throughout the painting process to make sure it looked right ๐Ÿ˜…

21.01.2026 01:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really appreciate it ๐Ÿ˜Š

21.01.2026 00:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Knight and sword models, majority of texture painting done in clip studio

Knight and sword models, majority of texture painting done in clip studio

Bonus viewport captures with retro inspired post-processing effects

Bonus viewport captures with retro inspired post-processing effects

Texturing is complete- or at least at a point I feel satisfied enough to move on. Process was a mess, but it was a good learning experience.

#3Dart #blender3D #lowpoly #handpainted #oc #soulsborne #darkfantasy

19.01.2026 12:20 โ€” ๐Ÿ‘ 252    ๐Ÿ” 57    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
Using UV projection on my reference art to map out the texture process

Using UV projection on my reference art to map out the texture process

Beginning the texturing process, already brings so much more life- or lack thereof- to the model

#3Dart #blender3d #lowpoly #oc #soulsborne

09.01.2026 00:52 โ€” ๐Ÿ‘ 53    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
base mesh for the character, using ps2/psp-era games as inspiration and reference

base mesh for the character, using ps2/psp-era games as inspiration and reference

using floating geometry to build out the armor details and give the model more depth

using floating geometry to build out the armor details and give the model more depth

completed body mesh, alongside the knight's trusty broken sword

completed body mesh, alongside the knight's trusty broken sword

modeling the head was a challenge, but not an unwelcome one. will likely need to tweak the geometry to better accommodate mapping the face texture

modeling the head was a challenge, but not an unwelcome one. will likely need to tweak the geometry to better accommodate mapping the face texture

When you've hit rock bottom, the only direction is up.

Trying to start the new year with a renewed sense of focus and purpose. Feels more like the post-mortem spasms of a corpse, but i suppose it's better than just rotting.

#3dart #blender3D #lowpoly #oc #soulsborne #newyear2026

02.01.2026 00:40 โ€” ๐Ÿ‘ 23    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Concept Sketch

Concept Sketch

Reference Sheet

Reference Sheet

Working my way out of a long depressive episode, making an effort to reintigrate myself into the online art space. Haven't made much in years, but would like to explore low-poly 3d with hand-painted textures. Sketched up a character design and reference sheet to get started.

#art #oc #soulsborne

28.12.2025 19:49 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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