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14.11.2025 19:58 β π 0 π 0 π¬ 0 π 0@ahmadvand.bsky.social
Technical Game Designer at EmbarkStudios , Unreal Authorized Instructor
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14.11.2025 19:58 β π 0 π 0 π¬ 0 π 0I started working on #ARCRaiders nearly 7 years ago when it was just a bunch of wild ideas in documentation and concept art sketches.
It's cool to see how many of the original ideas made it in - this launch trailer really captures how fun and epic the game turned out to be:
youtu.be/IpeJjQDXNAE?...
Just discovered Plugin Directories in #UE5!
You can now select custom plugin folders, keeping your project organized and workflows seamless. This feature is ideal for managing multiple sets of plugins.
#UnrealEngine #unrealEngine5 #ue5tips @unrealengine.bsky.social
Can't wait to play Arc Raiders on my handheld! π
17.10.2025 18:55 β π 1 π 1 π¬ 0 π 0Hey! You can play our new game #ARCRaiders for free this coming weekend as part of our pre-release "Server Slam" test event!
Give it a shot and if you like it, you can preorder and it'll be out for real at the end of October :)
youtu.be/7AEe6KVAM5s
We released a couple of #ARCRaiders soundtracky things today if anyone likes ambient synthy darkwave I dunno what genre it is
open.spotify.com/album/4DhQlh...
It was very cool to meet and chat with Danny and his lil' team for this. Looking forward to see how it ends up!
04.10.2025 05:28 β π 5 π 1 π¬ 1 π 0We've just added an excellent article on optimizing Chaos in Unreal Engine, with lots of engine internals demystified ππ #uetips
dev.epicgames.com/community/le...
Words cannot describe how happy I am with the standing-room only crowd @mattoztalay.bsky.social and I got for a PROFILING talk! π²
Huge thanks to Arctic Hazard and Tripwire Interactive for letting us show profiling data from their upcoming game, NORSE: Oath of Blood π
Video recording coming soon!
That was a seriously awesome presentation at #UnrealFestStockholm!
Thanks @flassari.bsky.social and @mattoztalay.bsky.social for the awesome talk!
Been working on #ARCRaiders for nearly 6 years. Not long until release now, very exciting times. And you can pre-order it now!
www.youtube.com/watch?v=XE0y...
We're releasing a dev vlog today introducing our fans to 'dynamism', the design philosophy that drove the making of THE FINALS. We hope it gives those interested some insight into what it takes to make an crazy multiplayer sandbox FPS.
www.youtube.com/watch?v=hjUy...
We sneakily dropped a new #ARCRaiders video the other day, showcasing some of the stellar work from our small but extremely talented (and delightful) audio team, with some tasty in-game visuals to match... ππ¨
youtu.be/f64D7Kpbmcc
If you see this dialog in your Unreal Engine project, click Install. At Epic Games, we now ensure that the preferred toolchains for the current engine version are listed in the Visual Studio solution. #uetips
04.09.2025 08:48 β π 13 π 4 π¬ 0 π 0Happy birthday π
31.08.2025 19:51 β π 1 π 0 π¬ 0 π 0We've made Property History free & open source!
You can use it to quickly see the history of any property in Unreal
github.com/VoxelPlugin/...
Have you tried AngelScript with Unreal Engine?
angelscript.hazelight.se
Cool! Hopefully you can get back to it, waiting for Hotspot texturing π
07.08.2025 16:37 β π 1 π 0 π¬ 1 π 0Huge forum post covering Runnables, Tasks, how to set them up in C++. An absolutely fantastic resource.
https://forums.unrealengine.com/t/multithreading-and-performance-in-unreal/1216417
#UnrealEngine
They used it only for the community maps & modes
01.08.2025 08:40 β π 0 π 0 π¬ 0 π 0Just dropped a major update for my UE plugin (Editor Utility Extension):
β
Customize menus & toolbars
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Generate thumbnails with ease
β
Add native-feeling splitters, Toolbar in UMG
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Custom category in the Place Actors panel
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Toolbar Combo Button
www.fab.com/listings/d7f...
#UnrealEngine #UE5 #Tool
The text version of "The Great Hitch Hunt" is available right here!
Let's get rid of those hitches once and for all! πͺ #UnrealFest #UETips
dev.epicgames.com/community/le...
Has a major 3D tool ever switched coordinate systems like this? I applaud the change but it will be interesting to see how it goes down, sooooo many assumptions baked into code and assets x.com/TimSweeneyEp...
05.06.2025 18:09 β π 21 π 4 π¬ 2 π 0"The Great Hitch Hunt" will be broadcast live here at 3:30pm Orlando / 22:30 Finland / 21:30 CET / 19:30 Iceland time. Hope you can make it! β₯ #unrealfest
www.youtube.com/watch?v=Ajgx...
Voxel Plugin 2 Preview 7 now fully supports 5.6!
Find out how to install it here: docs.voxelplugin.com/getting-star...
I discovered a new feature in Unreal Engine 5.6 that allows you to run your editor utility at startup without needing an extra Python script, or modifying the INI configuration. #UE5 #UnrealEngine #UnrealEngine5 #gamedev
@unrealengine.bsky.social
(SECRET) Want to try some SPICY Draw Call Optimizations for Unreal Engine and UEFN?
I created a 20 minute demo/tutorial on COMBINED textures into a single material, using Per Instance Custom Data OR Primitive Component Data to select the Texture.
IM SAYING 1 NANITE DRAW CALL, AND ONE MATERIAL DRAW!
Well, it finally happened. Someone trained an AI on my voice, and used it to generate narration for their YouTube video.
Feels pretty bad! Don't like it!
I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.