YouTube video by More Perfect Union
OpenAl Showed Up At My Door. Here’s Why They’re Targeting People Like Me
Short doc about the broligarchs and their enablers
www.youtube.com/watch?v=qnOm...
27.01.2026 13:23 — 👍 1 🔁 0 💬 0 📌 0
Merry Christmas! Today I am featured again on the Yle Teletext Advent Calendar in Finland! #teletext #teletextart
yle.fi/aihe/tekstit...
25.12.2025 17:46 — 👍 21 🔁 8 💬 2 📌 0
YouTube video by teadrinker
The Musicians
For Inercia 2025 demoparty, I made a remix of classical paintings with techno music...
17.12.2025 01:31 — 👍 10 🔁 3 💬 0 📌 0
As a part of my LIVE 2025 presentation a while back, I released my experimental programming language Spine. (declarative / direct manipulation)
teadrinker.net/spine/
19.10.2025 02:37 — 👍 4 🔁 0 💬 0 📌 0
YouTube video by teadrinker
CGI Magazine Dream
My entry for Evoke 2025:
23.08.2025 00:53 — 👍 2 🔁 0 💬 0 📌 0
Made with Hipster Pixel (tool I released yesterday)
31.05.2025 07:14 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by teadrinker
Hipster Pixel
Just released this at Outline 2025!
31.05.2025 05:49 — 👍 4 🔁 0 💬 0 📌 1
YouTube video by teadrinker
Rivals - RE:FORM
Did a collaboration with Superogue for Revision, only 50 kb in size:
04.05.2025 18:38 — 👍 2 🔁 0 💬 0 📌 0
Jan 6th. Friendly reminder to support local journalism, and institutions like Internet Archive, Wikimedia, EFF, and the Intercept this year.
06.01.2025 11:59 — 👍 2 🔁 0 💬 0 📌 0
YouTube video by teadrinker
PRINT
Demo I made for Inercia, Digital Art & Music Festival in Portugal:
30.12.2024 18:03 — 👍 4 🔁 0 💬 0 📌 0
YouTube video by teadrinker
Daydreamer
Daydreamer - demo I released at Evoke in Cologne a while back.
25.10.2024 17:52 — 👍 3 🔁 0 💬 0 📌 0
I wrote this song in 2006 and initially recorded it in 2012, it was released just now along with a demo for Outline 2024! A clip featuring Eng Kai Error dancing is shown just before the chorus. Source code for the clouds shader on shadertoy: https://www.shadertoy.com/view/lfVSRK Built using Unity with my own depth-point-cloud renderer and recording workflow. IR-camera data is used to influence the stroke width of the lines and I try to filter "stray" points. The compressed format uses 11 bits for depth and 5 bits size, with RLE-like compression. Greetings! Trepaan, Slipstream, Still, Omega, Poo-Brain, Logicoma, Mercury, Cocoon, Fairlight, Trauma, Conspiracy, rgba, Rage, Spaceballs, Future Crew! Thanks to * zeno4ever and all organizers at outline! * Inigo Quilez for his raymarching articles, specially the one on directional derivatives, a trick to approximate lighting for clouds. * Rumen Filkov for Unity vs Kinect integration (https://github.com/rfilkov/AzureKinectUnityFree) * the inventors of tea! Lyrics: Goodbye dream, goodbye angel So it seems, my goodbye schemes Goodbye love, goodbye star May seem sure, but I'm still shaking Why are your, wings burnt black? Why wont you, trust, my white? And fly with me, fly with me Fly with me, fly, fly with me And we'll drink tea, above the chimneys. The sun will rise, you'll kiss me twice. One for hi, and one goodbye. Goodbye dream, goodbye angel Why are your, wings burnt black? Why wont you, trust, my white?
Goodbye Dream
My latest demo, released at Outline 2024, features some guitar pop, depth video, clouds etc... (All graphics real-time rendered)
29.05.2024 21:59 — 👍 3 🔁 0 💬 0 📌 0