A close-up of a doorway in my game Calyros
A procedurally generated verander in my game Calyros
A procedurally generated building in Calyros
Calyros now has walls, doors, windows and floors - all procedurally generated.
I like procedurally generating stuff in this way, because after building it once, I can can unlimited buildings of different sizes and shapes forever.
#gamedev #indiedev #solodev
02.08.2025 14:21 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Any game devs that live stream their development? Whats your experience been? Does it slow you down? Does it work for building an audience? #gamedev #gamedesign
17.07.2025 17:38 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
Game dev is allowing yourself to not fit the mould vis a vis regular posts, dev logs, YouTube updates and not feeling guilty about that
Your mileage may - and likely will - vary
And thatโs cool
#gamedev #solodev #indiedev
15.03.2025 21:03 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Naturally
15.03.2025 18:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This month in ๐ฎ game dev:
Features arenโt always worth putting in a public devlog
Been working on under-the-hood map gen stuff that nobody will care about and thatโs fine. Skipped a dev log or two
#gamedev #solodev #indiedev
15.03.2025 17:11 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Haven't been speaking much about game dev because I've been labouring over some functionality that's hard to talk about because I don't know how to go about it
Finally got to the point where I understand how this guy's mind works
#solodev #indiedev
15.03.2025 14:10 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Damn, I havenโt got as far as IK in my game yet, but Iโm going to need it later ๐ฌ
25.02.2025 13:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, I guess thereโs a lot of complexity in making something that works โeverywhereโ, hopefully it can be improved though
25.02.2025 13:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Iโm not familiar with stencil buffer, what would you do with it?
25.02.2025 13:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Game devs who are using Godot specifically, whatโs on your Godot feature wish list?
#godot #gamedev #indiedev
23.02.2025 21:29 โ ๐ 10 ๐ 3 ๐ฌ 3 ๐ 0
How labour intensive is maintaining the feed and can you do it on donations? Happy to support that work, because I use this feed often but Iโm keen to avoid the small end of the monetising other peopleโs content wedge
19.02.2025 09:58 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Iโm an unpublished, unproven and amateur game dev, but Iโd suggest that giving yourself breaks and forgiving yourself when you get โstuckโ is the route to producing a good, fun and decent game as an indie dev
#gamedev #Godot #solodev
16.02.2025 01:56 โ ๐ 26 ๐ 5 ๐ฌ 1 ๐ 0
Calyros DevLog #8 - Character actions, pathfinding and animations
Since the last update Iโve achieved a few more minor milestones towards โprettifyingโ the game, but also added some core functionality. I apologise for getting this update to you a week late, I...
Been a little while since I posted here - wanted to take a little break from game dev last week to reset - but here's part 8 of my DevLog
Got some even cooler stuff I've been working on coming down the pipeline
#godot #gamedev #solodev #rpg
14.02.2025 16:52 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Nice! I wanted to crowdsource my game name so that people felt a part of it but it was difficult to talk about the game without it having a name
31.01.2025 18:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Game developers, howโd you come up with the name for your game?
#gamedev
31.01.2025 15:35 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Calyros DevLog #7 - Adding terrain, rocks, trees, day-night cycle and theme changes
Another week of productivity! In my previous post, I talked about networking and project restructuring. Those things are very important, but theyโre not sexy . Adding a bunch of nice visuals is sexy.....
In this devlog, I talk about adding trees, procedurally generated rocks, terrain and a day-night cycles into my game with some pretty pictures!
I'm a solo dev creating a multiplayer RPG set in an Ancient Greek style world. Nice to get to do a bit of game art stuff done
#gamedev #godot #indiedev
30.01.2025 13:20 โ ๐ 20 ๐ 3 ๐ฌ 0 ๐ 0
Capsule takes their first steps! Officially a toddler game ๐ถ๐ฎ
Nice piece of game programming! Client tells the server where it wants to go and server calculates the path finding. It's a bit jittery, definitely some work to do to smooth it out, but it's very cool :D
#gamedev #godot #rpg #solodev
28.01.2025 15:12 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
A question for all my #ADHD gamers out there - what good representations are there for ADHD in games?
Leslie Knope always springs to mind when I think about characters in TV, just wondering about games?
27.01.2025 10:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
What kind of things made them a good choice for you? Alignment of vision? Money?
What kind of things makes YOU a good choice for them? Good following? Demonstrable experience?
27.01.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
(Game devs please share)
Are there any game publishers on Bluesky?
What do you look for when trying to find a new project to team up with?
#gamedev #publishing #gamepub
26.01.2025 21:42 โ ๐ 9 ๐ 2 ๐ฌ 2 ๐ 0
Calyros DevLog #6 - Chatting, networking and project restructuring | SamMakesCode Blog
I managed to have a nice relaxed Christmas and New Year. I didn't get as much time to work on my game as I'd hoped, but it was actually nice to put down the tools and enjoy being offline for a bit. It...
Part 6 of the dev log for my multiplayer RPG game "Calyros" is now up!
If you're seeing *me* for the first time, I'm a solo dev who decided to say "fuck it" to conventional wisdom and make a multiplayer RPG game set in a vaguely Ancient Greek world!
Join me!
#gamedev #godot #indiedev
24.01.2025 14:21 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Calyros - 3D multiplayer point-and-click RPG by SamMakesCode
An immersive, multiplayer world inspired by Ancient Greek mythology
So, I - and my multiplayer RPG, Calyros - are on itch now.
Hereโs the link.
You can also see the dev log there instead of going to my blog, if you prefer
#devlog #gamedev #solodev #indiedev #godot
23.01.2025 23:49 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Thanks, that actually means so much ๐ฅฒ
23.01.2025 23:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
something a little stricter. sqlite might be a good call. I haven't got as far as instancing yet, but it seems like that's the answer to your duplicate NPCs problem. Wouldn't allow you to have a duplicate in the same palce as the original though, I guess
23.01.2025 11:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, at the moment I use Godot's resources to store data server-side. I've got decent professional experience using transactional databases, so I've been able to structure it fairly well but resources don't allow you to store multiple records per file. I'll probably use json for that but I wanted
23.01.2025 11:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I mean creating a list of NPCs, their locations and storing them.
I always come back to โI have to make a tool for itโ
I think game dev is different from my life in web dev in that you have to basically build most things yourself
23.01.2025 08:15 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Won ยฃ1 on a ยฃ1 scratch, my luck is starting to turn
22.01.2025 23:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Working on a very similar thing in Godot! Server loads all NPCs and just hands down the ones that are relevant to the player
Doesnโt seem to be a โquickโ way to achieve this, does there? ๐
22.01.2025 22:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
seven | st. paul | ๐ณ๏ธโโง๏ธ they/he ๐ณ๏ธโ๐ | game dev | QA @ deep field games | prev: QA @ activision
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Indie Game Developer (Mostly Unreal Engine) with a poor media presence and zero marketing budget.
Enjoy my updates :-)
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Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
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Whishlist NOW ๐
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