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@sauldoge.bsky.social

6 Followers  |  10 Following  |  46 Posts  |  Joined: 28.09.2024  |  2.631

Latest posts by sauldoge.bsky.social on Bluesky

Yeees yes yes , and support for sky3d?

04.11.2025 18:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

As MacBook Air m3 user , I would say it’s a bad idea. You pay 1k€ for a laptop with 8gb of RAM and no fan and it speed is even slower than a 2050. moreover metal sucks since you can’t even see gpu frame time, so good luck profiling there + performance being subpar as the backend is not as mature.

31.10.2025 21:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What should have been.

28.10.2025 10:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice!

23.10.2025 01:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mean there is a pr , but the milestone is not yet set for 4.6 hopefully it does.

23.10.2025 01:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not yet , that's for a future pr., heres his comment This could probably be done by passing data from the SSR pass to the water's pixel shader, and tracing SSR there. But I agree that it should be explored in a future PR.

20.10.2025 10:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ye, it just need's to use taa to become great to delete that noise. And more performance. But i would say it looks 8.6 for me.

19.10.2025 01:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ye , it loo’s pretty good, you can test it out.

18.10.2025 18:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Implement the Ground Truth Ambient Occlusion (GTAO) effect by HydrogenC Β· Pull Request #110997 Β· godotengine/godot Resolves godotengine/godot-proposals#3223, but for 4.x. Showcase: In medium quality, the visual quality of GTAO is comparable to ASSAO, while in Ultra quality, GTAO outperforms ASSAO conspicuously...

And this pr github.com/godotengine/...

18.10.2025 16:56 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And look’s so peak , even chat got. Put it above unity hdrp at first, but ended up with A 8.6.

18.10.2025 16:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Implement the Ground Truth Ambient Occlusion (GTAO) effect by HydrogenC Β· Pull Request #110997 Β· godotengine/godot Resolves godotengine/godot-proposals#3223, but for 4.x. Showcase: In medium quality, the visual quality of GTAO is comparable to ASSAO, while in Ultra quality, GTAO outperforms ASSAO conspicuously...

github.com/godotengine/...

18.10.2025 16:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The power of blender shortcuts in the palm of our hands.

17.10.2025 17:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And simple stuff like renaming your bones can cause you to loose hours pf progress. Meanwhile the workaround is stashing the action. ( i learnt it the hard way btw. )

15.10.2025 09:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Overhaul screen space reflections. by blueskythlikesclouds Β· Pull Request #111210 Β· godotengine/godot Introduction This PR overhauls the screen space reflection (SSR) implementation for better performance and higher quality: The main SSR shader has been rewritten to use Hi-Z tracing. This allows r...

We finally getting ser overhaul(github.com/godotengine/... )We habe a gtao pr wich looks great, so now ssil is left to get an pr , and whenever Juan decides to improves hddagi.

04.10.2025 00:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hola on is it realy?

30.09.2025 16:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oops i did it. Did i mess things up? I only use blender, godot or safari browser. What are electron apps anyway?

19.09.2025 08:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Without specular , pbr just looks flat. No?

06.09.2025 20:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Retrospective | LillyByte Get more from LillyByte on Patreon

www.patreon.com/posts/135467...

02.08.2025 16:26 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

What We might need first is world enviroment volumens or something like unity post process for more varied light without relying. On addons.

11.07.2025 16:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Being curious does the pbr texture look blocky or are normal maps not making much of an effect?

17.06.2025 19:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mean I want to hope editor on bevy will be great , but this early without having it I would say it will take years to catch up to godot editor( though bevy much more advanced in gpu driven render and ray tracing)

17.06.2025 19:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And to think this was already internallyin the lightmapper and just needed to be enabled just makes it funier honestly.

14.06.2025 04:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Cool

14.06.2025 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice though I doubt it may make it since feature freeze is on the window.

12.06.2025 17:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Aside here also a lot of room for improvement like he points out

09.06.2025 16:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ye i recently stumbled upon it, lookΒ΄s better ,thugh i wonder if they will keep improving lightmap ( you know leaks and shadow , though supersampling helps a bit ).

12.05.2025 13:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

that plus sun temple is original from ue4( which there still look better than on godot).

12.05.2025 13:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

bevy is awesome. Looking forward when the ofiicial editor comes along with maybe a terrain editor?

31.03.2025 16:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

well we are talking about the same people that voted trump even though he would make their lifes harder, but they did rather do so than voting a woman.

31.03.2025 16:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Add a large world system Β· Issue #11728 Β· godotengine/godot-proposals Describe the project you are working on A 3D open world RPG Describe the problem or limitation you are having in your project For open world games, where a single scene contains most/all of the gam...

There’s also this proposal whcih seem’s cooler. Also you forgot animation streaming

github.com/godotengine/...

11.03.2025 20:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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