Yeees yes yes , and support for sky3d?
04.11.2025 18:49 β π 0 π 0 π¬ 0 π 0@sauldoge.bsky.social
Yeees yes yes , and support for sky3d?
04.11.2025 18:49 β π 0 π 0 π¬ 0 π 0As MacBook Air m3 user , I would say itβs a bad idea. You pay 1kβ¬ for a laptop with 8gb of RAM and no fan and it speed is even slower than a 2050. moreover metal sucks since you canβt even see gpu frame time, so good luck profiling there + performance being subpar as the backend is not as mature.
31.10.2025 21:01 β π 0 π 0 π¬ 0 π 0What should have been.
28.10.2025 10:39 β π 0 π 0 π¬ 0 π 0Nice!
23.10.2025 01:06 β π 0 π 0 π¬ 0 π 0I mean there is a pr , but the milestone is not yet set for 4.6 hopefully it does.
23.10.2025 01:04 β π 1 π 0 π¬ 0 π 0Not yet , that's for a future pr., heres his comment This could probably be done by passing data from the SSR pass to the water's pixel shader, and tracing SSR there. But I agree that it should be explored in a future PR.
20.10.2025 10:18 β π 1 π 0 π¬ 1 π 0Ye, it just need's to use taa to become great to delete that noise. And more performance. But i would say it looks 8.6 for me.
19.10.2025 01:48 β π 2 π 0 π¬ 0 π 0Ye , it looβs pretty good, you can test it out.
18.10.2025 18:00 β π 1 π 0 π¬ 0 π 0And this pr github.com/godotengine/...
18.10.2025 16:56 β π 4 π 0 π¬ 1 π 0And lookβs so peak , even chat got. Put it above unity hdrp at first, but ended up with A 8.6.
18.10.2025 16:50 β π 1 π 0 π¬ 0 π 0The power of blender shortcuts in the palm of our hands.
17.10.2025 17:18 β π 0 π 0 π¬ 0 π 0And simple stuff like renaming your bones can cause you to loose hours pf progress. Meanwhile the workaround is stashing the action. ( i learnt it the hard way btw. )
15.10.2025 09:11 β π 1 π 0 π¬ 0 π 0We finally getting ser overhaul(github.com/godotengine/... )We habe a gtao pr wich looks great, so now ssil is left to get an pr , and whenever Juan decides to improves hddagi.
04.10.2025 00:30 β π 0 π 0 π¬ 0 π 0Hola on is it realy?
30.09.2025 16:00 β π 0 π 0 π¬ 0 π 0Oops i did it. Did i mess things up? I only use blender, godot or safari browser. What are electron apps anyway?
19.09.2025 08:27 β π 0 π 0 π¬ 0 π 0Without specular , pbr just looks flat. No?
06.09.2025 20:07 β π 0 π 0 π¬ 1 π 0What We might need first is world enviroment volumens or something like unity post process for more varied light without relying. On addons.
11.07.2025 16:44 β π 0 π 0 π¬ 0 π 0Being curious does the pbr texture look blocky or are normal maps not making much of an effect?
17.06.2025 19:05 β π 0 π 0 π¬ 0 π 0I mean I want to hope editor on bevy will be great , but this early without having it I would say it will take years to catch up to godot editor( though bevy much more advanced in gpu driven render and ray tracing)
17.06.2025 19:03 β π 0 π 0 π¬ 0 π 0And to think this was already internallyin the lightmapper and just needed to be enabled just makes it funier honestly.
14.06.2025 04:07 β π 0 π 0 π¬ 0 π 0Cool
14.06.2025 03:57 β π 0 π 0 π¬ 0 π 0Nice though I doubt it may make it since feature freeze is on the window.
12.06.2025 17:05 β π 0 π 0 π¬ 1 π 0Aside here also a lot of room for improvement like he points out
09.06.2025 16:34 β π 0 π 0 π¬ 0 π 0Ye i recently stumbled upon it, lookΒ΄s better ,thugh i wonder if they will keep improving lightmap ( you know leaks and shadow , though supersampling helps a bit ).
12.05.2025 13:32 β π 1 π 0 π¬ 0 π 0that plus sun temple is original from ue4( which there still look better than on godot).
12.05.2025 13:21 β π 0 π 0 π¬ 0 π 0bevy is awesome. Looking forward when the ofiicial editor comes along with maybe a terrain editor?
31.03.2025 16:19 β π 0 π 0 π¬ 1 π 0well we are talking about the same people that voted trump even though he would make their lifes harder, but they did rather do so than voting a woman.
31.03.2025 16:16 β π 1 π 0 π¬ 0 π 0Thereβs also this proposal whcih seemβs cooler. Also you forgot animation streaming
github.com/godotengine/...