fully retopologized my guy took forever lol..
800,000 faces down to 30,000 faces.
he can actually be rigged with out my computer exploding!
07.09.2025 17:48 β π 3 π 1 π¬ 0 π 0
thanks, yea a bit. Warhammer 40k for the heavy thickness of it. and a bunch of IRL medieval plate armor sets.
29.07.2025 19:30 β π 1 π 0 π¬ 0 π 0
Some more wip for new sword guy.. again... kind of want to do a non traditional color but black metal looks so good so umm uhhhhh...
need to put mor rivets, maybe change the pauldrons on the back and think of some sort of visor holes for him..
28.07.2025 22:24 β π 5 π 3 π¬ 1 π 0
reworked a large portion of the view offsets when swinging. also nerfed / reworked the flurry attacks. I think maybe the kick view offsets need some tweaks.? I want to move the code for the intro animation into the weapon base. I have a idea to rework that when i finish the new character design.
20.07.2025 20:24 β π 3 π 1 π¬ 0 π 0
Further edited and digital-ified sketch of guy redo for my doom mod project:
20.07.2025 20:13 β π 1 π 0 π¬ 0 π 0
coded this a bit ago, basically upgrades the rock throw, recharges after five seconds so then you can throw the spear again. it scales with level. hopping to make effects more cool and stuff in the end game later.
#doom #doommodding #gzdoom
19.07.2025 19:27 β π 3 π 2 π¬ 1 π 0
not sure why i go into soooooo much detail when this is going to be rendered down into a doom weapon... lol... but material node graphs are fun. also hope this isn't bit crushed to hell...
#blender #doom #doommodding
13.07.2025 04:07 β π 3 π 1 π¬ 0 π 0
Shield gaming, uh yea placeholder art stuff. got the functionality in at least, getting it increases block radius and parry time. might make some sort of bash attack after parrying but will see
#doom #doommodding
10.07.2025 16:36 β π 6 π 4 π¬ 1 π 0
Love that chunky lever action!
06.07.2025 02:46 β π 1 π 0 π¬ 0 π 0
shockwaves and stuff
#doommodding #doom
03.07.2025 20:56 β π 7 π 4 π¬ 1 π 0
Reworked the math for the hyper combos, past level 70 a good portion of attacks start out hyper fast and end with a slower one. The attack number going up exponentially, max ten.
not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
01.07.2025 21:39 β π 5 π 2 π¬ 2 π 1
Got a ledge grab coded in! I'm glad to finally be at the point where I can code a thing when I set my mind to it.
The anims probably could use some tweaking
#doommodding #doom
25.06.2025 22:11 β π 11 π 3 π¬ 2 π 0
blocking out some of the weapons for Escalation Overdrive, reworked the guy a bit to be a little more bulky, might rework the helm to be a bit smaller to make the rest seam larger.
#blender #doom #doommodding #3dmodel
21.06.2025 02:04 β π 4 π 1 π¬ 0 π 0
Messing around with hyper combos triggering at higher levels.
Making tap firing more exciting in the end game.
Also massively buffed range of all attacks... yea.
not entirely sure about it yet
19.06.2025 22:59 β π 1 π 0 π¬ 0 π 0
* throws a rock through your chest cavity *
Kind of sure about how strong it starts? Or at least relative to the other attacks?
#gzdoom #doom #doommodding
18.06.2025 01:32 β π 3 π 2 π¬ 0 π 0
*Sips* Yep. Quake II was a good game.
15.06.2025 20:29 β π 752 π 142 π¬ 19 π 4
some concept sketches for my doom mod project! going to turn Escalation Overdrive into a more "traditional" doom mod, but fully melee, and leveling.
15.06.2025 18:54 β π 2 π 1 π¬ 0 π 0
This was very important to add
#gzdoom #doom #modding
07.06.2025 23:40 β π 6 π 3 π¬ 1 π 0
Made a intro animation, probably should have actually finished the character model I'm going to use for this project but uh....
Place holder sprites for the animation... should be relative easy to replace... π
#doom #doommodding #gzdoom
06.06.2025 03:05 β π 33 π 13 π¬ 1 π 0
And now they will fear you.
#DOOM #DoomTheDarkAges
01.06.2025 00:26 β π 30 π 9 π¬ 1 π 1
I cut you with my hand! rahhhhh
#doom #doommodding #gzdoom
01.06.2025 23:29 β π 6 π 2 π¬ 0 π 0
Uh hi and stuff
01.06.2025 23:11 β π 3 π 0 π¬ 1 π 0
i make all sorts of things
He/Him/They
Freelance / Indie 3D miniature artist. Making smowl art.
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Personal, less work focused Account:
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I like and repost πR-18 artwork!
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I am building a game from scratch using C++ will be a while before I feel ready to post about it, but I also draw which you may see more frequently
full time Indie Game Developer/Artist since 2017 πͺ
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I make cool Minecraft mods :]
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Game Dev and modding. Texture Art etc
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π₯ Quake, UT, & more! 31
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DOOM: The Dark Ages coming to Game Pass, Xbox Series X|S, PC & PlayStation 5 on May 15, 2025. Preorder Premium Ed. for up to 2-days Early Access ESRB RATING: M
Mushy brain behind BLUE VERTIGO (https://www.bluevertigo.org), Brightly Burning Ether (https://www.brightlyburningether.com), The Space Pirate, and Trees III: The Treelogy | He/Him/d00d | Avatar by @pajarona.bsky.social
HOWDY! Modder behind Doom Delta and Doom 64: Unseen Evil, creator of Tomb Fetus (@tombfetus.bsky.social), co-dev on The Space Pirate (@thespacepirate.bluevertigo.org)
I make doom mods, and I'm gonna make vidya one day.
Currently working on GMOTA v2.0
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