I donβt understand the technical aspects at all, but perhaps this could be possible using the Ray Portal BSDF and a lot of vector math?
12.06.2025 20:58 β π 1 π 0 π¬ 1 π 0@itat311.bsky.social
3D Artist with a focus on Hard Surface Modeling and Environment Art. Self taught, but looking to work professionally. itat311.artstation.com 24, living in Hamburg Germany. Love all things art, from Hip Hop Music to Movies and Photography.
I donβt understand the technical aspects at all, but perhaps this could be possible using the Ray Portal BSDF and a lot of vector math?
12.06.2025 20:58 β π 1 π 0 π¬ 1 π 0A blender screenshot that shows a setup to illustrate the glass reflectivity using two blender Suzanne monkey heads with an emission material within a reflection-less black tube to create the reflections. To the right there is a cyan glass lens object, of which the right half also has a secondary layer used to increase the reflectivity. Between the emissive monkeys and the glass lens is the camera object, aimed at the glass lens
And this is the setup within blender. The blue shape is the regular glass lens, and the grey mesh z-fighting with it, is the offset mirror material. At the bottom you can see the material settings
11.06.2025 09:01 β π 1 π 0 π¬ 0 π 0Forgot to mention, the right side in the example image has the mirror mesh/reflective coating at an alpha of 0.5
11.06.2025 08:49 β π 1 π 0 π¬ 1 π 0A test render showing a glass lens in the foreground and an HDRI of a street with a blue car in the background. Two red reflections of the blender Suzanne monkey are visible on the surface of the glass. The right side is darker overall, but features a brighter reflection.
the thin film part, in your case the reflections. So You could use a low roughness & full metalness material and then use the alpha value to blend it in, to the desired amount.
I think of it as a reflective coating
Left side is just the glass shape, right side is with the reflective coating 4/4
described, using a high IOR to mimic the IOR curve of a metallic material. better explained in this Video:
youtu.be/watch?v=fbVq...
Option B is what I ended up using, I added a second layer to my surface (copied the mesh and offset it slightly) and then gave it a material that just handled 3/X
ugly looking glass which I assume you donβt want.
I ran into a similar issue when I was trying to create a metal strip with "thin film" in blender. The software doesnβt support transmission or thin film together with metalness though, so I hade to find a workaround. Option A is what I just 2/X
Not sure if I'm even approaching this right, or understanding you correctly.
You have a transmissive material and want to increase its reflectivity at low incidence angles is what I'm getting.
Since that is controlled by the IOR of the material, you could increase that. But it would lead to 1/X
Chiropracy is ineffective at best and contraindicated at worst. Please see an actual doctor and a physical therapist. Electrical stimulation and massages also donβt seem to indicate any improvement. With most disk herniations pain relief and normal movement (bedrest is contraindicated) are best.
15.05.2025 08:10 β π 0 π 0 π¬ 0 π 0Quote with your red art π₯
08.05.2025 22:11 β π 2 π 0 π¬ 0 π 0Could that have been the bug I was experiencing? Whenever I saved an image using the viewer node, it would switch the window to geometry nodes and Iβd have to go back to the compositor (it did save the image though)
01.05.2025 10:24 β π 0 π 0 π¬ 0 π 0I heard Marmoset is supposed to be a good alternative. What makes Substance Painter superior? Or are you referring to the Substance Suite as a whole?
04.04.2025 22:33 β π 1 π 0 π¬ 1 π 0Iβm now available for work so giving this collection of personal work a bump.
Any and all shares are deeply appreciated right now and portfolio link in the bio.
Cheers and hope youβre having a great day.
UserBenchmark is an unreliable source for PC components. They have actively changed their grading algorithm to favor Intel over AMD CPUs in the past.
Some softwares like Blender offer their own benchmarking service opendata.blender.org which are a lot more reliable for the specific applications.
No problem, have fun creating π
28.01.2025 11:07 β π 1 π 0 π¬ 0 π 0The normals look a little off, if you are using a bevel modifier in Blender, maybe activate "harden normals" (under shading) or add a "weighted normals" modifier beneath the bevel shader. That should make flat face retain their flat appearance. They look rounded right now.
27.01.2025 13:18 β π 1 π 0 π¬ 1 π 0The image shows the protective metal grate of a fan that is mounted
Some more stills from the project.
23.10.2024 02:02 β π 0 π 0 π¬ 0 π 0Ahoy!
Thought I'd start off with my most recent project, a hard surface 3d model of a window that I passed on the street.
More details on my ArtStation post: www.artstation.com/artwork/98Ed9L
#art #3d #blender #window #realism #imagemodeling
I have the same issue but with photography.
Itβs all just moon pictures and really amateur photography
I'd love to know how to remove an interest