Dark blue and green pixel art of a rock formation
Today's theme is #RockFormation. #pixel_dailies @pixeldailies.bsky.social
18.02.2026 06:16 โ ๐ 45 ๐ 3 ๐ฌ 2 ๐ 0@tbleazy.bsky.social
Aspiring pixel artist and hobbyist game developer in Seattle. Play my games at https://tbleazy.itch.io/! He/him ๐ณ๏ธโ๐๐ปโ๏ธ
Dark blue and green pixel art of a rock formation
Today's theme is #RockFormation. #pixel_dailies @pixeldailies.bsky.social
18.02.2026 06:16 โ ๐ 45 ๐ 3 ๐ฌ 2 ๐ 0I never knew that Megaman was a gay icon
17.02.2026 18:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I keep thinking I need to load up that level as a reference for my work whenever it involves gears. Looks like you nailed it!
16.02.2026 03:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Itโs a fun one. Enjoy the run!
15.02.2026 03:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Iโve been seriously loving your explorations in this style of pixel art. Itโs so good.
13.02.2026 15:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Digging the lighting on these!
13.02.2026 02:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0What are some ways that folks have found success in promoting their games on itch.io?
12.02.2026 16:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Is there any language or runtime where thatโs actually safe to do?
12.02.2026 06:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This. This. This. Even in 2D itโs still hard ๐
12.02.2026 04:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What is the hardest part of game dev and why is it getting the camera to feel right???
12.02.2026 03:29 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0I love them and want to take all of them home with me to keep as pets
11.02.2026 19:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@pixquare-app.bsky.social Iโm loving the app for iPad, but I have a question!
Can I drag/move animation cels from frame to frame or from one layer to another with drag and drop? I couldnโt figure it out and ended up copying and pasting each cel of an animation I was working on to move it.
Thanks Rent! Itโs a little stiff yet for my taste, but Iโll get it there!
09.02.2026 17:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Taking a break from code refactoring to work on animations for a new puzzle mechanic #pixelart #gamedev
09.02.2026 06:50 โ ๐ 25 ๐ 2 ๐ฌ 1 ๐ 0Do you like your steam deck? Iโve always thought about snagging one but feel like I spend too much money on toys ๐
08.02.2026 21:34 โ ๐ 2 ๐ 0 ๐ฌ 3 ๐ 0Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.
Incredibly happy with the game dev progress today.
I started wiring up the levels to use the new trigger system I built, replacing a complicated mess of spaghetti code strewn across all of my levels and entities with a much more robust and flexible node-based approach.
#godot
Feature or bug? #godot #gamedev
08.02.2026 07:00 โ ๐ 30 ๐ 6 ๐ฌ 3 ๐ 0I need to follow more #godot devs on here. Who should I be following? ๐
05.02.2026 01:27 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0I started refactoring the triggering/event system in my most recent game, and it's been way more fun than I could have ever imagined.
I have so many new puzzle ideas that are already possible with what I've done so far and I'm only maybe halfway finished?
Components in #Godot are the way.
Yeah! The smear with the eyes is great. I think you could push it and exaggerate it even more thoughโI always feel like we're generally holding back when it comes to the exaggerating movement in our animations.
04.02.2026 16:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Just saw this and I have to say I love the dynamic range youโve got here
03.02.2026 16:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0So much detail in such a small frame! Very cool!
03.02.2026 16:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Small sprite, big blast #UltimateAttack #pixelart #pixel_dailies @pixeldailies.bsky.social
03.02.2026 01:32 โ ๐ 56 ๐ 6 ๐ฌ 1 ๐ 0Got PR previews working for my web game dev workflow with Godot. Now each time I open a new PR against my project I can preview the build before merging and publishing to itch ๐
31.01.2026 20:21 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue
happy gay everyone ๐ธโ๏ธ๐
01.06.2025 20:15 โ ๐ 13230 ๐ 2501 ๐ฌ 93 ๐ 27Thank you! 7:73 AM is my favorite time of dayโit's when I'm the most productive!
31.01.2026 04:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Maybe! I also wonder if just holding your anticipation pose for a smidge longer could do the trick?
31.01.2026 04:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0It looks great and was so worth the time you put in here.
A little more range would be fitting, but if anything Iโd love for there to be a little more oomph or impact at the exact moment the plant snaps at the player.
It looks you've got all the right stuff for itโI'd think reusing assets is likely fine too as long as the mechanics and story are different enough!
31.01.2026 01:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It might be time for a new clock #brokenclock #pixelart #pixel_dailies @pixeldailies.bsky.social
31.01.2026 01:15 โ ๐ 77 ๐ 7 ๐ฌ 3 ๐ 0