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Tristan

@tbleazy.bsky.social

Aspiring pixel artist and hobbyist game developer in Seattle. Play my games at https://tbleazy.itch.io/! He/him ๐Ÿณ๏ธโ€๐ŸŒˆ๐ŸปโœŒ๏ธ

100 Followers  |  240 Following  |  132 Posts  |  Joined: 30.03.2025  |  1.7361

Latest posts by tbleazy.bsky.social on Bluesky


Dark blue and green pixel art of a rock formation

Dark blue and green pixel art of a rock formation

Today's theme is #RockFormation. #pixel_dailies @pixeldailies.bsky.social

18.02.2026 06:16 โ€” ๐Ÿ‘ 45    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I never knew that Megaman was a gay icon

17.02.2026 18:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I keep thinking I need to load up that level as a reference for my work whenever it involves gears. Looks like you nailed it!

16.02.2026 03:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s a fun one. Enjoy the run!

15.02.2026 03:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ve been seriously loving your explorations in this style of pixel art. Itโ€™s so good.

13.02.2026 15:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Digging the lighting on these!

13.02.2026 02:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What are some ways that folks have found success in promoting their games on itch.io?

12.02.2026 16:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is there any language or runtime where thatโ€™s actually safe to do?

12.02.2026 06:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This. This. This. Even in 2D itโ€™s still hard ๐Ÿ˜‚

12.02.2026 04:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What is the hardest part of game dev and why is it getting the camera to feel right???

12.02.2026 03:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love them and want to take all of them home with me to keep as pets

11.02.2026 19:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@pixquare-app.bsky.social Iโ€™m loving the app for iPad, but I have a question!

Can I drag/move animation cels from frame to frame or from one layer to another with drag and drop? I couldnโ€™t figure it out and ended up copying and pasting each cel of an animation I was working on to move it.

11.02.2026 18:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks Rent! Itโ€™s a little stiff yet for my taste, but Iโ€™ll get it there!

09.02.2026 17:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Taking a break from code refactoring to work on animations for a new puzzle mechanic #pixelart #gamedev

09.02.2026 06:50 โ€” ๐Ÿ‘ 25    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Do you like your steam deck? Iโ€™ve always thought about snagging one but feel like I spend too much money on toys ๐Ÿ˜‚

08.02.2026 21:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.

Screenshot of Light It Up in the Godot editor showing the new node-based trigger system.

Incredibly happy with the game dev progress today.

I started wiring up the levels to use the new trigger system I built, replacing a complicated mess of spaghetti code strewn across all of my levels and entities with a much more robust and flexible node-based approach.

#godot

08.02.2026 08:09 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Feature or bug? #godot #gamedev

08.02.2026 07:00 โ€” ๐Ÿ‘ 30    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I need to follow more #godot devs on here. Who should I be following? ๐Ÿ‘€

05.02.2026 01:27 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I started refactoring the triggering/event system in my most recent game, and it's been way more fun than I could have ever imagined.

I have so many new puzzle ideas that are already possible with what I've done so far and I'm only maybe halfway finished?

Components in #Godot are the way.

04.02.2026 16:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah! The smear with the eyes is great. I think you could push it and exaggerate it even more thoughโ€”I always feel like we're generally holding back when it comes to the exaggerating movement in our animations.

04.02.2026 16:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just saw this and I have to say I love the dynamic range youโ€™ve got here

03.02.2026 16:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So much detail in such a small frame! Very cool!

03.02.2026 16:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Small sprite, big blast #UltimateAttack #pixelart #pixel_dailies @pixeldailies.bsky.social

03.02.2026 01:32 โ€” ๐Ÿ‘ 56    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Got PR previews working for my web game dev workflow with Godot. Now each time I open a new PR against my project I can preview the build before merging and publishing to itch ๐ŸŽ‰

31.01.2026 20:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue

a pixel artwork of a simple house sitting amongst some trees. behind the house is a wide open sky at sunset, coloured like the pansexual flag; pink, yellow and blue

happy gay everyone ๐ŸŒธโ˜€๏ธ๐ŸŒŠ

01.06.2025 20:15 โ€” ๐Ÿ‘ 13230    ๐Ÿ” 2501    ๐Ÿ’ฌ 93    ๐Ÿ“Œ 27

Thank you! 7:73 AM is my favorite time of dayโ€”it's when I'm the most productive!

31.01.2026 04:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe! I also wonder if just holding your anticipation pose for a smidge longer could do the trick?

31.01.2026 04:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It looks great and was so worth the time you put in here.

A little more range would be fitting, but if anything Iโ€™d love for there to be a little more oomph or impact at the exact moment the plant snaps at the player.

31.01.2026 02:06 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It looks you've got all the right stuff for itโ€”I'd think reusing assets is likely fine too as long as the mechanics and story are different enough!

31.01.2026 01:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It might be time for a new clock #brokenclock #pixelart #pixel_dailies @pixeldailies.bsky.social

31.01.2026 01:15 โ€” ๐Ÿ‘ 77    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

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