Majid Rahmani's Avatar

Majid Rahmani

@ma7id.bsky.social

Game / Level Designer at Black Cube Games

25 Followers  |  75 Following  |  6 Posts  |  Joined: 11.01.2025  |  1.807

Latest posts by ma7id.bsky.social on Bluesky

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Revisiting The Door Problem With Liz England This week on the Game Developer Podcast, game designer Liz England joins us to look back on her famous 2014 blog post 'The Door Problem.'

Revisiting The Door Problem With Liz England - Game Developer Podcast www.gamedeveloper.com/design/revis...

27.08.2025 20:16 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Weโ€™re heading to #Gamescom2025 with a playable demo of Realm of Fame! ๐Ÿ’ฅ

Wrestling meets roguelike, come play, chat, or suplex us in Cologne.
Publishers, creators, press, players, letโ€™s connect

18.08.2025 14:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

You know what dangerous goods Israel has banned from Gaza over the years?

Pre-2010: lentils, pasta, tomato paste, juice, shaving cream, soda, crayons, soccer balls, toilet paper, books, light bulbs, refridgerators, wheelchairs, chocolate. In February 2009, pasta was allowed.

2025: baby formula .

27.07.2025 14:10 โ€” ๐Ÿ‘ 366    ๐Ÿ” 116    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 3
๐Ÿšจ Horrifying scenes : Aerial footage shows the complete destruction of Beit Hanoun in northern Gaza. According to Israeli sources: โ€œWe didnโ€™t leave a single stone standing.โ€

๐Ÿšจ Horrifying scenes : Aerial footage shows the complete destruction of Beit Hanoun in northern Gaza. According to Israeli sources: โ€œWe didnโ€™t leave a single stone standing.โ€

oh my fucking god

27.07.2025 14:56 โ€” ๐Ÿ‘ 1310    ๐Ÿ” 509    ๐Ÿ’ฌ 65    ๐Ÿ“Œ 127
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No blade. Just bare hands, a grudge, and a Supplex with fate.
What do you think?

Wishlist on Steam
store.steampowered.com/app/3310030/...

#WishlistWednesday #TrailerTuesday #IndieDevHour #gamedev #indiedev #indiegame #GameArt #VideoGameArt #explore

23.07.2025 13:30 โ€” ๐Ÿ‘ 24    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Weโ€™re making a gameโ€”where wind demons are your enemy, wrestling is your weapon, and legends are reborn.

Wishlist it on Steam:
store.steampowered.com/app/3310030/...

#IndieGameDev #Roguelike #trailertuesday #VideoGameArt #IndieDevHour

10.06.2025 14:02 โ€” ๐Ÿ‘ 53    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 4

We're cooking something new: global standards, local culture

28.05.2025 07:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If your game is all about motion and moving, then you won't catch the player's eye with something moving towards their goal.

Instead, you have to make it stale and static.

26.02.2025 18:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

However, there's one thing I believe that can be the golden rule for #leveldesign for every genre, camera or game we're working.

Do what you want but create CONTRAST for your player.

Contrast between mechanics to avoid doing same thing again and again.
Contrast in form, texture, motion and so on

26.02.2025 18:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Techniques seem to be forgotten or less popular in 1st/3rd camera, can be a huge help in isometric or vice versa.

Breadcrumbing, golden path, movements toward your objective can help a lot while framing or using landmarks don't have the glory of mainstream genres here.

26.02.2025 18:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Most of the games I've worked on were more or less in isometric view while so many tips and tricks of #leveldesign being shared here and there, are considered for 1st/3rd person view.

So as I was learningุŒ I had to find a way to translate them into the camera, genre and project I was working.

26.02.2025 18:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Hey fellow #leveldesign ers.

I don't know when you joined or when will you be, but I'll find you and try to form our community here again.

24.02.2025 21:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Really cool to go back and look at the #leveldesign of #ShadowOfTheColossus how they built in the visual language for gameplay into their structures and their use of shape theory. Classic for a reason if you want to improve your own traversal checkout my book: bit.ly/3tsgQtO

24.02.2025 09:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'll be speaking at GDC about the level design of Tactical Breach Wizards this year! And everything is fine because I'm definitely on track with my slides and rehearsing because I haven't been distracted and it hasn't been 8 years since I've done this yep everything will be fine please be fine

04.02.2025 17:29 โ€” ๐Ÿ‘ 147    ๐Ÿ” 15    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

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