I couldn't wait for the code ;p. I tested Selena Ling’s latest work on uniform surface sampling.
Real-time demo on Shadertoy: www.shadertoy.com/view/WfcXWB
15.06.2025 07:00 — 👍 10 🔁 1 💬 0 📌 0
Thx for your frequent updates! I have been quietly reading every post 😁. However, I always wondered what kind of tools are you using to optimize/benchmark your code. How do you benchmark for different platforms/hardware?
29.12.2024 06:03 — 👍 1 🔁 0 💬 1 📌 0
aka Boe
Spatial Data ~ Sustainable Future
XR head, Environmentalist, Youth Leader, Amateur Cyclist
BS/MS @UW 🔜 PhD
boezzz.com
Assistant professor (of mathematics) at the University of Toronto. Algebraic geometry, number theory, forever distracted and confused, etc. He/him.
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Computer Graphics PhD student at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
Graphics (VR/AR) at Apple.
Nuclear historian. Professor at Stevens Institute of Technology. Visiting researcher at Nuclear Knowledges program, Sciences Po (Paris). Author of THE MOST AWFUL RESPONSIBILITY (2025). Creator of NUKEMAP. Blogging at https://doomsdaymachines.net.
artist, designer, programmer. Co-founder of Nervous System, a generative design studio that plays with code, science & digital fabrication
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Ph.D. student - Cornell University Department of Government || Political & electoral behaviour, cleavages and welfare states
thomasgp.com
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Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
R&D Graphics Programmer at CDRIN
Former director of Substance Modeler, Adobe Medium, games and film vfx.
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