How does Evolve keep scenes massive and smooth?
Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive ๐
www.evolvebenchmark.com/blog-posts/d...
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com
How does Evolve keep scenes massive and smooth?
Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive ๐
www.evolvebenchmark.com/blog-posts/d...
Read Janโs full breakdown here ๐
๐ www.evolvebenchmark.com/blog-posts/d...
๐จ Final call! ๐จ
Todayโs the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale.
After tonight, itโs gone. Donโt miss this!
store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
๐ Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs
At Traverse Research weโre always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life
newsroom.arm.com/news/arm-ann...
#AI #Arm
Our new page for hardware vendors is public!
Evolve can now help you:
โข Build custom feature tests
โข Run time-limited or private benchmarks
โข Create bespoke demos with 3D assets
โข Work with embedded engineers
๐https://www.evolvebenchmark.com/hardware-vendors
#hardware #graphicscard #benchmark
โณ Donโt sleep on this:
Evolve is 70% OFF during the Steam Autumn Sale.
The benchmark trusted by the pros is now available for everyone.
Test your PC & Level up your gaming.
โกhttps://store.steampowered.com/app/2717790/Evolve_Benchmark/
#steamsale #pcgames #benchmark #Steam #gamer
Itโs live!
Evolve Benchmark is now part of the Steam Autumn Sale ๐
Get 70% OFF Evolve and push your PC to the limit.
Trusted by Intel, AMD, Qualcomm & more. Now, itโs your turn.
Buy now: store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
๐จ 3 days until the Steam Autumn Sale!
Push your PC to the limit with Evolve Benchmark
Trusted by Intel, AMD, Qualcomm, Samsung, and more
Wishlist now: store.steampowered.com/app/2717790/...
#benchmark #gaming #GPUs #PCBuild #game #Steam
โณ Countdown to the Steam Autumn Sale:
4โฃdays left!
Evolve Benchmark is joining the sale
The industry-trusted GPU benchmark will soon be available at its best value ever.
Wishlist it now so you donโt miss out.
store.steampowered.com/app/2717790/...
#SteamSale #PCGaming #game #gpu
Release 1.0.10 is live๏ผ
๐Added Simplified + Traditional Chinese localization
๐Fixes for ray tracing benchmark crashes
๐ฑCorrect app icon on Android
๐Clearer edition info (Free, Advanced, Professional)
๐Loop index now shown in Advanced with --loop
store.steampowered.com/news/app/271...
#gpu
Next week weโre opening a new chapter for hardware vendors๏ผโ๏ธ
Custom benchmarks, experimental designs, deeper collaboration with Evolve.
More details soon.
#EvolveBenchmark #GPU #Benchmarking
Evolve 1.0.9 is out today.
New feature: Acceleration Structure Compaction
โข Uses less memory
โข Keeps quality and performance
โข Leaves room for bigger scenes and richer textures
Enabled by default so scores may shift a little.
www.evolvebenchmark.com/release-note...
#gpu #tec#benchmark
What really limits GPU performance?
Itโs often not computeโitโs memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access
Deep dive๐ www.evolvebenchmark.com/blog-posts/l...
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
Sheโs tiny and curly โ and while she doesnโt write code or run benchmarks, sheโs already doing something even more important: boosting morale and soothing souls.
Welcome to the team, EEVEE ๐
Evolve is moved into our office!
Weโve given the Traverse Research workspace a refresh.
Every corner now reflects our belief that "Performance Never Stands Still"
Welcome to visit us โ and experience the world of Evolve as we live it.
Evolve 1.0.7 just landed.
โ
Fixed fullscreen exit issues
โ
Ray tracing scoring now more accurate (yep, a little lowerโbut realer)
โ
More stable highscore server
โ
New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...
Thatโs a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.๐
Inline Ray Tracing scores are in, and the winners crushed itโshoutout to purity174 for topping the charts.
Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU
Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ซ I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozaฤiลกฤe, Athos van Kralingen and everybody else at Traverse Research.
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built.
More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!
1. ๐ง The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors
2. ๐จ It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS.
3. ๐ฅณ It will be released once the Agility SDK comes out of preview
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐งต
For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
Evolve 1.0.6 update
๐ Fixes include:
โข Crashes in path tracer benchmarks at 4K render resolution โ resolved.
โข Startup crashes with older AMD drivers โ also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.
Evolve 1.0.5 is out ๐ฏ
๐ฆ New:
โข Retry failed high score submissions
โข WorkGraph scores now live in Hall of Fame
๐ Fixes:
โข No more 30MB submission failures
โข Timestamp overflow bug squashed
๐ Press/influencer? Grab free Pro access here: www.evolvebenchmark.com/press-influe...
Wrapping C/C++ libraries in Rust doesnโt have to be painful.
Weโve written up our approach to simple, reproducible build.rs setups using just cc + bindgenโno CMake, no autotools, no drama.
If you care about FFI and clean builds, this is for you.
๐ Read more: www.evolvebenchmark.com/blog-posts/h...
Workgraph scores are now in the Hall of Fame!
This milestone is not only a recognition of Workgraph technology, but also an important step in bringing comprehensive GPU performance evaluation to the industry.
www.evolvebenchmark.com/hall-of-fame...
๐ฆ Evolve 1.0.4 is here!
Evolve Advanced:
๐พ Save & Upload Benchmark results
๐ ๏ธ Offline Mode
Improvements:
โ
Better graph tooltips & score dial alignment on desktop
โ
Stability fixes for Adreno 830 devices (Galaxy S25, Xiaomi 15, OnePlus 13 & more)
๐ฉ full note: www.evolvebenchmark.com/release-note...
Big thanks to Intel Labs for the recognition!
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
Summer Internships 2025 โ Traverse Research is Hiring!
This summer, join us from July 1 to August 30 and get hands-on with cutting-edge graphics tech! Weโre looking for two programming students to join our team.
๐Graphics Intern๏ผ Engine / Tools / QA Intern
careers.evolvebenchmark.com
Weโre committed to helping developers, researchers, gamers and organizations accurately assess GPU performance. Here is an updated version of Evolve Benchmark Technical Guideโa more authoritative, transparent, and forward-looking resource. #GPU #game
www.evolvebenchmark.com/technical-gu...