What really limits GPU performance?
Itโs often not computeโitโs memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access
Deep dive๐ www.evolvebenchmark.com/blog-posts/l...
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com
What really limits GPU performance?
Itโs often not computeโitโs memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access
Deep dive๐ www.evolvebenchmark.com/blog-posts/l...
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
Sheโs tiny and curly โ and while she doesnโt write code or run benchmarks, sheโs already doing something even more important: boosting morale and soothing souls.
Welcome to the team, EEVEE ๐
Evolve is moved into our office!
Weโve given the Traverse Research workspace a refresh.
Every corner now reflects our belief that "Performance Never Stands Still"
Welcome to visit us โ and experience the world of Evolve as we live it.
Evolve 1.0.7 just landed.
โ
Fixed fullscreen exit issues
โ
Ray tracing scoring now more accurate (yep, a little lowerโbut realer)
โ
More stable highscore server
โ
New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...
Thatโs a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.๐
Inline Ray Tracing scores are in, and the winners crushed itโshoutout to purity174 for topping the charts.
Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU
Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ซ I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozaฤiลกฤe, Athos van Kralingen and everybody else at Traverse Research.
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built.
More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!
1. ๐ง The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors
2. ๐จ It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS.
3. ๐ฅณ It will be released once the Agility SDK comes out of preview
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐งต
For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
Evolve 1.0.6 update
๐ Fixes include:
โข Crashes in path tracer benchmarks at 4K render resolution โ resolved.
โข Startup crashes with older AMD drivers โ also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.
Evolve 1.0.5 is out ๐ฏ
๐ฆ New:
โข Retry failed high score submissions
โข WorkGraph scores now live in Hall of Fame
๐ Fixes:
โข No more 30MB submission failures
โข Timestamp overflow bug squashed
๐ Press/influencer? Grab free Pro access here: www.evolvebenchmark.com/press-influe...
Wrapping C/C++ libraries in Rust doesnโt have to be painful.
Weโve written up our approach to simple, reproducible build.rs setups using just cc + bindgenโno CMake, no autotools, no drama.
If you care about FFI and clean builds, this is for you.
๐ Read more: www.evolvebenchmark.com/blog-posts/h...
Workgraph scores are now in the Hall of Fame!
This milestone is not only a recognition of Workgraph technology, but also an important step in bringing comprehensive GPU performance evaluation to the industry.
www.evolvebenchmark.com/hall-of-fame...
๐ฆ Evolve 1.0.4 is here!
Evolve Advanced:
๐พ Save & Upload Benchmark results
๐ ๏ธ Offline Mode
Improvements:
โ
Better graph tooltips & score dial alignment on desktop
โ
Stability fixes for Adreno 830 devices (Galaxy S25, Xiaomi 15, OnePlus 13 & more)
๐ฉ full note: www.evolvebenchmark.com/release-note...
Big thanks to Intel Labs for the recognition!
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
Summer Internships 2025 โ Traverse Research is Hiring!
This summer, join us from July 1 to August 30 and get hands-on with cutting-edge graphics tech! Weโre looking for two programming students to join our team.
๐Graphics Intern๏ผ Engine / Tools / QA Intern
careers.evolvebenchmark.com
Weโre committed to helping developers, researchers, gamers and organizations accurately assess GPU performance. Here is an updated version of Evolve Benchmark Technical Guideโa more authoritative, transparent, and forward-looking resource. #GPU #game
www.evolvebenchmark.com/technical-gu...
๐Discover inside this ebook exactly how we're constructing our frames and calculate our scores.
The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you!
www.evolvebenchmark.com/e-books/from...
Thanks ElmorLabs for borrowing an RTX 5090. Now I'm at the top of the @evolve-benchmark.bsky.social PathTracing leaderboards! ๐
www.evolvebenchmark.com/hall-of-fame...
Congratulations!๐
29.04.2025 15:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What better way to decorate your office, than with your own creations๐ทโโ๏ธ. We create high-resolution renders of Evolve with our path tracer, by repeatedly working on small tiles๐, writing them to disk, and then compositing to create one huge final render๐. Stay tuned for the redecorated office reveal!
25.04.2025 13:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ฆ Evolve 1.0.3 Update LIVE!
Check out our new Hall of Fame โ flex your GPU scores!
๐ง Critical fixes:
Temporarily disable benchmark interrupts for the Intel driver-configured frame limiter
Authentication flow optimized......
๐ Full notes: www.evolvebenchmark.com/release-note...
#GPU
Really nice to see you in our leaderboards๏ผ
@skatterbencher.com
Check Evolve - ray tracing benchmark on Android ๐
11.04.2025 12:05 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0๐ฆ ใEvolve Hall of Fame Launchedใ
๐ฅ Crush the leaderboards with your Evolve scores!
๐ World's first 7-Scores GPU ranking:
โ
Rasterization โ
Ray Tracing โ
Acceleration Structure Build
โ
Compute โ
Driver Efficiency โ
Energy Analysis โ
Workgraphs
๐ Enter here: www.evolvebenchmark.com/hall-of-fame
Breda features a highly customizable sun/atmosphere editor ๐. This allows us to tweak many physics-based parameters ๐ฌ which influence the look of our atmosphere. In this video, we go over each of the settings to display their effect on the scene.
03.04.2025 14:16 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0Interesting attempt with #Evolvebenchmark! ๐ฆ
02.04.2025 10:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Breda features a complex multi-layered material model. We can use this to represent complex materials composed of multiple layers such as car paint ๐. Think of a clearcoat, basecoat, primer and lastly the underlying metal. In this video we see how adding many layers can create a complex material๐ก.
01.04.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐จ
#EvolveBenchmark v1.0.2:
๐ Critical fix: Resolved app launch crashes (typo ninjaโd!)
๐ Shoutout to Andy for the eagle-eyed report!
๐ Full notes: evolvebenchmark.com/release-note...
๐๏ธ Press/creators: Claim free Pro version โ evolvebenchmark.com/press-influe...
#GPU #TechUpdates