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Evolve Benchmark

@evolve-benchmark.bsky.social

Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com

56 Followers  |  253 Following  |  65 Posts  |  Joined: 04.02.2025  |  1.8036

Latest posts by evolve-benchmark.bsky.social on Bluesky

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Final day of #GPC
DOOM path tracing from @idSoftware + @NVIDIA
PIX profiling @Intel
Fog, particles & volumetrics from @keengamesstudio.bsky.social
Real-time Cycles from @blender3d.bsky.social
V-Ray going realtime w/ @chaosgroupuk.bsky.social
3 unforgettable days
See you next year! โค๏ธ
#conference

20.11.2025 22:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Day 2 at #GPC ๐Ÿ”ฅ
SEED 10-year R&D journey, Keen Games on water & particles, Blender on unified path tracing, NVIDIA on neural shading, BioWare appearance editor...
Thanks to everyone who came to Evolve Drinks last night, amazing vibes.๐ŸŽ‰
#graphics #programming #conference

19.11.2025 18:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽฎ Day 1 at #GPCBreda!
Mobile eras with @ARM, profiling & BCn tricks from @Behaviour & @GuerrillaGames, Hitman on your phone with @IOInteractive, and ray tracing insights from @Qualcomm...
Smoke, shaders, voxels & Helldivers wrapped it up nicely.
Join our Evolve Drinks tonight ๐Ÿฅ‚
#graphic

18.11.2025 15:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weโ€™ve been testing Shader Execution Reordering from Shader Model 6.9.
It looks like a big deal on paper, but In practiceโ€ฆ it depends.

Coming soon on the Evolve blog.
๐Ÿ‘‰ Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...

14.11.2025 13:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evolve 11.2 just dropped!
Weโ€™ve made the water prettier and faster
Also squashed a โ€œdevice not supportedโ€ bug on Arm Mali-G1 Ultra.
Scores might shift slightly, itโ€™s all part of getting smoother runs.
Press/influencers: grab your free Pro key ๐Ÿ‘‡
๐Ÿ”— evolvebenchmark.com/press-influencers
#Graphics

05.11.2025 09:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Inline vs Pipeline Ray Tracing, same goal, different path.
Which one do you think your GPU prefers? ๐Ÿค”

We benchmarked AMD, NVIDIA, and Intel. The results werenโ€™t what we expected.
๐Ÿ”— www.evolvebenchmark.com/blog-posts/i...

#RayTracing #GPU #GraphicsProgramming

04.11.2025 13:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Great to see Traverse Research and pop up at Arm Unlocked Shenzhen ๐Ÿ‘

Armโ€™s new Neural Technology points to an exciting future for AI-powered graphics, weโ€™re thrilled to be part of that journey!
#ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm

30.10.2025 16:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How does Evolve keep scenes massive and smooth?

Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive ๐Ÿ‘‡
www.evolvebenchmark.com/blog-posts/d...

08.10.2025 18:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Dynamic levels of detail in Evolve | Evolve Lodding from scratch in a hybrid renderer

Read Janโ€™s full breakdown here ๐Ÿ‘‡
๐Ÿ”— www.evolvebenchmark.com/blog-posts/d...

08.10.2025 14:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšจ Final call! ๐Ÿšจ
Todayโ€™s the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale.
After tonight, itโ€™s gone. Donโ€™t miss this!
store.steampowered.com/app/2717790/...

#steamsale #pcgames #benchmark #Steam #gamer

06.10.2025 12:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers Explore Arm Neural Technology, the first to integrate neural accelerators into GPUs, enhancing mobile graphics with AI.

๐ŸŽ‰ Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs
At Traverse Research weโ€™re always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life
newsroom.arm.com/news/arm-ann...
#AI #Arm

03.10.2025 12:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our new page for hardware vendors is public!
Evolve can now help you:
โ€ข Build custom feature tests
โ€ข Run time-limited or private benchmarks
โ€ข Create bespoke demos with 3D assets
โ€ข Work with embedded engineers
๐Ÿ‘‰https://www.evolvebenchmark.com/hardware-vendors
#hardware #graphicscard #benchmark

02.10.2025 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โณ Donโ€™t sleep on this:
Evolve is 70% OFF during the Steam Autumn Sale.
The benchmark trusted by the pros is now available for everyone.
Test your PC & Level up your gaming.

โšกhttps://store.steampowered.com/app/2717790/Evolve_Benchmark/

#steamsale #pcgames #benchmark #Steam #gamer

02.10.2025 08:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Itโ€™s live!
Evolve Benchmark is now part of the Steam Autumn Sale ๐ŸŽ‰
Get 70% OFF Evolve and push your PC to the limit.
Trusted by Intel, AMD, Qualcomm & more. Now, itโ€™s your turn.

Buy now: store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer

29.09.2025 17:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Evolve Benchmark on Steam Created by experienced game developers, Evolve is a comprehensive benchmarking tool for performance verification and power efficiency. Evolve leverages industry-insider knowledge to offer game-like te...

๐Ÿšจ 3 days until the Steam Autumn Sale!
Push your PC to the limit with Evolve Benchmark
Trusted by Intel, AMD, Qualcomm, Samsung, and more
Wishlist now: store.steampowered.com/app/2717790/...
#benchmark #gaming #GPUs #PCBuild #game #Steam

26.09.2025 15:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โณ Countdown to the Steam Autumn Sale:
4โƒฃdays left!
Evolve Benchmark is joining the sale
The industry-trusted GPU benchmark will soon be available at its best value ever.
Wishlist it now so you donโ€™t miss out.
store.steampowered.com/app/2717790/...
#SteamSale #PCGaming #game #gpu

25.09.2025 13:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Evolve Benchmark - ๐ŸŒฑ Release notes 1.0.10 - Steam News Release Highlights ๐Ÿฆ– Features Added support for Chinese localization (Simplified and Traditional). The app will automatically match your systemโ€™s preferred language, and fall back to English if a tran...

Release 1.0.10 is live๏ผ

๐ŸŒAdded Simplified + Traditional Chinese localization
๐ŸžFixes for ray tracing benchmark crashes
๐Ÿ“ฑCorrect app icon on Android
๐Ÿ”ŽClearer edition info (Free, Advanced, Professional)
๐Ÿ”Loop index now shown in Advanced with --loop
store.steampowered.com/news/app/271...

#gpu

16.09.2025 11:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Next week weโ€™re opening a new chapter for hardware vendors๏ผโ˜˜๏ธ
Custom benchmarks, experimental designs, deeper collaboration with Evolve.

More details soon.

#EvolveBenchmark #GPU #Benchmarking

22.08.2025 14:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Evolve

Evolve 1.0.9 is out today.

New feature: Acceleration Structure Compaction
โ€ข Uses less memory
โ€ข Keeps quality and performance
โ€ข Leaves room for bigger scenes and richer textures
Enabled by default so scores may shift a little.
www.evolvebenchmark.com/release-note...
#gpu #tec#benchmark

20.08.2025 11:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What really limits GPU performance?

Itโ€™s often not computeโ€”itโ€™s memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access

Deep dive๐Ÿ‘‰ www.evolvebenchmark.com/blog-posts/l...

25.07.2025 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
Sheโ€™s tiny and curly โ€” and while she doesnโ€™t write code or run benchmarks, sheโ€™s already doing something even more important: boosting morale and soothing souls.

Welcome to the team, EEVEE ๐Ÿ•

11.07.2025 13:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evolve is moved into our office!

Weโ€™ve given the Traverse Research workspace a refresh.

Every corner now reflects our belief that "Performance Never Stands Still"

Welcome to visit us โ€” and experience the world of Evolve as we live it.

07.07.2025 12:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Evolve

Evolve 1.0.7 just landed.
โœ… Fixed fullscreen exit issues
โœ… Ray tracing scoring now more accurate (yep, a little lowerโ€”but realer)
โœ… More stable highscore server
โœ… New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...

03.07.2025 08:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thatโ€™s a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.๐ŸŽ‰

Inline Ray Tracing scores are in, and the winners crushed itโ€”shoutout to purity174 for topping the charts.

Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU

01.07.2025 15:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ‘ซ I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozaฤiลกฤe, Athos van Kralingen and everybody else at Traverse Research.

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built.

More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1. ๐Ÿง  The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors
2. ๐Ÿ”จ It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS.
3. ๐Ÿฅณ It will be released once the Agility SDK comes out of preview

20.06.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐Ÿงต

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).

20.06.2025 14:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Evolve 1.0.6 update
๐Ÿž Fixes include:
โ€ข Crashes in path tracer benchmarks at 4K render resolution โ€” resolved.
โ€ข Startup crashes with older AMD drivers โ€” also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.

20.06.2025 10:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@evolve-benchmark is following 20 prominent accounts