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Evolve Benchmark

@evolve-benchmark.bsky.social

Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com

53 Followers  |  253 Following  |  46 Posts  |  Joined: 04.02.2025  |  2.0598

Latest posts by evolve-benchmark.bsky.social on Bluesky

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What really limits GPU performance?

Itโ€™s often not computeโ€”itโ€™s memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access

Deep dive๐Ÿ‘‰ www.evolvebenchmark.com/blog-posts/l...

25.07.2025 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
Sheโ€™s tiny and curly โ€” and while she doesnโ€™t write code or run benchmarks, sheโ€™s already doing something even more important: boosting morale and soothing souls.

Welcome to the team, EEVEE ๐Ÿ•

11.07.2025 13:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evolve is moved into our office!

Weโ€™ve given the Traverse Research workspace a refresh.

Every corner now reflects our belief that "Performance Never Stands Still"

Welcome to visit us โ€” and experience the world of Evolve as we live it.

07.07.2025 12:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Evolve

Evolve 1.0.7 just landed.
โœ… Fixed fullscreen exit issues
โœ… Ray tracing scoring now more accurate (yep, a little lowerโ€”but realer)
โœ… More stable highscore server
โœ… New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...

03.07.2025 08:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thatโ€™s a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.๐ŸŽ‰

Inline Ray Tracing scores are in, and the winners crushed itโ€”shoutout to purity174 for topping the charts.

Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU

01.07.2025 15:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ‘ซ I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozaฤiลกฤe, Athos van Kralingen and everybody else at Traverse Research.

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built.

More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!

20.06.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1. ๐Ÿง  The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors
2. ๐Ÿ”จ It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS.
3. ๐Ÿฅณ It will be released once the Agility SDK comes out of preview

20.06.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐Ÿงต

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).

20.06.2025 14:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Evolve 1.0.6 update
๐Ÿž Fixes include:
โ€ข Crashes in path tracer benchmarks at 4K render resolution โ€” resolved.
โ€ข Startup crashes with older AMD drivers โ€” also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.

20.06.2025 10:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Press & Influencers | Evolve Get free access to our benchmark suiteโ€”exclusively for press and influencers with over 1000 followers. See if youโ€™re eligible and explore how our suite drives innovation in ray-tracing hardware by opt...

Evolve 1.0.5 is out ๐ŸŽฏ
๐Ÿฆ– New:
โ€ข Retry failed high score submissions
โ€ข WorkGraph scores now live in Hall of Fame
๐Ÿž Fixes:
โ€ข No more 30MB submission failures
โ€ข Timestamp overflow bug squashed

๐Ÿ‘‰ Press/influencer? Grab free Pro access here: www.evolvebenchmark.com/press-influe...

18.06.2025 05:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How we structure our build.rs in Rust | Evolve This post goes into detail on how we pragmatically set up our build.rs files for an easy developer experience

Wrapping C/C++ libraries in Rust doesnโ€™t have to be painful.

Weโ€™ve written up our approach to simple, reproducible build.rs setups using just cc + bindgenโ€”no CMake, no autotools, no drama.

If you care about FFI and clean builds, this is for you.
๐Ÿ“– Read more: www.evolvebenchmark.com/blog-posts/h...

03.06.2025 14:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Workgraph scores are now in the Hall of Fame!

This milestone is not only a recognition of Workgraph technology, but also an important step in bringing comprehensive GPU performance evaluation to the industry.

www.evolvebenchmark.com/hall-of-fame...

23.05.2025 13:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Evolve

๐Ÿฆ– Evolve 1.0.4 is here!
Evolve Advanced:
๐Ÿ’พ Save & Upload Benchmark results
๐Ÿ› ๏ธ Offline Mode
Improvements:
โœ… Better graph tooltips & score dial alignment on desktop
โœ… Stability fixes for Adreno 830 devices (Galaxy S25, Xiaomi 15, OnePlus 13 & more)
๐Ÿ“ฉ full note: www.evolvebenchmark.com/release-note...

09.05.2025 09:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Path Tracing a Trillion Triangles This technical deep dive was written by Anton Sochenov, Manu Mathew Thomas, Cristiano Siqueira, Gabor Liktor, and Akshay Jindal as part of their research efforts at Visual Compute and Graphics lab, wi...

Big thanks to Intel Labs for the recognition!
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...

07.05.2025 08:55 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A unique career - Traverse Research

Summer Internships 2025 โ€“ Traverse Research is Hiring!
This summer, join us from July 1 to August 30 and get hands-on with cutting-edge graphics tech! Weโ€™re looking for two programming students to join our team.
๐Ÿ“ŒGraphics Intern๏ผŒ Engine / Tools / QA Intern
careers.evolvebenchmark.com

06.05.2025 15:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weโ€™re committed to helping developers, researchers, gamers and organizations accurately assess GPU performance. Here is an updated version of Evolve Benchmark Technical Guideโ€”a more authoritative, transparent, and forward-looking resource. #GPU #game
www.evolvebenchmark.com/technical-gu...

02.05.2025 13:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evolve Benchmark | From Architecture To Silicon Learn about how we structure and build up or frames in our various renderers. Covers Ray-Tracing, Rasterization, Path-Tracing, Work Graphs and Compute!

๐Ÿ‘‰Discover inside this ebook exactly how we're constructing our frames and calculate our scores.
The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you!
www.evolvebenchmark.com/e-books/from...

29.04.2025 15:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks ElmorLabs for borrowing an RTX 5090. Now I'm at the top of the @evolve-benchmark.bsky.social PathTracing leaderboards! ๐Ÿš€

www.evolvebenchmark.com/hall-of-fame...

29.04.2025 03:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congratulations!๐Ÿ˜€

29.04.2025 15:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What better way to decorate your office, than with your own creations๐Ÿ‘ทโ€โ™€๏ธ. We create high-resolution renders of Evolve with our path tracer, by repeatedly working on small tiles๐Ÿœ, writing them to disk, and then compositing to create one huge final render๐Ÿ˜. Stay tuned for the redecorated office reveal!

25.04.2025 13:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿฆ– Evolve 1.0.3 Update LIVE!
Check out our new Hall of Fame โ€“ flex your GPU scores!
๐Ÿ”ง Critical fixes:
Temporarily disable benchmark interrupts for the Intel driver-configured frame limiter
Authentication flow optimized......
๐Ÿ“ Full notes: www.evolvebenchmark.com/release-note...
#GPU

22.04.2025 10:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Really nice to see you in our leaderboards๏ผ
@skatterbencher.com

17.04.2025 09:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Check Evolve - ray tracing benchmark on Android ๐Ÿ‘

11.04.2025 12:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿฆ– ใ€Evolve Hall of Fame Launchedใ€‘
๐Ÿ”ฅ Crush the leaderboards with your Evolve scores!
๐Ÿ† World's first 7-Scores GPU ranking:
โœ… Rasterization โœ… Ray Tracing โœ… Acceleration Structure Build
โœ… Compute โœ… Driver Efficiency โœ… Energy Analysis โœ… Workgraphs

๐Ÿ”— Enter here: www.evolvebenchmark.com/hall-of-fame

10.04.2025 13:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Breda features a highly customizable sun/atmosphere editor ๐ŸŒ‡. This allows us to tweak many physics-based parameters ๐Ÿ”ฌ which influence the look of our atmosphere. In this video, we go over each of the settings to display their effect on the scene.

03.04.2025 14:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Interesting attempt with #Evolvebenchmark! ๐Ÿฆ–

02.04.2025 10:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Breda features a complex multi-layered material model. We can use this to represent complex materials composed of multiple layers such as car paint ๐Ÿš—. Think of a clearcoat, basecoat, primer and lastly the underlying metal. In this video we see how adding many layers can create a complex material๐Ÿ’ก.

01.04.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Evolve

๐Ÿšจ
#EvolveBenchmark v1.0.2:
๐Ÿ› Critical fix: Resolved app launch crashes (typo ninjaโ€™d!)

๐Ÿ‘ Shoutout to Andy for the eagle-eyed report!
๐Ÿ“ Full notes: evolvebenchmark.com/release-note...

๐ŸŽ™๏ธ Press/creators: Claim free Pro version โ†’ evolvebenchmark.com/press-influe...
#GPU #TechUpdates

31.03.2025 11:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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