Final day of #GPC
DOOM path tracing from @idSoftware + @NVIDIA
PIX profiling @Intel
Fog, particles & volumetrics from @keengamesstudio.bsky.social
Real-time Cycles from @blender3d.bsky.social
V-Ray going realtime w/ @chaosgroupuk.bsky.social
3 unforgettable days
See you next year! โค๏ธ
#conference
20.11.2025 22:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Day 2 at #GPC ๐ฅ
SEED 10-year R&D journey, Keen Games on water & particles, Blender on unified path tracing, NVIDIA on neural shading, BioWare appearance editor...
Thanks to everyone who came to Evolve Drinks last night, amazing vibes.๐
#graphics #programming #conference
19.11.2025 18:20 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
๐ฎ Day 1 at #GPCBreda!
Mobile eras with @ARM, profiling & BCn tricks from @Behaviour & @GuerrillaGames, Hitman on your phone with @IOInteractive, and ray tracing insights from @Qualcomm...
Smoke, shaders, voxels & Helldivers wrapped it up nicely.
Join our Evolve Drinks tonight ๐ฅ
#graphic
18.11.2025 15:43 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Weโve been testing Shader Execution Reordering from Shader Model 6.9.
It looks like a big deal on paper, but In practiceโฆ it depends.
Coming soon on the Evolve blog.
๐ Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...
14.11.2025 13:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Evolve 11.2 just dropped!
Weโve made the water prettier and faster
Also squashed a โdevice not supportedโ bug on Arm Mali-G1 Ultra.
Scores might shift slightly, itโs all part of getting smoother runs.
Press/influencers: grab your free Pro key ๐
๐ evolvebenchmark.com/press-influencers
#Graphics
05.11.2025 09:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Inline vs Pipeline Ray Tracing, same goal, different path.
Which one do you think your GPU prefers? ๐ค
We benchmarked AMD, NVIDIA, and Intel. The results werenโt what we expected.
๐ www.evolvebenchmark.com/blog-posts/i...
#RayTracing #GPU #GraphicsProgramming
04.11.2025 13:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Great to see Traverse Research and pop up at Arm Unlocked Shenzhen ๐
Armโs new Neural Technology points to an exciting future for AI-powered graphics, weโre thrilled to be part of that journey!
#ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm
30.10.2025 16:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
How does Evolve keep scenes massive and smooth?
Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive ๐
www.evolvebenchmark.com/blog-posts/d...
08.10.2025 18:12 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
๐จ Final call! ๐จ
Todayโs the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale.
After tonight, itโs gone. Donโt miss this!
store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
06.10.2025 12:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers
Explore Arm Neural Technology, the first to integrate neural accelerators into GPUs, enhancing mobile graphics with AI.
๐ Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs
At Traverse Research weโre always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life
newsroom.arm.com/news/arm-ann...
#AI #Arm
03.10.2025 12:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Our new page for hardware vendors is public!
Evolve can now help you:
โข Build custom feature tests
โข Run time-limited or private benchmarks
โข Create bespoke demos with 3D assets
โข Work with embedded engineers
๐https://www.evolvebenchmark.com/hardware-vendors
#hardware #graphicscard #benchmark
02.10.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
โณ Donโt sleep on this:
Evolve is 70% OFF during the Steam Autumn Sale.
The benchmark trusted by the pros is now available for everyone.
Test your PC & Level up your gaming.
โกhttps://store.steampowered.com/app/2717790/Evolve_Benchmark/
#steamsale #pcgames #benchmark #Steam #gamer
02.10.2025 08:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Itโs live!
Evolve Benchmark is now part of the Steam Autumn Sale ๐
Get 70% OFF Evolve and push your PC to the limit.
Trusted by Intel, AMD, Qualcomm & more. Now, itโs your turn.
Buy now: store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
29.09.2025 17:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โณ Countdown to the Steam Autumn Sale:
4โฃdays left!
Evolve Benchmark is joining the sale
The industry-trusted GPU benchmark will soon be available at its best value ever.
Wishlist it now so you donโt miss out.
store.steampowered.com/app/2717790/...
#SteamSale #PCGaming #game #gpu
25.09.2025 13:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Evolve Benchmark - ๐ฑ Release notes 1.0.10 - Steam News
Release Highlights ๐ฆ Features Added support for Chinese localization (Simplified and Traditional). The app will automatically match your systemโs preferred language, and fall back to English if a tran...
Release 1.0.10 is live๏ผ
๐Added Simplified + Traditional Chinese localization
๐Fixes for ray tracing benchmark crashes
๐ฑCorrect app icon on Android
๐Clearer edition info (Free, Advanced, Professional)
๐Loop index now shown in Advanced with --loop
store.steampowered.com/news/app/271...
#gpu
16.09.2025 11:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Next week weโre opening a new chapter for hardware vendors๏ผโ๏ธ
Custom benchmarks, experimental designs, deeper collaboration with Evolve.
More details soon.
#EvolveBenchmark #GPU #Benchmarking
22.08.2025 14:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Evolve
Evolve 1.0.9 is out today.
New feature: Acceleration Structure Compaction
โข Uses less memory
โข Keeps quality and performance
โข Leaves room for bigger scenes and richer textures
Enabled by default so scores may shift a little.
www.evolvebenchmark.com/release-note...
#gpu #tec#benchmark
20.08.2025 11:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
What really limits GPU performance?
Itโs often not computeโitโs memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access
Deep dive๐ www.evolvebenchmark.com/blog-posts/l...
25.07.2025 16:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
Sheโs tiny and curly โ and while she doesnโt write code or run benchmarks, sheโs already doing something even more important: boosting morale and soothing souls.
Welcome to the team, EEVEE ๐
11.07.2025 13:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Evolve is moved into our office!
Weโve given the Traverse Research workspace a refresh.
Every corner now reflects our belief that "Performance Never Stands Still"
Welcome to visit us โ and experience the world of Evolve as we live it.
07.07.2025 12:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Evolve
Evolve 1.0.7 just landed.
โ
Fixed fullscreen exit issues
โ
Ray tracing scoring now more accurate (yep, a little lowerโbut realer)
โ
More stable highscore server
โ
New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...
03.07.2025 08:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Thatโs a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.๐
Inline Ray Tracing scores are in, and the winners crushed itโshoutout to purity174 for topping the charts.
Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU
01.07.2025 15:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ซ I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozaฤiลกฤe, Athos van Kralingen and everybody else at Traverse Research.
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built.
More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!
20.06.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
1. ๐ง The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors
2. ๐จ It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS.
3. ๐ฅณ It will be released once the Agility SDK comes out of preview
20.06.2025 14:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐งต
For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
20.06.2025 14:42 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
Evolve 1.0.6 update
๐ Fixes include:
โข Crashes in path tracer benchmarks at 4K render resolution โ resolved.
โข Startup crashes with older AMD drivers โ also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.
20.06.2025 10:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Tech geek, father, DEI supporter, tree hugger. Product Manager of https://3DMark.com at UL Futuremark. A long time ago: Co-Founder & Editor-in-Chief of http://Golem.de. Personal account + opinion.
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Narrative for: Cataclismo, Creatures of Ava, and Moonlighter 2.
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