It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
06.08.2025 05:53 β π 69 π 31 π¬ 2 π 0
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
10.08.2025 14:46 β π 111 π 55 π¬ 1 π 0
That had to be the fastest and most efficient GDC check-in ever!
17.03.2025 02:17 β π 2 π 1 π¬ 1 π 0
Hey Alan! I just signed up to check it out. Figured it might be good to be in touch with ppl somewhere other than the game dev ghost town Twittter has seemingly become.
10.03.2025 01:49 β π 6 π 1 π¬ 1 π 0
Excited to be heading back to #GDC2025 next week!
10.03.2025 00:45 β π 7 π 1 π¬ 0 π 0
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Rendering Hardware Interface Lead π @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
π«π· in π³π± fighting for what's cheese
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Graphics β© Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV.
Thinkpiece PiΓ±ata & Artist inbetween.
Opinions? No
πBrooklyn/TLV
https://omershapira.com
Graphics (VR/AR) at Apple.
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
PS5 raytracing and shader compiler at ATG
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.socialβ¬ and βͺβͺβͺ@mountandblade.taleworlds.comβ¬
Principal rendering engineer at Frostbite.
These views are my own.
Celebrating games & gaming achievement
#DICEEdinburgh
#DICEAwards
#GameMakersNotebook
#GameMakersSketchbook
https://linktr.ee/AIAS
https://www.interactive.org/
President, Academy of Interactive Arts & Sciences (AIAS/DICE Summit, etc). Hates coconut. Likes robots. Needs coffee.
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Writer/author raised on a steady diet of Nora Ephron and Dragonlance. Senior Writer on Cyberpunk 2. βThe shiny PokΓ©mon of games writersβ -Aidan Moher
Designer of Alter! Gameplay Programmer on Apex Legends at Respawn. Past: Assassin's Creed Valhalla, Comp Eng at uWaterloo. Views mine. They/them
Design Director at System Era. I post a lot of brunch photos. she/her.
Sr Social Systems Designer at @EA Full Circle, working on @skate. Previously on @PlantsvsZombies. π΅πΉπ¨π¦ she/her. Opinions are my own. https://linktr.ee/andreiagg