Amazing educational resources if you are interested in tech art :)
18.11.2024 20:04 — 👍 1 🔁 0 💬 0 📌 0
How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev
18.11.2024 16:29 — 👍 78 🔁 16 💬 8 📌 1
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar Świerad
Get more from Oskar Świerad on Patreon
Latest video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu...
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!
18.11.2024 16:28 — 👍 16 🔁 3 💬 2 📌 0
This place looks great. :) Obligatory first pictures of our khornate berserker. :)
18.11.2024 19:37 — 👍 4 🔁 0 💬 0 📌 0
The game's frontend flow implemented as a StateTree showing a hierarchy of states
I love this idea of using state trees as general purpose building blocks, and not just for AI:
unrealist.org/dev-log-03-s...
#unrealengine
07.11.2024 17:01 — 👍 78 🔁 9 💬 6 📌 2
3D Art lead in AAA game development. Enjoys 3D modeling and graphics programming
💀Lead/Technical Artist at Polished Games 💀
💸Freelance Artist Generalist 💸
😩Doing everything related to art stuff (Tech, 3D, 2D, UI, VFX, Illustration, Concepts) 😩
🔽Posting rookie cookie mistakes in 2D Game development 🔽
Doing my best to make artists life easier.
Spending 2 hours on automating 2 minute tasks and I like it.
Unreal Engine 5 Python Automation Course: https://www.udemy.com/course/unreal-engine-5-python-automation/?referralCode=1F4964E40236307A3
#GameDev #UE5
2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
[ Unreal Engine Generalist | AR/VR Dev ]
Artstation: https://www.artstation.com/youngbin
Technical Artist at @DALOAR
Shader Witch and Tech Artist, creating Unreal Engine tutorials. Alessa Baker - Senior Technical Artist
@noodlecatgamesco
Technical Director at Terrible Posture Games who is also Solo developing Mix Universe
Mix Universe👉 http://store.steampowered.com/app/1654810/Mix_Universe
Battle Train https://store.steampowered.com/app/1708950/Battle_Train/
My opinions are not TPG's.
Environment Artist at Airship Interactive
https://www.artstation.com/alextang
Love making swords/weapons/historical Art
(and questionable food...)
Advanced CG Resources
https://entagma.com
Also on:
Instagram: @therealEntagma
X: @entagma
Tiktok: @entagma7
Senior Technical Artist @ Industrial Light & Magic, Cats and Shaders all day. Opinions are my own. KC based.
Christian. I play video games, I also make some.
Nicholas Helish - Game Engineer at Amazon Games, San Diego
Ex-VecFour Digital/Bitfry Games/WB San Diego
https://linktr.ee/yawlighthouse
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
UE content creator, specialized in tech art. I don't share my opinion much.
-Co-Founder of Bloom & Gloom
-All-around Dev but specialized in Art/TechArt
-GameDev for 14+ years for Sony & Ubisoft, PowWowEnt
I love video games, I love making them & would love to get to know more like-minded people!
https://linktr.ee/chrisradsby
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
(business: partnerships@manatalentgroup.com)
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin
We're a games studio working on Cloudheim — an upcoming cooperative action RPG blending crafting with physics-based combat.