I was a member of the 'Jackass Society' at uni. It was mostly an excuse for drinking but we did once careen down a hill on office chairs and, on a separate occasion, consumed a stupid amount of milk.
22.10.2025 13:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@machinescreen.bsky.social
Indie Game Dev Been making free, micro games on & off for ~10 years. The current plan is to try and make something bigger. I was @machine_screen on Twitter machinescreen.itch.io Suffolk, UK
I was a member of the 'Jackass Society' at uni. It was mostly an excuse for drinking but we did once careen down a hill on office chairs and, on a separate occasion, consumed a stupid amount of milk.
22.10.2025 13:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It just feels like endless acquiescence... For what? I wish I knew.
17.10.2025 13:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Do they not realise how transparent the parallels are here? We can't possibly ban Israeli fans from attending a football match. We can't possibly stop the IDF from murdering tens of thousands of non-combatants.
17.10.2025 13:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Why are the majority of UK politicians so insistent on letting Israelis get away with things we wouldn't let anyone else get away with?! Independent bodies have made operational decisions about the Aston Villa match in light of Amsterdam - just leave it alone.
17.10.2025 13:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Congrats!
06.10.2025 09:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Interestingly with Use Bicubuic Filter off the luxels aren't aligned to the edge this time, so it's needs to be on - which the opposite to what I found with pre-creating the UV2 in Blender. Off on right here.
03.10.2025 09:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Ok, so now I've decided to see how #Godot does at generating the UV2 itself. I just entered the luxel dimension on import and that fixes the bleeding because, unlike my original Blender UV2, Godot puts margins between each face, 2px by the looks of it. However there is still the alignment oddness.
03.10.2025 09:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I guess maybe this could all be explained by the luxels sampling the light at their bottom left corner instead of the centre... That would explain a shift up and right and it could explain the bleeding if those sample points were somehow being taken from the face below because they sit on the edge.
02.10.2025 19:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Looking at the lightmaps side by side with an overlay showing the edges of each face demonstrates a couple of problems with the lightmap generated by #Godot. Bleeding between faces and the shifting of the central brightest areas up and to the right so the whole thing is off centre.
02.10.2025 19:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0So I've now adjusted the generated lightmap manually to what I reckon it should be and it looks perfect. Only slight quirk I found is the lightmap needs a 1px border top and left. The difference between this and the generated one is significant.
02.10.2025 18:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Ok, so I seem to have fixed the odd dark ceiling by rearranging the UV2 in Blender. Possible that Godot doesn't like it when parts of the UV2 map are in negative space. Doesn't fix the aligment problems though... or the bizarre extra stuff on the lightmap...
02.10.2025 17:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Coming to the conclusion there might be something kinda broken about the way Godot 4 calculates lightmaps. Maybe this kind of thing isn't particularly noticeable with high resolution lightmaps but it's definitely noticeable with low-res Quake style lightmaps...
02.10.2025 15:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yeah it definitely isn't the centre of the luxel that is being used to calculate it's value as this spotlight doesn't pass through the centre of the two luxels on the right in this image, yet they are being lit.
02.10.2025 11:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Turning off Use Bicubic Filter in the Lightmapping Project Settings seems to 'fix' the alignment issue, there are now 6x6 luxels on the plane. But the values of the luxels don't make much sense to me... Maybe the calculations are based on a corner of luxels rather than the centre? #gamedev
02.10.2025 10:46 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0Finding some odd behaviour with LightmapGI in #Godot. I pre-generated a second UV map for this plane in Blender with a super low resolution of 6x6. For some reason Godot is moving the luxels so they no longer align with the edges and also it generated a tonne of unnecessary extra lightmap data...
02.10.2025 10:36 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0thinken I've finally found a sweetspot where I can make models that I like without them taking one million hours
ok see you next month
TERMINUS
for ลณฬตฬฐฬฐอnฬธฬจอฬฏฬฬนฬฏฬบฬฬฬฬอtฬถฬปฬบฬฃฬชฬฬอศฬธฬฬฆฬฎฬนฬชฬฬฉอฬอฬฬฬอฬtฬถฬซฬนฬคฬฉออฬญฬอฬฬอฬอlฬตฬฒฬฬฬฬ
อeฬธฬผฬอฬอdฬตอฬฬฅฬนออฬนฬฬอ
incept date sept 27/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
I legitimately just sometimes say this out loud in a very poor impression of his voice
21.09.2025 18:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0a concrete facade wall, with waffle slab structures and occasional square holes
a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling
a grey stone castle overgrown in moss and vines, with a metal door in the shade
an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit
misc screenshots from various texture tests and experiments in Quake
17.09.2025 21:53 โ ๐ 961 ๐ 206 ๐ฌ 25 ๐ 3Incredible work!
17.09.2025 22:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This looks incredible! Such a cool concept.
16.09.2025 12:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Soon, something will be born.
ULTRASOUND: a 3D sci-fi horror point&click
โข Use an ultrasound to diagnose and do surgery on a gruesome infection spreading aboard a space freighter
โข Craft meds/tools to fix ship systems before you collide with a star
โข Embrace cosmic flesh
No AI.
#indiegame
this from my piece on charlie kirk is probably the most important takeaway if you want to know why bad faith, right-wing voices in media are treated as just another set of peers
16.09.2025 11:49 โ ๐ 10049 ๐ 2026 ๐ฌ 191 ๐ 125It 100% does work in English and is a word I would use spontaneously in this sense.
16.09.2025 11:41 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0Unfortunately I don't think there's much you can do, Bluesky automatically normalises audio in videos.
16.09.2025 10:41 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Beautiful atmosphere!
15.09.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A long grey corridor with lights set into the walls near the floor
Maybe something new #screenshotsaturday #gamedev #indiedev
13.09.2025 13:50 โ ๐ 18 ๐ 3 ๐ฌ 0 ๐ 0