Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?๐ค Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.
07.08.2025 12:21 โ ๐ 103 ๐ 24 ๐ฌ 3 ๐ 2
Excited to share the latest Mitsuba and Dr.Jit releases - packed with new features! ๐
Iโll be at SIGGRAPH this week, happy to chat about the latest changes or anything Mitsuba-related
10.08.2025 07:19 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
๐ฅปOur new #SIGGRAPH2025 paper introduces a novel pipeline that captures and digitizes physical threads, predicts fabric appearance from the weaving pattern, and aids designers in exploring new possibilities.
๐ mandyxia.com/research/fabrix.html
29.07.2025 19:28 โ ๐ 11 ๐ 4 ๐ฌ 1 ๐ 0
Very happy about this release! I'll be at SIGGRAPH Asia next week if anyone wants to chat about Mitsuba/Dr.Jit in person.
Also, I'm ready to take the next step in my career. So, if you work in (inverse) rendering, let's get in touch - my DMs are open ๐ !
29.11.2024 15:18 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 1
We are excited to present a SIGGRAPH Asia paper exploring a new application of inverse rendering to Tomographic Volumetric Additive Manufacturing (TVAM), a new light-based 3D printing technology that can print objects in less than a minute.
27.11.2024 14:12 โ ๐ 46 ๐ 11 ๐ฌ 2 ๐ 2
PhD student at MIT๐ป I love Computer Graphics๐จ Previously at SNU, ETH Zurich, Nvidia, Inria and รcole polytechnique๐ I run, cycle and ๐ป during my free time.
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Computer Graphics PhD student at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
Rendering at ๏ฃฟ (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
SIMD Sorceress
๐ผ: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
๐ซ: @meggsomatic.tv
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
Secrรฉtaire fรฉdรฉral CFDT รducation Formation Recherche Publiques, Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. 56 y.o. He/Him
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Researcher in Neural Rendering at Huawei, Zรผrich
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Associate prof, MIT EECS/CSAIL ๐ป๐ฌ๐ฆฅ๐ง๐๏ธโโ๏ธ๐ผ๐๐ป๐ณ๏ธโ๐ he/him/his
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
PhD student @EPFL
Working on computational 3D printing
Coding mostly with @julialang.org
Gravel and road cyclist, Ultimate Frisbee lover