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Exepagggg

@exepa.bsky.social

"No está muerto lo que puede yacer eternamente..." Profesor de día, invocador de terrores cósmicos de noche. Desarrollando actualmente el MVP Lovecraft Project - https://exepa.itch.io/lovecraftproject

30 Followers  |  53 Following  |  38 Posts  |  Joined: 04.12.2023  |  2.0702

Latest posts by exepa.bsky.social on Bluesky

Hoy, hace un año en Mecha, hablábamos de un tema que nunca va a dejar de tener vigencia: como bajar torrents de la manera más fácil y rápida 🏴‍☠️🦜 revistamecha.com.ar/el-metodo-ma...

17.07.2025 14:00 — 👍 13    🔁 9    💬 0    📌 1
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#gamedev #blockout #quake #leveldesign

Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.

So far, it looks like this — something I quite like, though it still needs polish.

16.07.2025 18:34 — 👍 13    🔁 3    💬 0    📌 0

🔥 Cookin' somethin' 🔥

The idea is very simple: Find creators who have played games similar to yours, without spending hours on YouTube.

Wdyt #gamedev, could it be useful?

#indiegame #indiegamedev #gamemarketing #ScreenshotSaturday

12.07.2025 14:13 — 👍 55    🔁 11    💬 9    📌 2
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#ScreenShotSaturday
This week on LovecraftProject:

🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes

Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity

12.07.2025 15:01 — 👍 16    🔁 1    💬 0    📌 0
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🐉 Tails (VR Snake) Dev Log #4! Tails is back from dev vacation with Quest Mixed Reality passthrough, firework-style dragon deaths, left/right hand support, controller visual fixes, UI dialog system

#TailsVR #GameDev #VR #XR #VRDev #IndieGame #MixedReality #Unity3D #MetaQuest #DevLog #MadeWithUnity

23.05.2025 10:03 — 👍 115    🔁 10    💬 5    📌 1
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Over the past few days, I’ve been adapting LovecraftProject to full vertical mode for Android.
I redesigned the entire UI to better fit this new way of playing, staying true to the game’s minimalist, retro horror aesthetic.

#indiegamedev #pixelart #horror #gamedev

10.07.2025 10:02 — 👍 13    🔁 1    💬 0    📌 0
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In early 2025, I worked on an MVP for the ADVA MPVP program. We weren’t selected, but I learned a lot — especially about lighting.

Astra became my lighting playground. Here's a glimpse of the result.

#GameDev #IndieDev #Lighting #DevLog #Unity

07.07.2025 15:06 — 👍 7    🔁 0    💬 0    📌 0
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Just wrote a DevLog for Catedral, my first real Quake map.
Inspired by the Basilica of La Plata (Argentina).
Broke some geometry. Learned a lot.

Feedback welcome!
🔗 exepa.itch.io/catedral

#Quake #LevelDesign #QuakeMapping #ArcaneDimensions #IndieDev #Gamedev

05.07.2025 15:02 — 👍 10    🔁 2    💬 0    📌 0

Thanks for host

bsky.app/profile/exep...

05.07.2025 11:36 — 👍 1    🔁 0    💬 0    📌 0
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🎲 Every run is different in LovecraftProject.

📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress

Will you survive... or go insane?
exepa.itch.io/lovecraftpro...

#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian

05.07.2025 02:41 — 👍 11    🔁 3    💬 0    📌 1
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#GameDev #Unity

Implemented a new, provisional UI to improve the aesthetic. I'm not entirely convinced by it, but at least it contributes to the MVP's look and feel. The UI package used is Complete UI Book Styles Pack from Itchio.

02.07.2025 12:12 — 👍 10    🔁 2    💬 0    📌 0
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#Doom #SinglePlayer

Back in 2024, I dove into making a Doom map to practice some level design. This is what came out. I have no idea if it's any good, but it's something, at least.

exepa.itch.io/infiltration

30.06.2025 15:13 — 👍 1    🔁 1    💬 0    📌 0

Hacer juegos era pasatiempo hasta que la palabra Hipótesis se apoderó de ellos.

Ahora es Validar Hipótesis durante el MVP.

MVP suena a MTV, y MTV a la época de DaftPunk.

Por eso me gusta (?

29.06.2025 14:36 — 👍 1    🔁 0    💬 0    📌 0
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#Unity #Gamedev #Indie #Lovecraft

UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.

I find this aesthetic quite striking.

28.06.2025 15:01 — 👍 5    🔁 1    💬 0    📌 0

Cuando te dicen la realidad de que GameDev es 30% desarrollo, 20% correción de bugs, 10% llorar en el rincón y el resto es Marketing...

28.06.2025 11:54 — 👍 4    🔁 0    💬 0    📌 0
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Dang it, I nearly forgot about #ScreenshotSaturday!! Again!!

Stepwise: Gates of Yendor

Get in, get the amulet, and get out. It's... a work in progress, but there's a playable demo, and I'm making progress every day.

#gamedev #roguelike #stepwise

krgamestudios.com/stepwise

28.06.2025 10:41 — 👍 8    🔁 4    💬 0    📌 0
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#ScreenShotSaturday
“The house was silent. Then something whispered your name.”

Lovecraft Project – a top-down horror prototype about mental fragility, forgotten knowledge, and facing the unnamable.

🎮 Play it in-browser: exepa.itch.io/lovecraftpro...

#IndieDev #GameDev #HorrorDev

28.06.2025 10:55 — 👍 13    🔁 2    💬 0    📌 0
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The darkness creeping in.

Im serious, this is a prototype for a combat system, just think of the blackness as space.

There will be rewards for detecting features in the dark with the map

#prototype #combat #indiedev #chess #gamedev #solodev #roguelike #development #miniGames #pcGames #space

28.06.2025 00:42 — 👍 19    🔁 5    💬 0    📌 0

A veces pasa, hasta con las mejores familias.

27.06.2025 11:40 — 👍 1    🔁 0    💬 0    📌 0
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Playing around a bit with the lighting still. It's getting there but I'm still not fully happy with it for reasons I can't quite put my finger on.

#roguelike #gamedev

27.06.2025 10:07 — 👍 12    🔁 4    💬 1    📌 0
Screenshot of the game Joust that I coded in assembly when I was a student. Ostrich control is by keyboard. No enemies, score, etc.

Screenshot of the game Joust that I coded in assembly when I was a student. Ostrich control is by keyboard. No enemies, score, etc.

When I was a computer science student, I coded the game in assembly as part of a project 👨‍💻

I converted images/sprites to hexadecimal, added bird controls and managed collisions and inertia.

It was a lot of fun 😀

🧵 2/

#Joust #RetroGaming #GameDev #SoloDev

26.06.2025 16:17 — 👍 17    🔁 6    💬 0    📌 0

Empecé hace tres semanas con un curso de producción y marketing para Vídeojuegos.

Me está rompiendo tanto los esquemas que venía trayendo, me dan ganas de seguir con más fuerza en esto del GameDev.

26.06.2025 13:10 — 👍 3    🔁 0    💬 0    📌 0

Si. Sobre todo con el envejecimiento progresivo de la población.

25.06.2025 12:43 — 👍 45    🔁 4    💬 5    📌 0

Atuel launches on Steam and Google Play in less than a week! 🎉 🎊 🎏

Wishlist the game and help us get the word out with a repost 🙏✨

25.06.2025 18:57 — 👍 18    🔁 11    💬 0    📌 0
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"Look at this beautiful" is what my colleague said to write so here ya go 🤷‍♀️

#gamedev #indiegame

26.06.2025 11:28 — 👍 9    🔁 5    💬 0    📌 0

me, a Nintendo DS fan, misunderstanding when everyone is talking about DS2 coming out 😔

26.06.2025 12:53 — 👍 3    🔁 1    💬 0    📌 1
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Haunted Mansion Tileset is now available on my patreon and itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

26.06.2025 10:16 — 👍 29    🔁 6    💬 0    📌 0
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Testing out a dynamic music drop that @rinkejohannes.bsky.social prototyped. I think it's epic, maybe it's too epic? Idk.

It triggers after you've been playing 'cool' enough and do a big jump.

#indiedev #gamedev #parkour #postrock

(P.S. You'll need sound for this one)

26.06.2025 10:13 — 👍 57    🔁 16    💬 6    📌 0
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#GameDev #Unity

PostProcess config to a reactive stats Health and Mental Health.

New document system to decide read or not, but... A heavy stress for a human brain :D

25.06.2025 13:51 — 👍 7    🔁 1    💬 0    📌 0
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#Unity #Gamedev #Indie #Lovecraft

I'm developing a 2D game with Lovecraftian characteristics, turn-based and retro aesthetics. The idea is exploration, combat and decisions.

I'm just developing the MVP, but I'm trying to make the concept understandable.

exepa.itch.io/lovecraftpro...

25.06.2025 03:07 — 👍 10    🔁 2    💬 0    📌 0

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