sometimes i remember that AO is technically GI approximation techinque
22.02.2026 12:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@etti.bsky.social
from the works of yesterday
sometimes i remember that AO is technically GI approximation techinque
22.02.2026 12:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0you get used to it.
11.02.2026 16:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@passivestar.bsky.social they did it
09.01.2026 15:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0blue.
01.12.2025 21:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Made a little #GodotEngine plugin that removes the OS title bar and replaces it with a built-in one which gives the editor very slightly more space.
it's probably incredibly janky but it's the thought that counts
github.com/ettiSurreal/...
bsky.app/profile/etti...
16.09.2025 06:05 โ ๐ 22 ๐ 0 ๐ฌ 1 ๐ 0true highlight of the release: when connecting functions to signals, autocompletion will no longer add parentheses
15.09.2025 21:21 โ ๐ 22 ๐ 2 ๐ฌ 2 ๐ 1#b3d
11.08.2025 15:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0kind of, the value is stored in the a vertex attribute and then the shader interpolates what's in between, here's a 32x32 grid for example
09.08.2025 15:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0you have to store the attribute in a domain (vertex, edge, face, face corner, etc), so here i'm basically just storing the noise as a vertex color on a dense plane
it's not practical for something like noise im showing here but closures are currently geometry nodes only
something I came up with after reading the part of the blog about closures:
a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
really looking forward to this particular PR
projects.blender.org/blender/blen...
it also works on other object types like armatures, grease pencil, etc.
07.08.2025 19:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0want a cool blender tip? #b3d
you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
bonus tip: numpad 8/4/2/6 also vary based on what modifier keys you press.
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
same shortcut in edit mode and pose mode for example.
06.08.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0want a cool blender trick? #b3d
everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
want a cool blender tip? #b3d
Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).
High distance, low strength.
Low distance, default strength.
want a cool blender tip? #b3d
when using the bump node, DO. NOT. USE. STRENGTH.
Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect.
The difference seems subtle but it's very easy to spot on others' work when you know about it.
want a cool blender trick? #b3d
press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
i posted a few cool blender tips/tricks on twitter some time ago i should repost them here
06.08.2025 16:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Cursed motion blur #b3d #geometrynodes
03.08.2025 16:10 โ ๐ 377 ๐ 34 ๐ฌ 8 ๐ 0That alone is definitely one of my top awaited features, I don't have the disk space to download entire asset libraries, so the ability to connect to libraries like Polyhaven to browse for materials or HDRIs right in Blender is a dream.
15.07.2025 08:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Do you have an estimate when development on the new animation layers will start? Or is it just whenever what's currently being worked on is done?
14.07.2025 12:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0hi gaster how is bluesky
04.06.2025 14:39 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0i remember back in 2.7 when fly navigation was Shift+F, though lately I've been feeling like it should work like it does in most game engines, where you hold down right mouse to use it.
anyway have something from me, shift+numpad 1/3/7 (align view to active)
blender is a fun program because you can sometimes just say "screw it i'll just randomly try to figure out what the different things in different dropdowns actually do" and come out learning a thing or two or something that will make you question how you used to live without it
13.05.2025 19:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0finished playing through Okami
i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.
i watched someone coincidentally play through the game for the first time yesterday and run into the crash and we were so confused until i checked steam discussions which was filled with people talking about that specific crash lmaoooo
14.02.2025 14:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0volumetric lighting is suuuper good in eevee since the 4.2 rewrite
10.02.2025 01:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0