Anoop Ravi Thomas's Avatar

Anoop Ravi Thomas

@createthematrix.bsky.social

Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.

162 Followers  |  71 Following  |  10 Posts  |  Joined: 02.11.2024  |  1.481

Latest posts by createthematrix.bsky.social on Bluesky

looks like disabling the validation layer fixes the crash

14.02.2025 05:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

anyone know if the RTX neural shading sample from the Nvidia neural kit works on RtX 2080? it's crashing in the driver during a transition. its running on vulkan and i have the latest drivers

14.02.2025 05:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Havenโ€™t watched any of the old Indiana Jones movies at all. Iโ€™m a fan of action adventure narratives and this looks like one

16.12.2024 07:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I might get this game

13.12.2024 20:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I would love toโ€ฆ I am curious to see how all the edge cases were handled on the GPU

10.11.2024 22:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Weโ€™re insane. I aim to achieve my handle ๐Ÿ˜

10.11.2024 22:15 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Implementing bilinear cube map sampling on CPU is a bit of a pain, especially when dealing with the edges with the +Y/-Y faces

09.11.2024 23:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The interface here is really similar to the other vile one. But already liking the video uploads here

03.11.2024 00:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

current state of CPU path tracer: using embree + Intels TBB for each pixel, GLTF scene loader. using simple PBR with environment map in first hit. need to improve cube map sampling, use Disney BSDF and port all this to GPU.

02.11.2024 23:59 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hello world

02.11.2024 23:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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