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petar

@petarty.bsky.social

Senior Character Artist @ Ubisoft Mentor/Supervisor @ Think Tank Training Centre

69 Followers  |  217 Following  |  25 Posts  |  Joined: 24.11.2024  |  2.0169

Latest posts by petarty.bsky.social on Bluesky

is there a way to filter out political posts here?

01.10.2025 09:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Moon - 48 colours
#pixelart #artpost

30.09.2025 18:26 โ€” ๐Ÿ‘ 477    ๐Ÿ” 122    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

He fought and he won!

19.07.2025 21:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hits even harder if you are lactose intolerant, trust me

04.07.2025 07:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Low poly model of a game ready character in Autodesk Maya

Low poly model of a game ready character in Autodesk Maya

I'm tired boss, uv and test bake done tho #zbrush #maya #gamedev

30.06.2025 20:25 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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sketch

17.06.2025 11:19 โ€” ๐Ÿ‘ 38    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

someone please wrap this to a base head asap

10.06.2025 13:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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No, Geoff Keighleyโ€”Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path' SGF's fascination with small staff sizes discredits the integral work of external contractors and contributors.

Good morning. It's Saturday and I'm writing news.

"It's not hard to imagine ways in which repeating the myth of Clair Obscur's team size could contribute to worse conditions for games and the people developing them."

www.pcgamer.com/gaming-indus...

07.06.2025 14:27 โ€” ๐Ÿ‘ 1589    ๐Ÿ” 638    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 43
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final render of my legend of Zelda / female Link to the Past fanart โค๏ธโค๏ธโค๏ธ 3d printable this weekend!

21.05.2025 13:35 โ€” ๐Ÿ‘ 1102    ๐Ÿ” 136    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 3
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Hand paint done :D now i have to add the PBR and do final render

15.05.2025 12:04 โ€” ๐Ÿ‘ 101    ๐Ÿ” 20    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Digital sculpture of a man with strong facial features, previewed in zbrush

Digital sculpture of a man with strong facial features, previewed in zbrush

Skketch #zbrush

15.05.2025 16:44 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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non-work that feels like work

10.05.2025 17:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

can confirm, havenโ€™t been so confused and intrigued in a while ๐Ÿธ

20.04.2025 21:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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character creator quick rig

15.04.2025 21:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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test in the new toolbag 5

15.04.2025 21:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.
Glaze your art.

29.03.2025 20:03 โ€” ๐Ÿ‘ 1277    ๐Ÿ” 204    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Four frames from the movie Glass Onion. โ€œItโ€™s so dumb.โ€itโ€™s so dumb itโ€™s brilliant!โ€ โ€œNo! Itโ€™s just dumb!โ€

Four frames from the movie Glass Onion. โ€œItโ€™s so dumb.โ€itโ€™s so dumb itโ€™s brilliant!โ€ โ€œNo! Itโ€™s just dumb!โ€

Every day I wake up to the news

03.04.2025 16:02 โ€” ๐Ÿ‘ 24581    ๐Ÿ” 4425    ๐Ÿ’ฌ 105    ๐Ÿ“Œ 96

Key challenges imo are topology/optimisation, texturing with limited resolution and adapting to different or completely new tools/workflows/requirements with each project. Getting used to emphasising detail in size and depth (like pores for example) also deserves attention.

18.03.2025 16:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
GDC talk called "AI-Generated 3D Assets: No Joke, They're (getting) Production-Ready (Presented by Meshy)"

GDC talk called "AI-Generated 3D Assets: No Joke, They're (getting) Production-Ready (Presented by Meshy)"

screenshot of a mushy generated 3d character created by Meshy's AI whatever

screenshot of a mushy generated 3d character created by Meshy's AI whatever

Same 3d model but rotated to reveal that the face in profile is a featureless, melting blob, no nose and a heavy brow that looks like its sliding off his face

Same 3d model but rotated to reveal that the face in profile is a featureless, melting blob, no nose and a heavy brow that looks like its sliding off his face

oh yea looks almost production ready for me- hey, did we need faces?

17.03.2025 04:56 โ€” ๐Ÿ‘ 1374    ๐Ÿ” 259    ๐Ÿ’ฌ 66    ๐Ÿ“Œ 54
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Shrek looks fine in the new trailer and itโ€™s weird that ppl are this comfortable harassing artists!!

04.03.2025 17:44 โ€” ๐Ÿ‘ 144    ๐Ÿ” 28    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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wip #zbrush #characterart #stylizedart

04.03.2025 18:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress #characterart #zbrush

24.02.2025 15:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

one of the bravest of them all o7

28.01.2025 16:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Finally that's out of my system!
Got half a thousand shots, check them out here:
www.artstation.com/artwork/1NBb08
#characterart #stylizedart #zbrush #blender

27.01.2025 14:25 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

โ€œItโ€™s just businessโ€ โ€ฆ what a shitty timeline

28.01.2025 08:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Dandadan poster where protagonists are in a cluttered Japanese antique shop. Momo is reaching for the golden ball, looking back at Okarun.

Dandadan poster where protagonists are in a cluttered Japanese antique shop. Momo is reaching for the golden ball, looking back at Okarun.

Dandadandandadan #dandadan

23.01.2025 16:30 โ€” ๐Ÿ‘ 2806    ๐Ÿ” 515    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 2
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little exploration I did this week, always really rewarding to leave our comfort zone !

08.01.2025 19:59 โ€” ๐Ÿ‘ 66    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Low tide

12.06.2024 21:58 โ€” ๐Ÿ‘ 703    ๐Ÿ” 159    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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Double or nothing next year!

20.12.2024 17:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Where dreams go to die
#pixelart #art #ใƒ‰ใƒƒใƒˆ็ตต

11.12.2024 18:14 โ€” ๐Ÿ‘ 114    ๐Ÿ” 21    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

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