Holy hell no way, I think I even remember that intro! That's crazy HAHA ๐
10.01.2026 03:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@roberthdpotatoes.bsky.social
Just a potato, meandering through life. https://www.youtube.com/RobertHDPotatoes
Holy hell no way, I think I even remember that intro! That's crazy HAHA ๐
10.01.2026 03:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A screenshot of a game, taking place in a stylized sunlit forest at golden hour.
Announcement Soonโข๏ธ #Godot #IndieDev #GameDev #GameDevelopment #GameDeveloper #IndieGame #IndieDeveloper
25.12.2025 22:03 โ ๐ 22 ๐ 4 ๐ฌ 2 ๐ 0After working on my game in Godot for almost a year, and also using proper signal up/call down programming patterns (along with the signal bus pattern), I have just now realized that you can declare signals with required parameters. Oof
27.11.2025 22:41 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Foundationally, it's almost universally a bad idea to create something with the idea of it lasting forever, or at least to use that as an excuse to poorly engineer it in the case it does need to be replaced. Because trust me, it will eventually need to be replaced 99% of the time.
12.10.2025 15:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Is it psychotic to write thousands of lines of code and rewrite whole systems without testing anything between that and being finished with the rewrite? ๐
05.10.2025 22:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If there's one thing I'm noticing a pattern in, it's that every time chemical companies make a new chemical, they don't test it enough, and then when it's on the verge of being proven dangerous, they slightly modify it and again don't test it enough. And the cycle repeats.
21.09.2025 22:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Meta data is a super underrated feature of Godot, it's saved me so many times.
20.09.2025 02:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Absolutely nuts that I can now write thousands of lines of code, rewrite hundreds of lines of existing code, and when I go to test it there is only ever a few minor bugs.
06.09.2025 03:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0it has surpassed 300 lines
06.09.2025 02:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0this was absolutely some hopium
06.09.2025 02:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready ๐
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
greater than and less than signs will be the end of me. just spent over 6 hours debugging an issue only to realize I was using less than instead of greater than. FORK
02.09.2025 21:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0just getting my ass handed to me this year with illness
30.08.2025 23:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0sweet summer child. i remember the good old days. now im out here raw dogging 1000 lines of code rewrites without launching
29.08.2025 23:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Animations are such an art form HOLY heck. Not even just the raw animations, how they are blended, when exactly the are activated, SFX and VFX to juice up the animation, etc. It's really crazy
19.08.2025 21:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The only time I code with ferocity like they show in movies and shows is when I'm adding comments ๐ฅด๐คฃ
17.08.2025 22:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0stuck in rewriting hell where i just keep rewriting the same parts of my code over and over ๐
17.08.2025 16:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0it should be obvious this is going to lead to a death spiral where everyone simply chooses to be dishonest about their use of AI. And if you think you can tell what is and is not AI generated, you are wrong and that line of thinking has been wrong for over two years now.
13.08.2025 15:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0When you punish/criticize someone or a company for using AI, you are punishing them for being **honest about using AI**, not for actually using AI, because I can tell you right now AI is being used by everyone from indies to multi-billion dollar corps. So, regardless of your stance on Gen AI,
13.08.2025 15:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The main thing I never considered about multiplayer in games is that authority is a sliding scale in a P2P system, each client has as much authority or as little authority as is designed and programmed.
13.08.2025 12:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Gonna start on devlogs, tutorials, and more YouTube related content soon. I'm getting to a stage where I definitely want to start showing off my project!
11.08.2025 21:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I stop testing multiplayer compatibility for a couple of weeks and half of the changes I made in that time break multiplayer compatibility lol. Lesson learned, always test things in multiplayer.
11.08.2025 21:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0over 140 lines now ๐ฑ
03.08.2025 02:09 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0casually rewriting my buff system from 40 lines of code to over 100
oops
Had my first project scare where I was worried my game might be corrupted, decided to finally integrate git. Time to git gud
27.07.2025 17:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If there's one thing I've learned as a solo dev, it's that the majority of your time will be spent on the non-fun stuff such as; getting multiplayer to work, making sure things don't crash and have tons of fail-safes, and debugging
24.07.2025 17:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For those of you working with godot shaders, here's a shader from my current project, Flux Empyrean. Feel free to adapt it and tinker with it!
godotshaders.com/shader/holog...
#godot #shaders #gamedev #indiegame #cd #holographic #disc
I made a signal bus two months ago and am finally at the point where it's really seeing its use!
16.07.2025 00:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Surely this won't ever actually error out... And I surely won't crap my pants when I forget why I wrote such a scary error message two months from now when the game crashes with this message...
11.07.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0To be human is to be illogical.
08.07.2025 10:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0