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BURNED HORIZONS

@burnedhorizons.com.bsky.social

BURNED HORIZONS // A turn-based tactical sandbox set in the early 2000s — where nothing resets, every decision leaves a mark, and there are no “buy-your-way” skill trees. Realism isn’t flavor text. It’s the point. COMING 2026 // burnedhorizons.com

25 Followers  |  62 Following  |  35 Posts  |  Joined: 21.06.2025  |  1.9501

Latest posts by burnedhorizons.com on Bluesky

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It’s Monday. The to-do list is long. The coffee’s almost gone.

New devlog coming later today. // Burnedhorizons.com/d-log
#indiegamedev #gamedev #BurnedHorizons #tacticalgames #pcgaming

11.08.2025 12:57 — 👍 6    🔁 1    💬 0    📌 0
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Carrying the weight of developer, art director, and every hat in between — a reminder of what independent devs push through to keep a project alive. //
#indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #ue5 #turnbasedgames #gamedev #indiegames #milsimgames #worldbuilding #gamedesign

09.08.2025 13:43 — 👍 18    🔁 5    💬 0    📌 0
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TACTICAL SYSTEMS // Switch between top-down, isometric, and third-person views. AP-based tactics with interrupts, suppression, overwatch, and reaction fire. Operator mental state and trauma affect behavior under fire.
// #indiegamedev #tacticalgames #pcgames #indiegames #ue5 #turnbasedgames #gamedev

07.08.2025 16:01 — 👍 7    🔁 4    💬 0    📌 0

3/3
From EA to Final release = original, licensed, or in-house assets.
Development phase = flexible tools and placeholders.
If that offends you more than unfinished UI, untextured maps, or greybox levels, this might not be your scene. Appreciate the people who get it.

07.08.2025 15:50 — 👍 1    🔁 0    💬 0    📌 0

2/3
This is not final art. This is iteration.

Even if we had an endless supply of cash, we wouldn’t spend big on final art this early. That comes after gameplay systems, tone, & UI are locked in. Commissioning polished art before the foundation is stable is a fast way to waste resources.

07.08.2025 15:50 — 👍 1    🔁 0    💬 1    📌 0
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1/3
🧾 ARTPLACEHOLDER POLICY // Burned Horizons

We’re using a combination of original art, early renders, photobash, & AI-assisted art as visual scaffolding—then compositing, editing, filtering, & refining those assets by hand to match the tone & vision of the game.

07.08.2025 15:50 — 👍 2    🔁 0    💬 1    📌 0
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OPERATOR SERVICE JACKETS -
Want to know how they'll perform out there? Start here.

/ burnedhorizons.com
#indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #indiegames #ue5 #turnbasedgames #burnedhorizons #gamedev #gaming #conceptart #milsim
#operators #ukraine #characterdevelopment

06.08.2025 12:55 — 👍 10    🔁 4    💬 0    📌 0
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In a world of acronyms, slang, code & other shorthand - the GreenBook is your way through it all.
// burnedhorizons.com
#indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #indiegames #ue5 #turnbasedgames #burnedhorizons #gamedev #gaming #conceptart #milsim

05.08.2025 16:23 — 👍 19    🔁 4    💬 0    📌 0
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‘BLACK BETTY’
M4 CARBINE (SOPMOD BLOCK 2) | AR
// burnedhorizons.com
#indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #indiegames #ue5 #turnbasedgames #burnedhorizons #gamedev #gaming #conceptart #milsim

04.08.2025 23:48 — 👍 11    🔁 5    💬 0    📌 0
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Progress from initial concept to alpha Interface: Q-Crate // Gear & Weapon System screens.
Stats are placeholders to reflect concept.
//burnedhorizons.com #indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #indiegames #ue5 #kickstarter #burnedhorizons #gamedev #gaming #conceptart

04.08.2025 13:36 — 👍 12    🔁 5    💬 0    📌 0
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INITIAL EARLY RE-WORK OF SPARTA//TAC-OPS//KIT SCREEN

Stats are placeholders to reflect concept.
//burnedhorizons.com #indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #indiegames #ue5 #kickstarter #burnedhorizons #gamedev #gaming #conceptart

03.08.2025 21:26 — 👍 10    🔁 4    💬 0    📌 0
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[Dissem] // Greenlist // Nataliya Arkhipenko
#gameart #indiedev
Burnedhorizons.com #pcgame #ue5 #tacticalgame #indiegame

02.08.2025 15:34 — 👍 9    🔁 2    💬 0    📌 0

[CLARIFICATION] // No skill trees. No perks.
Operators evolve through scars, survival, and what they’ve done. Pathways open through experience — not points.
Ironman Mode is optional — but if it’s on, every choice sticks. No rewinds.

31.07.2025 12:10 — 👍 1    🔁 0    💬 0    📌 0
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Burned Horizons.
No perks. No saves. No resets.
Operators evolve through scars, not skill trees.
1,000,000+ km² warzones.
Cities fall. Lines shift. Every shot counts.

📍 Specs + Details: burnedhorizons.com/spec
#indiegamedev #tacticalgames #UnrealEngine #wargames #gamedev #gameart #kickstarter

31.07.2025 12:00 — 👍 9    🔁 1    💬 1    📌 0
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First theater of operations: RDC-Trident. Set in Eastern Europe.
Burnedhorizons.com
#burnedhorizons #indiegamedev #tacticalgames #turnbasedgames #indiegame

30.07.2025 13:43 — 👍 6    🔁 0    💬 0    📌 0
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[ XIN // FSR-02-18037-LGV // GHOSTRIDE ]
Abandoned BTR-80 found idling near the K-40 rail junction. Engine warm, radios active, hatch ajar. No crew in sight, no blood, no signs of struggle. No known friendly ops in the area. Vehicle impounded for sweep and trace.
#burnedhorizons #wargame #indiedev

28.07.2025 12:38 — 👍 4    🔁 0    💬 0    📌 0
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Day 2 in #UnrealEngine character creation. Modular characters and (modular) tactical gear. Rucksacks and storage slots that operate like they do in the real. No giant bags of holding.
#burnedhorizons #indiegamedev #tacticalwargame #realismingames

27.07.2025 12:34 — 👍 3    🔁 0    💬 0    📌 0

Truth is malleable. And war? War isn’t failure—it’s doctrine. “He doesn’t blink unless someone dies for it.”

26.07.2025 20:09 — 👍 0    🔁 0    💬 0    📌 0

Believed to have authorized the assassination of Russian dissidents worldwide, including those condemned in show trials at home, and quietly erased in prison. He doesn’t just tolerate brutality—he systematized it. Civilians are currency.

26.07.2025 20:09 — 👍 0    🔁 0    💬 1    📌 0
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VYACHESLAV KATIN // RUS
[1/3]

Former KGB opportunist turned head-of-state tyrant. Built a regime on blood, proxies, corruption, and silence. Master of deniable operations—separatists, mercs, wet work, cyberwarfare.

#realismingames #indiegamedev #unrealengine #tacticalgames #nafo #turnbased

26.07.2025 20:09 — 👍 4    🔁 0    💬 1    📌 0
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⬤ DEVLOG ENTRY [0003] [RE: PROGRESSION]

You don’t “level up” in a real unit.
You survive. You adapt. You get fractured.
You get better — or you don’t.
And what changes you isn’t a point bar.
It’s what you’ve lived through.

Full Devlog: Burnedhorizons.com/d-log #indiegamedev #wargame

26.07.2025 16:14 — 👍 4    🔁 0    💬 0    📌 0
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[DISSEM // VISUAL ALIGNMENT PASS 01]
Initial photo tests for greenlist, graylist, redlist entries.
Aiming for aged analog texture — like pinups on a field board.
Not final. Just calibrating tone.

#GameDev #IndieGame #TacticsGame #VisualDirection #BurntHorizons

26.07.2025 11:17 — 👍 5    🔁 1    💬 0    📌 0
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//OPERATOR PROFILE//
[WIDOW // LR-42]
Long arm of death at 1500 meters.
Never blinks. Never forgives.

WIA ’99 — still pulling triggers.

“За тих, хто не стріляв.”

#BurnedHorizons #NAFO #GameArt #TacticalRPG #IndieDev #SlavaUkraini

25.07.2025 11:22 — 👍 6    🔁 0    💬 0    📌 0
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[DISSEM] burnedhorizons.com/dissem

Concept drops, visual fragments, and WIP intelligence pulled straight from the design wire. This is where early signals surface—before they’re cleaned, cleared, or classified.
#GameArt #IndieGameDev #BurnedHorizons #WarSim

25.07.2025 00:21 — 👍 6    🔁 0    💬 0    📌 0
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// OPERATOR PROFILE //
[ RECOIL // OC-39 ]
Force Recon didn’t break him. Black ops didn’t lose him. Kosovo taught him when to vanish. Kalinikova taught him when not to. Some men survive the war. Recoil survives the aftermath.
#BURNEDHORIZONS #TACTICALWORLDBUILDING #INDIEGAMEDEV #INDIEGAME #GAMEART

24.07.2025 14:42 — 👍 7    🔁 0    💬 0    📌 0

Early Concept Art.

23.07.2025 12:29 — 👍 0    🔁 0    💬 0    📌 0
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[2/2]

so unless a team member can translate it, you can convince a local to help, or it’s processed back at base through SINT uplink… you're going to get left in the dark. Language isn’t just flavor — it’s leverage. //

23.07.2025 12:28 — 👍 1    🔁 0    💬 0    📌 0
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// FIELD DOC // [ NRC-05.12.99.7 ]
[1/2]

// Not every scrap of intel will speak your language. Field documents, intercepted chatter, and AO signage will often appear in their native tongue —

#IndieGames #RealismInGames #TacticalGame

23.07.2025 12:28 — 👍 4    🔁 1    💬 1    📌 0
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[DEVLOG 0001] constantum developorum...
Full DEVLOG: burnedhorizons.com/d-log/
#TacticalGame #RealismInGames #BurnedHorizons

23.07.2025 11:32 — 👍 1    🔁 0    💬 0    📌 0
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UCD/S + Scars

Realism isn’t aesthetic. It’s how the system works.
No do-overs. No safety nets. Every decision has a cost — even the quiet ones.
#gamedev #indiegame #indiegamedev

23.07.2025 09:38 — 👍 13    🔁 4    💬 1    📌 0

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