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redjam9

@redjam9.bsky.social

motion designer Available for commissions or freelance email: zendorf@gmail

29 Followers  |  5 Following  |  26 Posts  |  Joined: 26.02.2025  |  2.1791

Latest posts by redjam9.bsky.social on Bluesky

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This requires the 4.5 alpha that can be downloaded at the builder.blender.org The project file can be downloaded at redjam9.gumroad.com

07.05.2025 10:57 — 👍 1    🔁 0    💬 0    📌 0
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Can now get 20,000 instances running in the viewport at 25fps with my optimised obj importer node group for 4.5. Node graph and project download link in reply...

#b3d #mograph #blender3d #animation

07.05.2025 10:55 — 👍 5    🔁 0    💬 1    📌 0

Yeah, it looks right up my alley, so I look forward to tinkering when I get a chance!

02.05.2025 12:46 — 👍 2    🔁 0    💬 0    📌 0
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You need to first export the animation sequence from blender as a folder of objs. Then adjust the frame range and file path required in the node setup. Be aware that this is a hack and will not play back very well with more than 10 characters, so that is why I am baking it.

02.05.2025 12:42 — 👍 1    🔁 0    💬 0    📌 0
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I came up with a very hacky use for the new import obj node in 4.5 alpha. If can import and procedurally offset a baked animation loop in #geometrynodes

node recipe in reply...
#b3d #mograph #blender3d #animation

02.05.2025 12:35 — 👍 3    🔁 0    💬 1    📌 0

Ah, just realised you are one of the devs! I have played with a much older version of tooll years ago. When 4.0 is released, it gives me an excuse to finally learn it properly....

02.05.2025 02:06 — 👍 1    🔁 0    💬 1    📌 0

Seems like a good move. How is it pronounced though..."tixel" like pixel?

01.05.2025 01:34 — 👍 1    🔁 0    💬 1    📌 0
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Tentacle dynamics sim getting out of control. Created using pbd in #geometrynodes
#b3d #mograph #blender3d #motiondesign

29.04.2025 12:42 — 👍 18    🔁 3    💬 2    📌 0
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sdf animation created using #geometrynodes and cycles. Wall textures also animated by distance field.

#b3d #mograph #blender3d #motiondesign

25.04.2025 12:27 — 👍 17    🔁 6    💬 0    📌 0
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Meshed sdf animation created from an animated point cloud using #geometrynodes and cycles

#b3d #mograph #blender3d #motiongraphics

18.04.2025 11:36 — 👍 6    🔁 3    💬 0    📌 0
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Each of these objects uses the exact same node graph. My new Youtube tutorial shows how to use the for each element zone as a powerful alternative to instancing.

youtube.com/watch?v=75NV...

#b3d #mograph #eevee #blender3d #geometrynodes

01.04.2025 13:40 — 👍 7    🔁 2    💬 1    📌 0
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The basic layout for noise displacement. You could also plug the noise into the inbuilt displace node, but I like to roll my own :)

27.03.2025 12:05 — 👍 1    🔁 0    💬 0    📌 0
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Procedural textures have been added to the 4.5 compositor...yay! Here is a quick demo of a custom noise displace effect along with the crt lines and vignette posted yesterday.

node recipe in reply...
#b3d #mograph #eevee #blender3d #motiongraphics

27.03.2025 12:04 — 👍 11    🔁 1    💬 1    📌 0
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Vignette first and then crt lines. These are shown as node groups to get an idea of what the sockets will adjust. These will work fine on non square aspect ratios. requires 4.5

26.03.2025 12:36 — 👍 1    🔁 0    💬 0    📌 0
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A demo of simple node setups for crt lines and vignette mixed with the inbuilt lens distortion running in the 4.5 viewport compositor.

node recipe in reply...

#b3d #mograph #eevee #blender3d #motiongraphics

26.03.2025 12:35 — 👍 3    🔁 0    💬 1    📌 0
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This will only work in 4.5 alpha since it needs the new image info and vector math nodes. Adjust the map range output for dots size ratio.

24.03.2025 11:53 — 👍 1    🔁 1    💬 0    📌 0
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A halftone dot effect in the blender viewport using new functionality in the 4.5 compositor.

node recipe in reply...

#b3d #mograph #eevee #blender3d #motiongraphics

24.03.2025 11:52 — 👍 7    🔁 1    💬 1    📌 1
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The relaxing way to navigate the viewport at the end of a long week. Ascii rain using the 4.5 alpha viewport compositor.

#b3d #mograph #eevee #blender3d #motiongraphics

21.03.2025 10:40 — 👍 3    🔁 1    💬 0    📌 0
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Just 10 characters left to right in order of "brightness". This is the one I made and used. You could potentially make it other shapes if you can get the uvs offset correctly.

20.03.2025 12:43 — 👍 1    🔁 0    💬 0    📌 0
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requires 4.5 alpha and a 10 character image for the ascii effect.

20.03.2025 12:13 — 👍 3    🔁 0    💬 1    📌 0
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What the 3d world has been sorely lacking is a realtime ascii viewport renderer. With the newly added image info node in 4.5 compositor you can do all sorts of fun shader tricks directly in the viewport!

Node recipe in reply...

#b3d #mograph #eevee #blender3d #motiongraphics

20.03.2025 12:12 — 👍 16    🔁 3    💬 2    📌 1

nice result! thanks for the shoutout.

19.03.2025 01:14 — 👍 1    🔁 0    💬 0    📌 0
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Create this looping procedural #greasepencil animation in my new youtube video.

www.youtube.com/watch?v=8mTR...

#b3d #mograph #blender3d #motiondesign #geometrynodes

17.03.2025 11:53 — 👍 9    🔁 1    💬 0    📌 0
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procedural text #loop created in #geometrynodes

#b3d #mograph #blender3d #motiondesign

03.03.2025 11:31 — 👍 3    🔁 0    💬 0    📌 0
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Procedural text animation created using only #geometrynodes

#b3d #mograph #blender3d #motiondesign

01.03.2025 01:32 — 👍 5    🔁 0    💬 0    📌 0
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looping animation created with #geometrynodes Materials are also animated with geonodes via attributes.

#b3d #mograph #motiondesign #blender3d

26.02.2025 00:58 — 👍 8    🔁 0    💬 1    📌 0

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