^^
18.06.2025 01:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@anathlyst.bsky.social
Artist/Modder/GameDev | AuDHD | - When I'm not drawing/modeling, I'm tinkering with shaders, and I also do a little music & animation https://linktr.ee/aik3.art
^^
18.06.2025 01:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Autothysis is a FPS tower defense game. Deploy turrets, manage resources, and fight swarms of insectoid enemies. Can you withstand the oncoming horde?
Demo out now on Steam!
store.steampowered.com/app/3791990/...
#FPS #TowerDefense #Demo #IndieGame #Steam #TrailerTuesday
The demo is live! If you could do us a favor and add Autothysis to your wishlist, I'd be eternally grateful ^^ -
store.steampowered.com/app/3791990/...
Oh hey, I worked on this! ^^
I along with the rest of the team at @somniare-studios.bsky.social have put a ton of love into this game, so if FPS/Tower Defense games are your jam, please check this out!
Yo! If you love tower defense and fps give this game a try when the demo officially comes out!! Me and the other devs have put our all into this project and your support would be greatly appreciated!! ^^
12.06.2025 00:25 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0Corporate's gonna need you to kill bugs. Lots of them. โจ
No they will not tell you why.
"Autothysis" is an FPS Tower Defense where you combat waves of insect aliens, utilizing your company-sanctioned multitool and turrets.
Demo out soon, follow to stay tuned!โจโจ
#PitchYaGame #IndieGame #GameDev
I've been pretty quiet these past few months - doesn't mean I haven't been busy... ๐๏ธ๐
05.06.2025 03:17 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0holy shit we made it? we made it!
yalla @rasheedabueideh.bsky.social let's go make videogame history
launchgood.com/1948
This is what our Christmas eves have been missing all these years
25.12.2024 03:33 โ ๐ 157 ๐ 14 ๐ฌ 1 ๐ 1I want to make a personal appeal for the beautiful new game of Palestinian gamedev @rasheedabueideh.bsky.social. As nobody will fund a game about the 1948 Nakba, Rasheed is crowdfunding via launchgood.com/1948. I've been doing production advice on the game pro bono, and it deserves to exist.
28.11.2024 14:01 โ ๐ 1414 ๐ 870 ๐ฌ 40 ๐ 30Freya's diagram for picking which downside you'd rather have, among the four common methods of representing rotations in 3D space
choose your 3D rotation representation (there's no way to win)
28.11.2024 16:33 โ ๐ 408 ๐ 38 ๐ฌ 24 ๐ 3After years away from game dev, I couldnโt stay silent about my peopleโs dehumanization. I made Dreams on a Pillow ๐a game inspired by a famous Palestinian folktale about the 1948 Nakba.
Iโm crowdfunding it nowโplease back & share!
๐ launchgood.com/1948
Hereโs Why I Decided To Buy โInfoWarsโ | By Bryce P. Tetraeder, Global Tetrahedron CEO
Via our parent company @globaltetrahedron.bsky.social CEO @brycetetraeder.bsky.social: theonion.com/heres-why-i-...
14.11.2024 14:06 โ ๐ 9165 ๐ 2027 ๐ฌ 389 ๐ 872if you're lgbt, if you're black or hispanic or muslim, if you're a woman, if you're part of any sort of marginalized group
it's the most unfair thing that you have to keep fighting
but I beg you
please be brave
please be safe
please try to survive
night ride
19.10.2024 10:04 โ ๐ 221 ๐ 57 ๐ฌ 2 ๐ 0Unreleased set of renders I did with the Supra in 2023 featuring Brawler's World Appy and Holeecrab's Mariko ๐คซ
#b3d
whilst i'm working on my current project i'll just recycle some older stuff on here like this lowpoly overoptimized porsche utilizing normal and opacity maps clocking in at around 6k tris using a single 4k texture (wheels included)
#b3d #lowpoly #blender3d
3D render of 2 retro PS1-style 90s American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car
3D render of a retro PS1-style 90s American sedan inspired by the Ford Crown Victoria
3D render of 2 retro PS1-style American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car, This render lacks the screen distortion effects of the previous images, allowing the model to be seen more clearly
The latest car to get a #PS1 model is my American sedan: the 1997 Dale Aristocrat
25.07.2024 23:48 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0Front 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset
Rear 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset
Overhead daytime 3D render of a fictional blue JDM perfomance sedan from the 90s
Rear closeup daytime 3D render of a fictional blue JDM perfomance sedan from the 90s
Some new renders of my #2000s RM-X & Bishop using Eevee's new screen-space raytracing capabilities #Blender3D #JDM #CarDesign
23.07.2024 01:04 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0The game-ready model of my RM-X is now on #sketchfab, check it out: skfb.ly/oZEYr
18.07.2024 21:43 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 03d front 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes
3d rear 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes
3d rear view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes
New renders of the #jgtc racing edition of my RM-X
14.07.2024 22:00 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 03d front 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes
3d rear 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes
New renders of the RM-X #jgtc edition #blender3d
14.07.2024 04:02 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I've been writing my own engine, wheel & suspension physics for my Godot driving game, there's a lot to improve, but I'm really proud to reach this point - #godotengine #gamedev
12.07.2024 20:50 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0Godot Engine screenshot of a silver sports car in an unfinished shipyard environment next to a large stack of shipping containers of various colors
29.06.2024 23:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Screenshot from an work-in-progress racing game made in Godot featuring a sports car next to a set of shipping containers
Screenshot from an work-in-progress racing game made in Godot featuring a sports car parked by some shipping containers, with a large extravagant building in the background
Screenshot from an work-in-progress racing game made in Godot, showing the architectural design for a modern racing facility
Concept art for a racing game environment featuring a hi-tech racing headquarters and a parking garage located next to a shipping dockyard
I've been working on making a racing game in #godot, most recently creating textures and props to flesh out the environment
#gamedev
Blender viewport screenshot showing the "Data Transfer" modifier in the modifiers panel. Normals on the final model are copied from two primary sources: -A merged, solid "soap-bar" model of the car's body to ensure a smooth flow from panel-to-panel (pictured on the bottom) -A collection of small, specialized meshes created to fine-tune the shading direction of specific surfaces i.e. vents, mirrors, lights, etc. (pictured in the middle)
My primary method for controlling the shading on low-poly models involves modifying the mesh normals using the "Data-Transfer" modifier (much like how I use the "Shrinkwrap" modifier on high-poly models)
08.06.2024 17:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Blender interface screenshot: In Blender's "solid" viewport shading mode, click the dropdown button next to the shading options and select "MatCap". Click the preview thumbnail to bring up a list of matcaps to choose from. For cars & reflective surfaces, I like to switch between the 4 highlighted options. I'll default to the red glossy MatCap while I'm modeling, and briefly switch to the vertical & horizontal line MatCaps to check specific areas for imperfections
I use the matcaps available in Blender's "solid" view while modeling. I'll alternate between the 4 highlighted ones:
08.06.2024 16:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 03d render of two low-poly silver RM-X models (a fictional 90s sports car based on the NSX & FD RX7)
3d wireframe comparison between the original high-detail RMX model, and the WIP optimized version
Currently working on a #lowpoly game-ready version of the RM-X. I'm aiming to keep the final polycount under 20k (It's around 12k atm)
#gameart #gameasset #carmodel #cardesign #blender3d