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Aike

@anathlyst.bsky.social

Artist/Modder/GameDev | AuDHD | - When I'm not drawing/modeling, I'm tinkering with shaders, and I also do a little music & animation https://linktr.ee/aik3.art

70 Followers  |  90 Following  |  49 Posts  |  Joined: 10.02.2024  |  2.2325

Latest posts by anathlyst.bsky.social on Bluesky

^^

18.06.2025 01:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Autothysis is a FPS tower defense game. Deploy turrets, manage resources, and fight swarms of insectoid enemies. Can you withstand the oncoming horde?

Demo out now on Steam!

store.steampowered.com/app/3791990/...

#FPS #TowerDefense #Demo #IndieGame #Steam #TrailerTuesday

18.06.2025 01:03 โ€” ๐Ÿ‘ 11    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
Preview
Autothysis Demo on Steam Autothysis is a first-person tower defense game where strategy meets precision. Deploy turrets, manage resources, and fight swarms of insectoid enemies. Target weak points to shatter foes while upgrad...

The demo is live! If you could do us a favor and add Autothysis to your wishlist, I'd be eternally grateful ^^ -
store.steampowered.com/app/3791990/...

18.06.2025 00:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh hey, I worked on this! ^^

I along with the rest of the team at @somniare-studios.bsky.social have put a ton of love into this game, so if FPS/Tower Defense games are your jam, please check this out!

12.06.2025 02:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yo! If you love tower defense and fps give this game a try when the demo officially comes out!! Me and the other devs have put our all into this project and your support would be greatly appreciated!! ^^

12.06.2025 00:25 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Corporate's gonna need you to kill bugs. Lots of them. โ€จ
No they will not tell you why.

"Autothysis" is an FPS Tower Defense where you combat waves of insect aliens, utilizing your company-sanctioned multitool and turrets.

Demo out soon, follow to stay tuned!โ€จโ€จ

#PitchYaGame #IndieGame #GameDev

06.06.2025 20:44 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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I've been pretty quiet these past few months - doesn't mean I haven't been busy... ๐Ÿ๏ธ๐Ÿš€

05.06.2025 03:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Dreams on a Pillow - a videogame experience about theย 1948ย Nakba, based onย aย trueย story | LaunchGood A pseudo-3D stealth adventure game about a land full of people being made into a people without land

holy shit we made it? we made it!

yalla @rasheedabueideh.bsky.social let's go make videogame history

launchgood.com/1948

06.01.2025 19:12 โ€” ๐Ÿ‘ 1164    ๐Ÿ” 380    ๐Ÿ’ฌ 47    ๐Ÿ“Œ 18

This is what our Christmas eves have been missing all these years

25.12.2024 03:33 โ€” ๐Ÿ‘ 157    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
19.12.2024 13:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
An appeal for Dreams on a Pillow
YouTube video by Rami Ismail An appeal for Dreams on a Pillow

I want to make a personal appeal for the beautiful new game of Palestinian gamedev @rasheedabueideh.bsky.social. As nobody will fund a game about the 1948 Nakba, Rasheed is crowdfunding via launchgood.com/1948. I've been doing production advice on the game pro bono, and it deserves to exist.

28.11.2024 14:01 โ€” ๐Ÿ‘ 1414    ๐Ÿ” 870    ๐Ÿ’ฌ 40    ๐Ÿ“Œ 30
Freya's diagram for picking which downside you'd rather have, among the four common methods of representing rotations in 3D space

Freya's diagram for picking which downside you'd rather have, among the four common methods of representing rotations in 3D space

choose your 3D rotation representation (there's no way to win)

28.11.2024 16:33 โ€” ๐Ÿ‘ 408    ๐Ÿ” 38    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 3
Preview
Dreams on a Pillow - a videogame experience about theย 1948ย Nakba, based onย aย trueย story | LaunchGood A pseudo-3D stealth adventure game about a land full of people being made into a people without land

After years away from game dev, I couldnโ€™t stay silent about my peopleโ€™s dehumanization. I made Dreams on a Pillow ๐Ÿ‰a game inspired by a famous Palestinian folktale about the 1948 Nakba.

Iโ€™m crowdfunding it nowโ€”please back & share!
๐Ÿ”— launchgood.com/1948

28.11.2024 14:02 โ€” ๐Ÿ‘ 4026    ๐Ÿ” 3101    ๐Ÿ’ฌ 54    ๐Ÿ“Œ 132
Hereโ€™s Why I Decided To Buy โ€˜InfoWarsโ€™ | By Bryce P. Tetraeder, Global Tetrahedron CEO

Hereโ€™s Why I Decided To Buy โ€˜InfoWarsโ€™ | By Bryce P. Tetraeder, Global Tetrahedron CEO

Via our parent company @globaltetrahedron.bsky.social CEO @brycetetraeder.bsky.social: theonion.com/heres-why-i-...

14.11.2024 14:06 โ€” ๐Ÿ‘ 9165    ๐Ÿ” 2027    ๐Ÿ’ฌ 389    ๐Ÿ“Œ 872

if you're lgbt, if you're black or hispanic or muslim, if you're a woman, if you're part of any sort of marginalized group

it's the most unfair thing that you have to keep fighting

but I beg you

please be brave
please be safe
please try to survive

06.11.2024 10:32 โ€” ๐Ÿ‘ 31337    ๐Ÿ” 10198    ๐Ÿ’ฌ 277    ๐Ÿ“Œ 84
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night ride

19.10.2024 10:04 โ€” ๐Ÿ‘ 221    ๐Ÿ” 57    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Unreleased set of renders I did with the Supra in 2023 featuring Brawler's World Appy and Holeecrab's Mariko ๐Ÿคซ
#b3d

18.10.2024 14:07 โ€” ๐Ÿ‘ 72    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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whilst i'm working on my current project i'll just recycle some older stuff on here like this lowpoly overoptimized porsche utilizing normal and opacity maps clocking in at around 6k tris using a single 4k texture (wheels included)

#b3d #lowpoly #blender3d

18.10.2024 15:30 โ€” ๐Ÿ‘ 21    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
3D render of 2 retro PS1-style 90s American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car

3D render of 2 retro PS1-style 90s American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car

3D render of a retro PS1-style 90s American sedan inspired by the Ford Crown Victoria

3D render of a retro PS1-style 90s American sedan inspired by the Ford Crown Victoria

3D render of 2 retro PS1-style American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car, 

This render lacks the screen distortion effects of the previous images, allowing the model to be seen more clearly

3D render of 2 retro PS1-style American sedans inspired by the Ford Crown Victoria, one of which is a black & white police car, This render lacks the screen distortion effects of the previous images, allowing the model to be seen more clearly

The latest car to get a #PS1 model is my American sedan: the 1997 Dale Aristocrat

25.07.2024 23:48 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Front 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset

Front 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset

Rear 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset

Rear 3/4 3D render of two fictional JDM Sports cars from the 2000's at sunset

Overhead daytime 3D render of a fictional blue JDM perfomance sedan from the 90s

Overhead daytime 3D render of a fictional blue JDM perfomance sedan from the 90s

Rear closeup daytime 3D render of a fictional blue JDM perfomance sedan from the 90s

Rear closeup daytime 3D render of a fictional blue JDM perfomance sedan from the 90s

Some new renders of my #2000s RM-X & Bishop using Eevee's new screen-space raytracing capabilities #Blender3D #JDM #CarDesign

23.07.2024 01:04 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
1994 Kineto RM-X (Fictional JDM Sports Car) - 3D model by Aike (@anathlyst) Original design inspired by the Honda NSX and the Mazda RX7 FD3S, with styling influences from a number of additional cars including the Mitsubishi FTO, Nissan 300ZX, C5 Corvette & the Jaguar XJR-...

The game-ready model of my RM-X is now on #sketchfab, check it out: skfb.ly/oZEYr

18.07.2024 21:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3d front 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

3d front 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

3d rear 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

3d rear 3/4 view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

3d rear view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

3d rear view render of a JGTC racing edition of my fictional 90s JDM sports car - the Kineto RM-X, painted red with large silver stripes

New renders of the #jgtc racing edition of my RM-X

14.07.2024 22:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3d front 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes

3d front 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes

3d rear 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes

3d rear 3/4 render of a racing version of my fictional 90's Japanese sports car - the "Kineto RM-X" - painted red with large silver stripes

New renders of the RM-X #jgtc edition #blender3d

14.07.2024 04:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Godot Racing Game Prototype - New Physics (WIP)
(sorry for the poor video quality) - I was previously using Godot's built-in vehicle components for my racing game prototype, but I knew from the start I'd eventually need to write my own. The physics are far from complete - tire friction, engine inertia, gear shifting and much more all need to be improved, but in its current state, this feels like a significant milestone. Godot Racing Game Prototype - New Physics (WIP)

I've been writing my own engine, wheel & suspension physics for my Godot driving game, there's a lot to improve, but I'm really proud to reach this point - #godotengine #gamedev

12.07.2024 20:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Godot Engine screenshot of a silver sports car in an unfinished shipyard environment next to a large stack of shipping containers of various colors

Godot Engine screenshot of a silver sports car in an unfinished shipyard environment next to a large stack of shipping containers of various colors

29.06.2024 23:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from an work-in-progress racing game made in Godot featuring a sports car next to a set of shipping containers

Screenshot from an work-in-progress racing game made in Godot featuring a sports car next to a set of shipping containers

Screenshot from an work-in-progress racing game made in Godot featuring a sports car parked by some shipping containers, with a large extravagant building in the background

Screenshot from an work-in-progress racing game made in Godot featuring a sports car parked by some shipping containers, with a large extravagant building in the background

Screenshot from an work-in-progress racing game made in Godot, showing the architectural design for a modern racing facility

Screenshot from an work-in-progress racing game made in Godot, showing the architectural design for a modern racing facility

Concept art for a racing game environment featuring a hi-tech racing headquarters and a parking garage located next to a shipping dockyard

Concept art for a racing game environment featuring a hi-tech racing headquarters and a parking garage located next to a shipping dockyard

I've been working on making a racing game in #godot, most recently creating textures and props to flesh out the environment
#gamedev

28.06.2024 17:02 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Blender viewport screenshot showing the "Data Transfer" modifier in the modifiers panel.  
Normals on the final model are copied from two primary sources: 
-A merged, solid "soap-bar" model of the car's body to ensure a smooth flow from panel-to-panel (pictured on the bottom) 
-A collection of small, specialized meshes created to fine-tune the shading direction of specific surfaces i.e. vents, mirrors, lights, etc. (pictured in the middle)

Blender viewport screenshot showing the "Data Transfer" modifier in the modifiers panel. Normals on the final model are copied from two primary sources: -A merged, solid "soap-bar" model of the car's body to ensure a smooth flow from panel-to-panel (pictured on the bottom) -A collection of small, specialized meshes created to fine-tune the shading direction of specific surfaces i.e. vents, mirrors, lights, etc. (pictured in the middle)

My primary method for controlling the shading on low-poly models involves modifying the mesh normals using the "Data-Transfer" modifier (much like how I use the "Shrinkwrap" modifier on high-poly models)

08.06.2024 17:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Blender interface screenshot:

In Blender's "solid" viewport shading mode, click the dropdown button next to the shading options and select "MatCap".  Click the preview thumbnail to bring up a list of matcaps to choose from.

For cars & reflective surfaces, I like to switch between the 4 highlighted options.  I'll default to the red glossy MatCap while I'm modeling, and briefly switch to the vertical & horizontal line MatCaps to check specific areas for imperfections

Blender interface screenshot: In Blender's "solid" viewport shading mode, click the dropdown button next to the shading options and select "MatCap". Click the preview thumbnail to bring up a list of matcaps to choose from. For cars & reflective surfaces, I like to switch between the 4 highlighted options. I'll default to the red glossy MatCap while I'm modeling, and briefly switch to the vertical & horizontal line MatCaps to check specific areas for imperfections

I use the matcaps available in Blender's "solid" view while modeling. I'll alternate between the 4 highlighted ones:

08.06.2024 16:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
3d render of two low-poly silver RM-X models (a fictional 90s sports car based on the NSX & FD RX7)

3d render of two low-poly silver RM-X models (a fictional 90s sports car based on the NSX & FD RX7)

3d wireframe comparison between the original high-detail RMX model, and the WIP optimized version

3d wireframe comparison between the original high-detail RMX model, and the WIP optimized version

Currently working on a #lowpoly game-ready version of the RM-X. I'm aiming to keep the final polycount under 20k (It's around 12k atm)
#gameart #gameasset #carmodel #cardesign #blender3d

06.06.2024 17:25 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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