all submissions: itch.io/jam/pinuwuks...
my game: chillpenguin1993.itch.io/totem
@penguindev.bsky.social
I'm here to make videogames! Hopefully I actually use this account lol
all submissions: itch.io/jam/pinuwuks...
my game: chillpenguin1993.itch.io/totem
#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :)
29.10.2025 02:39 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :)
27.10.2025 23:23 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 25, struggling to focus through a cold but I've got most rooms textured now
26.10.2025 00:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0For reasons too complex to explain here, I wrote an Apple II program designed for Early Modern Age Catholics to determine if they're allowed to have sex with their wife, or if it'd be a sin.
Here's the video of it running.
#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :)
25.10.2025 03:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester๐ toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :)
24.10.2025 01:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...)
23.10.2025 02:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio?
22.10.2025 01:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester๐ด and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :)
21.10.2025 00:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow!
20.10.2025 02:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam.
17.10.2025 23:42 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height
17.10.2025 02:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :)
16.10.2025 01:20 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night ๐๐ด
14.10.2025 22:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)
13.10.2025 22:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)
13.10.2025 01:11 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely
12.10.2025 00:58 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0game jam progress! originally the Ball was gonna be just another mechanic but i really like how it feels so i think i'm gonna build the game around that for the sake of scope
10.10.2025 23:47 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first
10.10.2025 22:33 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 9, getting a second 'lil guy' in the jam game & making the bird move in little hops :)
10.10.2025 00:36 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 8, and day 2 of the lil guy jam! Made an in-game level design tool to block out levels, since it beats typing out position/scale for however many blocks haha
09.10.2025 01:20 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0#devtober day 7, I've joined Pinuwuk's "Lil Guy" Game Jam as a break from the main project. Here's my lil guy! Working in the custom engine again, so I'm testing collision resolution & the ability to greybox a level
08.10.2025 01:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 6 is just normal videogame glue; life, death, and title screens. The engine needed some work to render UI elements like this - it supports multiple cameras now :)
06.10.2025 20:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 5 and the vision for the arena is starting to come through, the hops go over the roots nicely. Needs a bit more work though, enemies & the camera don't collide with trees yet lol
05.10.2025 22:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0#devtober day 4, a whole experiment generating a grid as a wireframe failed so here it is as a mesh :(
Started to plan the environment, I think I'm going to make this area a forest glade or campsite. Maybe aiming for a single-level demo?
#devtober day 3 calls for a long-overdue update to the enemies' visuals; animations for warning, jumping & landing, and some new models!
(experimenting with music, this is Nice In! // Nice Approach! by FLOOR BABA)
#devtober day 2 was mostly tidying & bugfixing but I had time to make a little squish animation when enemies are pulled together. I think I'll work on their jump sequence tomorrow...
02.10.2025 22:54 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0#devtober day 1, fixed a nasty bug the other day so I'm treating myself to some visual work on the tether spell. Experimented with inward normals for an outline and I'm happy with how it looks for a cheap & easy effect :)
01.10.2025 23:04 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I need to work on this project more frequently... finally got the tether/grapple move working! Needs a model obviously, various bits of polish & extensive testing (I'm sure there are bugs here, I can feel it) but it's some nice progress
24.07.2025 23:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0