ChillPenguin๐Ÿง's Avatar

ChillPenguin๐Ÿง

@penguindev.bsky.social

I'm here to make videogames! Hopefully I actually use this account lol

63 Followers  |  140 Following  |  39 Posts  |  Joined: 16.10.2024  |  1.7467

Latest posts by penguindev.bsky.social on Bluesky


Calling the texture practice finished :) had a lot of fun playing with digital brushes for different effects, even if it's not all super coherent. I'll probably use them in a game at some point, and they could be a good character for prototyping

#b3d #lowpoly

20.02.2026 01:27 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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he disguised his texture seams so invisibly even his opps praised him

19.02.2026 02:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

still mostly block colours, I've been using this guy to practice texturing & digital painting, just playing around until something looks good. Not sure how I'm going to texture penguin feathers lol

#b3d #lowpoly

13.02.2026 02:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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working on a #lowpoly penguin guy (awesome)
I'm really happy with the design, shapes/proportions and everything, I'll have to use him in a game at some point

#b3d #gamedev

08.02.2026 23:24 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

you should start on that thing you want to do

27.01.2026 23:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

men be podcasting

22.01.2026 23:11 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Early work on fighting game stuff, showing off motion input recognition. The motions are data driven so it should work for any arbitrary motion (although I've not programmed a check for held inputs for charge moves yet)

17.01.2026 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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At Indie Live Expo, ร–oo was selected as โ€œOne of the Best Games of the Yearโ€ by Keiichiro Toyama, the creator of SIREN and GRAVITY DAZE, and received the award๐ŸŽ‰

29.11.2025 16:20 โ€” ๐Ÿ‘ 137    ๐Ÿ” 10    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 2

I'm super excited to finally share a first look of the VR game I've been working on...

!! <<๐Ÿง Penguin Festival ๐Ÿง>> !!

Any shares/wishlists would be super appreciated, y'all! ๐Ÿ™

#gamedev #indiedev #GodotEngine

11.03.2025 16:38 โ€” ๐Ÿ‘ 258    ๐Ÿ” 73    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 4

it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.

12.11.2025 22:15 โ€” ๐Ÿ‘ 2966    ๐Ÿ” 650    ๐Ÿ’ฌ 108    ๐Ÿ“Œ 63
Preview
Submissions to Pinuwuk's Lil Guy Game Jam - Halloween

all submissions: itch.io/jam/pinuwuks...
my game: chillpenguin1993.itch.io/totem

29.10.2025 02:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :)

29.10.2025 02:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :)

27.10.2025 23:23 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 25, struggling to focus through a cold but I've got most rooms textured now

26.10.2025 00:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For reasons too complex to explain here, I wrote an Apple II program designed for Early Modern Age Catholics to determine if they're allowed to have sex with their wife, or if it'd be a sin.

Here's the video of it running.

25.10.2025 07:49 โ€” ๐Ÿ‘ 2587    ๐Ÿ” 809    ๐Ÿ’ฌ 63    ๐Ÿ“Œ 48
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#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :)

25.10.2025 03:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester๐ŸŽ toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :)

24.10.2025 01:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...)

23.10.2025 02:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio?

22.10.2025 01:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester๐Ÿด and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :)

21.10.2025 00:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow!

20.10.2025 02:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam.

17.10.2025 23:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height

17.10.2025 02:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :)

16.10.2025 01:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night ๐Ÿ›Œ๐Ÿ˜ด

14.10.2025 22:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)

13.10.2025 22:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)

13.10.2025 01:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely

12.10.2025 00:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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game jam progress! originally the Ball was gonna be just another mechanic but i really like how it feels so i think i'm gonna build the game around that for the sake of scope

10.10.2025 23:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first

10.10.2025 22:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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