Calling the texture practice finished :) had a lot of fun playing with digital brushes for different effects, even if it's not all super coherent. I'll probably use them in a game at some point, and they could be a good character for prototyping
#b3d #lowpoly
20.02.2026 01:27 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
he disguised his texture seams so invisibly even his opps praised him
19.02.2026 02:53 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
still mostly block colours, I've been using this guy to practice texturing & digital painting, just playing around until something looks good. Not sure how I'm going to texture penguin feathers lol
#b3d #lowpoly
13.02.2026 02:51 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 1
you should start on that thing you want to do
27.01.2026 23:56 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
men be podcasting
22.01.2026 23:11 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Early work on fighting game stuff, showing off motion input recognition. The motions are data driven so it should work for any arbitrary motion (although I've not programmed a check for held inputs for charge moves yet)
17.01.2026 21:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
At Indie Live Expo, รoo was selected as โOne of the Best Games of the Yearโ by Keiichiro Toyama, the creator of SIREN and GRAVITY DAZE, and received the award๐
29.11.2025 16:20 โ ๐ 137 ๐ 10 ๐ฌ 11 ๐ 2
I'm super excited to finally share a first look of the VR game I've been working on...
!! <<๐ง Penguin Festival ๐ง>> !!
Any shares/wishlists would be super appreciated, y'all! ๐
#gamedev #indiedev #GodotEngine
11.03.2025 16:38 โ ๐ 258 ๐ 73 ๐ฌ 26 ๐ 4
it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.
12.11.2025 22:15 โ ๐ 2966 ๐ 650 ๐ฌ 108 ๐ 63
Submissions to Pinuwuk's Lil Guy Game Jam - Halloween
all submissions: itch.io/jam/pinuwuks...
my game: chillpenguin1993.itch.io/totem
29.10.2025 02:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :)
29.10.2025 02:39 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :)
27.10.2025 23:23 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 25, struggling to focus through a cold but I've got most rooms textured now
26.10.2025 00:49 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
For reasons too complex to explain here, I wrote an Apple II program designed for Early Modern Age Catholics to determine if they're allowed to have sex with their wife, or if it'd be a sin.
Here's the video of it running.
25.10.2025 07:49 โ ๐ 2587 ๐ 809 ๐ฌ 63 ๐ 48
#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :)
25.10.2025 03:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester๐ toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :)
24.10.2025 01:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...)
23.10.2025 02:24 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio?
22.10.2025 01:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester๐ด and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :)
21.10.2025 00:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow!
20.10.2025 02:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam.
17.10.2025 23:42 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height
17.10.2025 02:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :)
16.10.2025 01:20 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night ๐๐ด
14.10.2025 22:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)
13.10.2025 22:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)
13.10.2025 01:11 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely
12.10.2025 00:58 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
game jam progress! originally the Ball was gonna be just another mechanic but i really like how it feels so i think i'm gonna build the game around that for the sake of scope
10.10.2025 23:47 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first
10.10.2025 22:33 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Game developer, world builder. I made Ikenfell and NOISE1. Look at my dog.
chevyray.dev
17 year old brazilian indie game developer, digital artist, programmer and part-time student.
Enwebbed: https://simeonradivoev.itch.io/enwebbed
My other games:
https://hypnotikfox.itch.io
We're hosting mass-collaboration experiments that are pushing the boundaries of Game Development.
Visit https://discord.gg/6j6eHhvz99
Follow https://100devs.itch.io/
Everything we make is open-source https://github.com/orgs/100-Devs-1-Game/repositories
My hobby is taking pictures of fun and weird Japanese mascots (and other costumed characters).
Game jams held in March, June, September (possibly smaller ones between)!
#LilGuyGameJam
โฐ HOSTED BY: @pinuwuk.itch.io
โฐ INFO: pinjams.carrd.co
โฐ DISCORD: https://discord.gg/WBDkEFhbNK
(SELECT GAME DEV ROLE)
โก twitch.tv/pinuwuk โก https://pinuwuk.carrd.co
โก OC ARTIST #HeartbreakCity #Pinuverse
โก https://the-heartbreak-city.tumblr.com
โก GAME JAMS: pinjams.carrd.co
โก ๐ @sweet-n-sore.bsky.social
โค๏ธ๐๐
๐ซ NO AI / NFT
Ex Unity Developer making first Steam game in Godot called Thaum Idle. It's an Idle Survival Game with deep rpg mechanics.
Youtube Devlogs: youtube.com/@EmergentSagas
Social Media Links: https://linktr.ee/emergent_sagas
I'm making a retro platformer for Game Boy Color.
Demo: https://pixel-perfection.itch.io/ninjas-way
Support us on Indiegogo: https://www.indiegogo.com/projects/--3270495/coming_soon/x/38517612
#retrogaming #GameBoyColor #chiptune
https://temstuff.neocities.org/
At @picopicocafe.bsky.social Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron
๐ฆฃ mastodon: http://mastodon.social/@zep
Additional obscure Mario content for http://suppermariobroth.com.
Now on Patreon: https://www.patreon.com/suppermariobroth
critic, writer, journalist
author of VA-11 Hall-A: Design Works @lostincult.co.uk
words: Unwinnable, VGC, Polygon, GamesRadar+, Rock Paper Shotgun, PLAY, EDGE, Into The Spine, Stop Caring, Skybox, startmenu
https://ashlikeadragon.bearblog.dev/
she/her
she/her | game dev, modder, artist
original developer on marvel vs capcom infinite & beyond (mod)
portfolio: https://wistfulhopes.github.io/
donate at https://ko-fi.com/WistfulHopes
night sky engine: discord.gg/VXGYDmJH6y
Not actually developing worms, just games :))
Current game in progress: God's Mouth.
Socials:
- Twitch: https://www.twitch.tv/worm_devs
- Itch page: https://worm-devs.itch.io/
She/Her | Self Certified Best Worms 3D Player
@AliceTrund1e on stupid bird app
phoebe was here
I'm the developer of Roguetron, a retro sci-fi roguelite with deep customization. Craft unique builds with modular weapons, armor, and gear. Follow for dev updates, features, and behind-the-scenes content.
Chill Vibes, Vaporwave Gaming
Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
๐จ๐ฆ
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on โธ๏ธ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
๐ฎ โจ The BEST way to find accessible games that fit your needs and preferences.
Thousands of games researched, free, and 100% private.
โก๏ธ Discover accessible games: www.abletoplay.com
๐ Join the community: https://discord.gg/UwM4hamVqW