Andrii Dotsenko's Avatar

Andrii Dotsenko

@gdframework.bsky.social

https://gamedesignframework.net/ Game Designer with 20+ years of experience | 3Cs/UX/Accessibility/Gameplay Design | Worked on Sackboy: A Big Adventure, Far Cry 4 and Far Cry: Primal, Watch Dogs 2, and many other games

264 Followers  |  1,531 Following  |  4 Posts  |  Joined: 19.12.2023  |  1.5831

Latest posts by gdframework.bsky.social on Bluesky

It's a scare tactics they use during negotiations, essentially "see how crazy are we? you'd better speak with us and accept all our demands", and it's usually some outrageous things (so it's widely shared in media) like bombing cancer hospital for children or Chornobyl reactor, in this case.

14.02.2025 15:16 — 👍 9    🔁 0    💬 0    📌 0

Would love to see some kind of "Art Direction 101 for Game Designers" guideline :) For me, the most useful sources so far were your "Building a Visual Identity" talk and "The Art of Direction" book from Ron Ashtiani, would absolutely love to see more of that.

27.12.2024 20:59 — 👍 4    🔁 0    💬 1    📌 0

Thank you! My favourite Far Cry as well (and not just because I worked on it :)).

02.12.2024 22:44 — 👍 3    🔁 0    💬 0    📌 0
Preview
Building Character Feel in a First Person Game One of my biggest projects recently was a PVP first person shooter where I had to work on the design of a complicated character traversal and navigation. This article is an attempt to present my ex…

Some of my game design articles:

gamedesignframework.net/building-cha...

gamedesignframework.net/designing-ga...

gamedesignframework.net/building-gre...

18.11.2024 21:41 — 👍 11    🔁 0    💬 1    📌 0

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